@ -933,7 +933,7 @@ Add \*vec1 types.
OpenGL 3.1 specification has deprecated some features that have been removed from OpenGL 3.2 core profile specification. GLM provides some replacement functions.
***glRotate{f, d}:***
[ ***glRotate{f, d}:*** ](https://www.opengl.org/sdk/docs/man2/xhtml/glRotate.xml )
```cpp
glm::mat4 glm::rotate(glm::mat4 const& m, float angle, glm::vec3 const& axis);
@ -951,7 +951,7 @@ glm::dmat4 glm::scale(glm::dmat4 const& m, glm::dvec3 const& factors);
From GLM\_GTC\_matrix\_transform extension: < glm/gtc/matrix\_transform.hpp>
***glTranslate{f, d}:***
[ ***glTranslate{f, d}:*** ](https://www.opengl.org/sdk/docs/man2/xhtml/glTranslate.xml )
```cpp
glm::mat4 glm::translate(glm::mat4 const& m, glm::vec3 const& translation);
@ -960,7 +960,7 @@ glm::dmat4 glm::translate(glm::dmat4 const& m, glm::dvec3 const& translation);
From GLM\_GTC\_matrix\_transform extension: < glm/gtc/matrix\_transform.hpp>
***glLoadIdentity:***
[ ***glLoadIdentity:*** ](https://www.opengl.org/sdk/docs/man2/xhtml/glLoadIdentity.xml )
```cpp
glm::mat4(1.0) or glm::mat4();
@ -969,7 +969,7 @@ glm::dmat4(1.0) or glm::dmat4();
From GLM core library: < glm/glm.hpp>
***glMultMatrix{f, d}: ** *
[***glMultMatrix{f, d}: *** ](https://www.opengl.org/sdk/docs/man2/xhtml/glMultMatrix.xml )
```cpp
glm::mat4() * glm::mat4();
@ -978,7 +978,7 @@ glm::dmat4() * glm::dmat4();
From GLM core library: < glm/glm.hpp>
***glLoadTransposeMatrix{f, d}: ** *
[***glLoadTransposeMatrix{f, d}: *** ](https://www.opengl.org/sdk/docs/man2/xhtml/glLoadTransposeMatrix.xml )
```cpp
glm::transpose(glm::mat4());
@ -987,7 +987,7 @@ glm::transpose(glm::dmat4());
From GLM core library: < glm/glm.hpp>
***glMultTransposeMatrix{f, d}: ** *
[***glMultTransposeMatrix{f, d}: *** ](https://www.opengl.org/sdk/docs/man2/xhtml/glMultTransposeMatrix.xml )
```cpp
glm::mat4() * glm::transpose(glm::mat4());
@ -1005,7 +1005,7 @@ glm::dmat4 glm::frustum(double left, double right, double bottom, double top, do
From GLM\_GTC\_matrix\_transform extension: < glm/gtc/matrix\_transform.hpp>
***glOrtho: ** *
[***glOrtho: *** ](https://www.opengl.org/sdk/docs/man2/xhtml/glOrtho.xml )
```cpp
glm::mat4 glm::ortho(float left, float right, float bottom, float top, float zNear, float zFar);
@ -1016,7 +1016,7 @@ From GLM\_GTC\_matrix\_transform extension: <glm/gtc/matrix\_transform.hpp>
### 5.2. GLM replacements for GLU functions < a name = "section5_2" > < / a >
***gluLookAt: ** *
[***gluLookAt: *** ](https://www.opengl.org/sdk/docs/man2/xhtml/gluLookAt.xml )
```cpp
glm::mat4 glm::lookAt(glm::vec3 const& eye, glm::vec3 const& center, glm::vec3 const& up);
@ -1025,7 +1025,7 @@ glm::dmat4 glm::lookAt(glm::dvec3 const& eye, glm::dvec3 const& center, glm::dve
From GLM\_GTC\_matrix\_transform extension: < glm/gtc/matrix\_transform.hpp>
***gluOrtho2D: ** *
[***gluOrtho2D: *** ](https://www.opengl.org/sdk/docs/man2/xhtml/gluOrtho2D.xml )
```cpp
glm::mat4 glm::ortho(float left, float right, float bottom, float top);
@ -1034,7 +1034,7 @@ glm::dmat4 glm::ortho(double left, double right, double bottom, double top);
From GLM\_GTC\_matrix\_transform extension: < glm/gtc/matrix\_transform.hpp>
***gluPerspective: ** *
[***gluPerspective: *** ](https://www.opengl.org/sdk/docs/man2/xhtml/gluPerspective.xml )
```cpp
glm::mat4 perspective(float fovy, float aspect, float zNear, float zFar);
@ -1045,7 +1045,7 @@ One difference between GLM and GLU is that fovy is expressed in radians in GLM i
From GLM\_GTC\_matrix\_transform extension: < glm/gtc/matrix\_transform.hpp>
***gluPickMatrix:***
[ ***gluPickMatrix:*** ](https://www.opengl.org/sdk/docs/man2/xhtml/gluPickMatrix.xml )
```cpp
glm::mat4 pickMatrix(glm::vec2 const& center, glm::vec2 const& delta, glm::ivec4 const& viewport);
@ -1063,7 +1063,7 @@ glm::dvec3 project(glm::dvec3 const& obj, glm::dmat4 const & model, glm::dmat4 c
From GLM\_GTC\_matrix\_transform extension: < glm/gtc/matrix\_transform.hpp>
***gluUnProject: ** *
[***gluUnProject: *** ](https://www.opengl.org/sdk/docs/man2/xhtml/gluUnProject.xml )
```cpp
glm::vec3 unProject(glm::vec3 const& win, glm::mat4 const& model, glm::mat4 const& proj, glm::ivec4 const& viewport);