// //! Copyright (c) 2011 //! Brandon Kohn // // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // #if !defined(BOOST_NUMERIC_CONVERSION_DONT_USE_PREPROCESSED_FILES) #include #else #if !BOOST_PP_IS_ITERATING #include #include #include #if defined(__WAVE__) && defined(BOOST_NUMERIC_CONVERSION_CREATE_PREPROCESSED_FILES) #pragma wave option(preserve: 2, line: 0, output: "preprocessed/numeric_cast_traits.hpp") #endif // //! Copyright (c) 2011 //! Brandon Kohn // // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // #if defined(__WAVE__) && defined(BOOST_NUMERIC_CONVERSION_CREATE_PREPROCESSED_FILES) #pragma wave option(preserve: 1) #endif //! Generate the specializations for the built-in types. #if !defined( BOOST_NO_INT64_T ) #define BOOST_NUMERIC_CONVERSION_BUILTIN_TYPES() \ (char) \ (boost::int8_t) \ (boost::uint8_t) \ (boost::int16_t) \ (boost::uint16_t) \ (boost::int32_t) \ (boost::uint32_t) \ (boost::int64_t) \ (boost::uint64_t) \ (float) \ (double) \ (long double) \ /***/ #else #define BOOST_NUMERIC_CONVERSION_BUILTIN_TYPES() \ (char) \ (boost::int8_t) \ (boost::uint8_t) \ (boost::int16_t) \ (boost::uint16_t) \ (boost::int32_t) \ (boost::uint32_t) \ (float) \ (double) \ (long double) \ /***/ #endif namespace boost { namespace numeric { #define BOOST_PP_ITERATION_PARAMS_1 (3, (0, BOOST_PP_DEC(BOOST_PP_SEQ_SIZE(BOOST_NUMERIC_CONVERSION_BUILTIN_TYPES())), )) #include BOOST_PP_ITERATE() }}//namespace boost::numeric; #if defined(__WAVE__) && defined(BOOST_NUMERIC_CONVERSION_CREATE_PREPROCESSED_FILES) #pragma wave option(output: null) #endif #undef BOOST_NUMERIC_CONVERSION_BUILTIN_TYPES #elif BOOST_PP_ITERATION_DEPTH() == 1 #define BOOST_PP_ITERATION_PARAMS_2 (3, (0, BOOST_PP_DEC(BOOST_PP_SEQ_SIZE(BOOST_NUMERIC_CONVERSION_BUILTIN_TYPES())), )) #include BOOST_PP_ITERATE() #elif BOOST_PP_ITERATION_DEPTH() == 2 //! Generate default traits for the specified source and target. #define BOOST_NUMERIC_CONVERSION_A BOOST_PP_FRAME_ITERATION(1) #define BOOST_NUMERIC_CONVERSION_B BOOST_PP_FRAME_ITERATION(2) template <> struct numeric_cast_traits < BOOST_PP_SEQ_ELEM(BOOST_NUMERIC_CONVERSION_A, BOOST_NUMERIC_CONVERSION_BUILTIN_TYPES()) , BOOST_PP_SEQ_ELEM(BOOST_NUMERIC_CONVERSION_B, BOOST_NUMERIC_CONVERSION_BUILTIN_TYPES()) > { typedef def_overflow_handler overflow_policy; typedef UseInternalRangeChecker range_checking_policy; typedef Trunc rounding_policy; }; #undef BOOST_NUMERIC_CONVERSION_A #undef BOOST_NUMERIC_CONVERSION_B #endif//! Depth 2. #endif// BOOST_NUMERIC_CONVERSION_DONT_USE_PREPROCESSED_FILES