/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2009-05-08 // Updated : 2009-05-08 // Licence : This source is under MIT License // File : glm/core/intrinsic_geometric.inl /////////////////////////////////////////////////////////////////////////////////////////////////// //length inline __m128 _mm_len_ps(__m128 x) { __m128 dot0 = _mm_dot_ps(x, x); __m128 sqt0 = _mm_sqrt_ps(dot0); return sqt0; } //distance inline __m128 _mm_dst_ps(__m128 p0, __m128 p1) { __m128 sub0 = _mm_sub_ps(p0, p1); __m128 len0 = _mm_len_ps(sub0); return len0; } //dot inline __m128 _mm_dot_ps(__m128 v1, __m128 v2) { __m128 mul0 = _mm_mul_ps(v1, v2); __m128 swp0 = _mm_shuffle_ps(mul0, mul0, _MM_SHUFFLE(2, 3, 0, 1)); __m128 add0 = _mm_add_ps(mul0, swp0); __m128 swp1 = _mm_shuffle_ps(add0, add0, _MM_SHUFFLE(0, 1, 2, 3)); __m128 add1 = _mm_add_ps(add0, swp1); return add1; } // SSE1 inline __m128 _mm_dot_ss(__m128 v1, __m128 v2) { __m128 mul0 = _mm_mul_ps(v1, v2); __m128 mov0 = _mm_movehl_ps(mul0, mul0); __m128 add0 = _mm_add_ps(mov0, mul0); __m128 swp1 = _mm_shuffle_ps(add0, add0, 1); __m128 add1 = _mm_add_ss(add0, swp1); return add1; } //cross inline __m128 _mm_xpd_ps(__m128 v1, __m128 v2) { __m128 swp0 = _mm_shuffle_ps(v1, v1, _MM_SHUFFLE(3, 0, 2, 1)); __m128 swp1 = _mm_shuffle_ps(v1, v1, _MM_SHUFFLE(3, 1, 0, 2)); __m128 swp2 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 0, 2, 1)); __m128 swp3 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 1, 0, 2)); __m128 mul0 = _mm_mul_ps(swp0, swp3); __m128 mul1 = _mm_mul_ps(swp1, swp2); __m128 sub0 = _mm_sub_ps(mul0, mul1); return sub0; } //normalize inline __m128 _mm_nrm_ps(__m128 v) { __m128 dot0 = _mm_dot_ps(v, v); __m128 isr0 = _mm_rsqrt_ps(dot0); __m128 mul0 = _mm_mul_ps(v, isr0); return mul0; } //faceforward inline __m128 _mm_ffd_ps(__m128 N, __m128 I, __m128 Nref) { //__m128 dot0 = _mm_dot_ps(v, v); //__m128 neg0 = _mm_neg_ps(N); //__m128 sgn0 = _mm_sgn_ps(dot0); //__m128 mix0 = _mm_mix_ps(N, neg0, sgn0); //return mix0; __m128 dot0 = _mm_dot_ps(Nref, I); __m128 sgn0 = _mm_sgn_ps(dot0); __m128 mul0 = _mm_mul_ps(sgn0, glm::detail::minus_one); __m128 mul1 = _mm_mul_ps(N, mul0); return mul1; } //reflect inline __m128 _mm_rfe_ps(__m128 I, __m128 N) { __m128 dot0 = _mm_dot_ps(N, I); __m128 mul0 = _mm_mul_ps(N, I); __m128 mul1 = _mm_mul_ps(mul0, glm::detail::two); __m128 sub0 = _mm_sub_ps(I, mul1); return sub0; } //refract inline __m128 _mm_rfa_ps(__m128 I, __m128 N, __m128 eta) { __m128 dot0 = _mm_dot_ps(N, I); __m128 mul0 = _mm_mul_ps(eta, eta); __m128 mul1 = _mm_mul_ps(dot0, dot0); __m128 sub0 = _mm_sub_ps(glm::detail::one, mul0); __m128 sub1 = _mm_sub_ps(glm::detail::one, mul1); __m128 mul2 = _mm_mul_ps(sub0, sub1); if(_mm_movemask_ps(_mm_cmplt_ss(mul2, glm::detail::zero)) == 0) return glm::detail::zero; __m128 sqt0 = _mm_sqrt_ps(mul2); __m128 mul3 = _mm_mul_ps(eta, dot0); __m128 add0 = _mm_add_ps(mul3, sqt0); __m128 mul4 = _mm_mul_ps(add0, N); __m128 mul5 = _mm_mul_ps(eta, I); __m128 sub2 = _mm_sub_ps(mul5, mul4); return sub2; }