#define GLM_FORCE_SWIZZLE #include #include #include static int test_ivec2_swizzle() { int Error = 0; # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR || GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION { glm::ivec2 A(1, 2); glm::ivec2 B = A.yx(); glm::ivec2 C = B.yx(); Error += A != B ? 0 : 1; Error += A == C ? 0 : 1; } # endif//GLM_CONFIG_SWIZZLE # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR { glm::ivec2 A(1, 2); glm::ivec2 B = A.yx; glm::ivec2 C = A.yx; Error += A != B ? 0 : 1; Error += B == C ? 0 : 1; B.xy = B.yx; C.xy = C.yx; Error += B == C ? 0 : 1; glm::ivec2 D(0, 0); D.yx = A.xy; Error += A.yx() == D ? 0 : 1; glm::ivec2 E = A.yx; Error += E == D ? 0 : 1; } # endif//GLM_CONFIG_SWIZZLE return Error; } static int test_ivec3_swizzle() { int Error = 0; # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR || GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION { glm::ivec3 A(1, 2, 3); glm::ivec3 B = A.zyx(); glm::ivec3 C = B.zyx(); Error += A != B ? 0 : 1; Error += A == C ? 0 : 1; } # endif # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR { glm::ivec3 const A(1, 2, 3); glm::ivec2 B = A.yx; glm::ivec2 C = A.yx; Error += A.yx() == B ? 0 : 1; Error += B == C ? 0 : 1; B.xy = B.yx; C.xy = C.yx; Error += B == C ? 0 : 1; glm::ivec2 D(0, 0); D.yx = A.xy; Error += A.yx() == D ? 0 : 1; glm::ivec2 E(0, 0); E.xy = A.xy(); Error += E == A.xy() ? 0 : 1; Error += E.xy() == A.xy() ? 0 : 1; glm::ivec3 const F = A.xxx + A.xxx; Error += F == glm::ivec3(2) ? 0 : 1; glm::ivec3 const G = A.xxx - A.xxx; Error += G == glm::ivec3(0) ? 0 : 1; glm::ivec3 const H = A.xxx * A.xxx; Error += H == glm::ivec3(1) ? 0 : 1; glm::ivec3 const I = A.xxx / A.xxx; Error += I == glm::ivec3(1) ? 0 : 1; glm::ivec3 J(1, 2, 3); J.xyz += glm::ivec3(1); Error += J == glm::ivec3(2, 3, 4) ? 0 : 1; glm::ivec3 K(1, 2, 3); K.xyz += A.xyz; Error += K == glm::ivec3(2, 4, 6) ? 0 : 1; } # endif return Error; } static int test_ivec4_swizzle() { int Error = 0; # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR || GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION { glm::ivec4 A(1, 2, 3, 4); glm::ivec4 B = A.wzyx(); glm::ivec4 C = B.wzyx(); Error += A != B ? 0 : 1; Error += A == C ? 0 : 1; } # endif return Error; } static int test_vec4_swizzle() { int Error = 0; # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR || GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION { glm::vec4 A(1, 2, 3, 4); glm::vec4 B = A.wzyx(); glm::vec4 C = B.wzyx(); Error += glm::any(glm::notEqual(A, B, 0.0001f)) ? 0 : 1; Error += glm::all(glm::equal(A, C, 0.0001f)) ? 0 : 1; float D = glm::dot(C.wzyx(), C.xyzw()); Error += glm::equal(D, 20.f, 0.001f) ? 0 : 1; } # endif return Error; } int main() { int Error = 0; Error += test_ivec2_swizzle(); Error += test_ivec3_swizzle(); Error += test_ivec4_swizzle(); Error += test_vec4_swizzle(); return Error; }