|  |  |  | @ -236,21 +236,19 @@ namespace glm | 
			
		
	
		
			
				
					|  |  |  |  | 		valType const & zFar | 
			
		
	
		
			
				
					|  |  |  |  | 	) | 
			
		
	
		
			
				
					|  |  |  |  | 	{ | 
			
		
	
		
			
				
					|  |  |  |  | 		assert(aspect != valType(0)); | 
			
		
	
		
			
				
					|  |  |  |  | 		assert(zFar != zNear); | 
			
		
	
		
			
				
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					|  |  |  |  | #ifdef GLM_FORCE_RADIANS | 
			
		
	
		
			
				
					|  |  |  |  | 		valType const rad = fovy; | 
			
		
	
		
			
				
					|  |  |  |  | #else | 
			
		
	
		
			
				
					|  |  |  |  | 		valType const rad = glm::radians(fovy); | 
			
		
	
		
			
				
					|  |  |  |  | #endif | 
			
		
	
		
			
				
					|  |  |  |  |          | 
			
		
	
		
			
				
					|  |  |  |  | 		valType range = tan(rad / valType(2)) * zNear;	 | 
			
		
	
		
			
				
					|  |  |  |  | 		valType left = -range * aspect; | 
			
		
	
		
			
				
					|  |  |  |  | 		valType right = range * aspect; | 
			
		
	
		
			
				
					|  |  |  |  | 		valType bottom = -range; | 
			
		
	
		
			
				
					|  |  |  |  | 		valType top = range; | 
			
		
	
		
			
				
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 | 
			
		
	
		
			
				
					|  |  |  |  | 		valType tanHalfFovy = tan(rad / valType(2)); | 
			
		
	
		
			
				
					|  |  |  |  | 		detail::tmat4x4<valType> Result(valType(0)); | 
			
		
	
		
			
				
					|  |  |  |  | 		Result[0][0] = (valType(2) * zNear) / (right - left); | 
			
		
	
		
			
				
					|  |  |  |  | 		Result[1][1] = (valType(2) * zNear) / (top - bottom); | 
			
		
	
		
			
				
					|  |  |  |  | 		Result[0][0] = valType(1) / (aspect * tanHalfFovy); | 
			
		
	
		
			
				
					|  |  |  |  | 		Result[1][1] = valType(1) / (tanHalfFovy); | 
			
		
	
		
			
				
					|  |  |  |  | 		Result[2][2] = - (zFar + zNear) / (zFar - zNear); | 
			
		
	
		
			
				
					|  |  |  |  | 		Result[2][3] = - valType(1); | 
			
		
	
		
			
				
					|  |  |  |  | 		Result[3][2] = - (valType(2) * zFar * zNear) / (zFar - zNear); | 
			
		
	
	
		
			
				
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