#include #include #include #include int test_pow() { int Error(0); float A = glm::pow(10.f, 10.f); glm::vec1 B = glm::pow(glm::vec1(10.f), glm::vec1(10.f)); glm::vec2 C = glm::pow(glm::vec2(10.f), glm::vec2(10.f)); glm::vec3 D = glm::pow(glm::vec3(10.f), glm::vec3(10.f)); glm::vec4 E = glm::pow(glm::vec4(10.f), glm::vec4(10.f)); return Error; } int test_exp() { int Error(0); float A = glm::exp(10.f); glm::vec1 B = glm::exp(glm::vec1(10.f)); glm::vec2 C = glm::exp(glm::vec2(10.f)); glm::vec3 D = glm::exp(glm::vec3(10.f)); glm::vec4 E = glm::exp(glm::vec4(10.f)); return Error; } int test_log() { int Error(0); float A = glm::log(10.f); glm::vec1 B = glm::log(glm::vec1(10.f)); glm::vec2 C = glm::log(glm::vec2(10.f)); glm::vec3 D = glm::log(glm::vec3(10.f)); glm::vec4 E = glm::log(glm::vec4(10.f)); return Error; } int test_exp2() { int Error(0); float A = glm::exp2(10.f); glm::vec1 B = glm::exp2(glm::vec1(10.f)); glm::vec2 C = glm::exp2(glm::vec2(10.f)); glm::vec3 D = glm::exp2(glm::vec3(10.f)); glm::vec4 E = glm::exp2(glm::vec4(10.f)); return Error; } int test_log2() { int Error(0); float A = glm::log2(10.f); glm::vec1 B = glm::log2(glm::vec1(10.f)); glm::vec2 C = glm::log2(glm::vec2(10.f)); glm::vec3 D = glm::log2(glm::vec3(10.f)); glm::vec4 E = glm::log2(glm::vec4(10.f)); return Error; } int test_sqrt() { int Error(0); # if GLM_ARCH & GLM_ARCH_SSE2_BIT for(float f = 0.1f; f < 30.0f; f += 0.1f) { float r = _mm_cvtss_f32(_mm_sqrt_ps(_mm_set1_ps(f))); float s = std::sqrt(f); Error += glm::abs(r - s) < 0.01f ? 0 : 1; assert(!Error); } # endif//GLM_ARCH & GLM_ARCH_SSE2_BIT float A = glm::sqrt(10.f); glm::vec1 B = glm::sqrt(glm::vec1(10.f)); glm::vec2 C = glm::sqrt(glm::vec2(10.f)); glm::vec3 D = glm::sqrt(glm::vec3(10.f)); glm::vec4 E = glm::sqrt(glm::vec4(10.f)); return Error; } int test_inversesqrt() { int Error(0); glm::uint ulp(0); float diff(0.0f); for(float f = 0.001f; f < 10.f; f *= 1.001f) { glm::lowp_fvec1 u(f); glm::lowp_fvec1 lowp_v = glm::inversesqrt(u); float defaultp_v = glm::inversesqrt(f); ulp = glm::max(glm::float_distance(lowp_v.x, defaultp_v), ulp); diff = glm::abs(lowp_v.x - defaultp_v); } return Error; } int main() { int Error(0); Error += test_pow(); Error += test_exp(); Error += test_log(); Error += test_exp2(); Error += test_log2(); Error += test_sqrt(); Error += test_inversesqrt(); return Error; }