39 #ifndef GLM_GTX_euler_angles 
   40 #define GLM_GTX_euler_angles 
   45 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) 
   46 #       pragma message("GLM: GLM_GTX_euler_angles extension included") 
  102         template <
typename T>
 
  109         template <
typename T>
 
  116         template <
typename T>
 
  124         template <
typename T>
 
  132         template <
typename T>
 
  137         template <
typename T>
 
  142         template <
typename T, precision P>
 
  143         detail::tmat3x3<T, P> 
orientate3(detail::tvec3<T, P> 
const & angles);
 
  147         template <
typename T, precision P>
 
  148         detail::tmat4x4<T, P> 
orientate4(detail::tvec3<T, P> 
const & angles);
 
  153 #include "euler_angles.inl" 
  155 #endif//GLM_GTX_euler_angles 
detail::tmat4x4< T, defaultp > yawPitchRoll(T const &yaw, T const &pitch, T const &roll)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). 
detail::tmat4x4< T, defaultp > eulerAngleZX(T const &angle, T const &angleX)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). 
detail::tmat4x4< T, defaultp > eulerAngleYZ(T const &angleY, T const &angleZ)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). 
GLM_FUNC_DECL T angle(detail::tquat< T, P > const &x)
Returns the quaternion rotation angle. 
detail::tmat4x4< T, defaultp > eulerAngleXY(T const &angleX, T const &angleY)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). 
detail::tmat3x3< T, defaultp > orientate3(T const &angle)
Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. 
detail::tmat4x4< T, defaultp > eulerAngleZ(T const &angleZ)
Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. 
detail::tmat4x4< T, P > orientate4(detail::tvec3< T, P > const &angles)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). 
GLM_FUNC_DECL T roll(detail::tquat< T, P > const &x)
Returns roll value of euler angles expressed in radians if GLM_FORCE_RADIANS is defined or degrees ot...
detail::tmat4x4< T, defaultp > eulerAngleYXZ(T const &yaw, T const &pitch, T const &roll)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). 
detail::tmat4x4< T, defaultp > eulerAngleX(T const &angleX)
Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. 
detail::tmat4x4< T, defaultp > eulerAngleYX(T const &angleY, T const &angleX)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). 
detail::tmat4x4< T, defaultp > eulerAngleY(T const &angleY)
Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. 
detail::tmat4x4< T, defaultp > eulerAngleZY(T const &angleZ, T const &angleY)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). 
GLM_FUNC_DECL T pitch(detail::tquat< T, P > const &x)
Returns pitch value of euler angles expressed in radians if GLM_FORCE_RADIANS is defined or degrees o...
detail::tmat2x2< T, defaultp > orientate2(T const &angle)
Creates a 2D 2 * 2 rotation matrix from an euler angle. 
GLM_FUNC_DECL T yaw(detail::tquat< T, P > const &x)
Returns yaw value of euler angles expressed in radians if GLM_FORCE_RADIANS is defined or degrees oth...
detail::tmat4x4< T, defaultp > eulerAngleXZ(T const &angleX, T const &angleZ)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z).