diff --git a/glm/gtc/quaternion.hpp b/glm/gtc/quaternion.hpp index a859eede..f6238ccd 100644 --- a/glm/gtc/quaternion.hpp +++ b/glm/gtc/quaternion.hpp @@ -122,13 +122,13 @@ namespace quaternion ///< GLM_GTC_quaternion extension: Quaternion types and fun /// \addtogroup gtc_quaternion ///@{ - //! Returns the length of the quaternion x. + //! Returns the length of the quaternion. //! From GLM_GTC_quaternion extension. template typename detail::tquat::value_type length( detail::tquat const & q); - //! Returns the normalized quaternion of from x. + //! Returns the normalized quaternion. //! From GLM_GTC_quaternion extension. template detail::tquat normalize( diff --git a/test/gtc/gtc_quaternion.cpp b/test/gtc/gtc_quaternion.cpp index 7ba8ed88..f93d167b 100644 --- a/test/gtc/gtc_quaternion.cpp +++ b/test/gtc/gtc_quaternion.cpp @@ -9,10 +9,81 @@ #include #include +#include + +int test_quat_type() +{ + glm::quat A; + glm::dquat B; + + return 0; +} + +int test_quat_slerp() +{ + int Error = 0; + + glm::quat A(0.0f, glm::vec3(0, 0, 1)); + glm::quat B(90.0f, glm::vec3(0, 0, 1)); + glm::quat C = glm::mix(A, B, 0.5f); + + Error += C != glm::quat(45.f, glm::vec3(0, 0, 1)) ? 0 : 1; + + return Error; +} + +int test_quat_length() +{ + int Error = 0; + + float A = glm::length(glm::quat(45.0f, glm::vec3(0, 0, 1))); + Error += A == 1.0f ? 0 : 1; + float B = glm::length(glm::quat(90.0f, glm::vec3(0, 0, 2))); + Error += B == 2.0f ? 0 : 1; + + return Error; +} + +int test_quat_normalize() +{ + int Error = 0; + + { + glm::quat Q(45.0f, glm::vec3(0, 0, 1)); + glm::quat N = glm::normalize(Q); + float L = glm::length(N); + Error += L == 1.0f ? 0 : 1; + float A = glm::angle(N); + Error += glm::equalEpsilon(A, 45.0f, 0.01f) ? 0 : 1; + } + { + glm::quat Q(45.0f, glm::vec3(0, 0, 2)); + glm::quat N = glm::normalize(Q); + float L = glm::length(N); + Error += L == 1.0f ? 0 : 1; + float A = glm::angle(N); + Error += glm::equalEpsilon(A, 45.0f, 0.01f) ? 0 : 1; + } + { + glm::quat Q(45.0f, glm::vec3(1, 2, 3)); + glm::quat N = glm::normalize(Q); + float L = glm::length(N); + Error += L == 1.0f ? 0 : 1; + float A = glm::angle(N); + Error += glm::equalEpsilon(A, 45.0f, 0.01f) ? 0 : 1; + } + + return Error; +} int main() { int Error = 0; + + Error += test_quat_type(); + Error += test_quat_slerp(); + Error += test_quat_length(); + Error += test_quat_normalize(); return Error; } diff --git a/test/gtx/gtx_quaternion.cpp b/test/gtx/gtx_quaternion.cpp index 72bf13a4..241f572c 100644 --- a/test/gtx/gtx_quaternion.cpp +++ b/test/gtx/gtx_quaternion.cpp @@ -1,18 +1,53 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// -// Created : 2010-09-16 -// Updated : 2010-05-07 +// Created : 2011-05-25 +// Updated : 2011-05-25 // Licence : This source is under MIT licence -// File : test/gtc/quaternion.cpp +// File : test/gtx/quaternion.cpp /////////////////////////////////////////////////////////////////////////////////////////////////// #include -#include +#include +#include + +int test_quat_angle() +{ + int Error = 0; + + { + glm::quat Q(45.0f, glm::vec3(0, 0, 1)); + glm::quat N = glm::normalize(Q); + float L = glm::length(N); + Error += L == 1.0f ? 0 : 1; + float A = glm::angle(N); + Error += glm::equalEpsilon(A, 45.0f, 0.01f) ? 0 : 1; + } + { + glm::quat Q(45.0f, glm::vec3(0, 0, 2)); + glm::quat N = glm::normalize(Q); + float L = glm::length(N); + Error += L == 1.0f ? 0 : 1; + float A = glm::angle(N); + Error += glm::equalEpsilon(A, 45.0f, 0.01f) ? 0 : 1; + } + { + glm::quat Q(45.0f, glm::vec3(1, 2, 3)); + glm::quat N = glm::normalize(Q); + float L = glm::length(N); + Error += L == 1.0f ? 0 : 1; + float A = glm::angle(N); + Error += glm::equalEpsilon(A, 45.0f, 0.01f) ? 0 : 1; + } + + return Error; +} int main() { int Error = 0; + + Error += test_quat_angle(); return Error; }