Fixed int used instead of glm::length_t

master
Christophe Riccio ago%!(EXTRA string=11 years)
parent db09ecfc41
commit efd4087b1c
  1. 2
      glm/gtc/ulp.inl
  2. 4
      test/core/core_type_mat2x2.cpp
  3. 4
      test/core/core_type_mat2x3.cpp
  4. 4
      test/core/core_type_mat2x4.cpp
  5. 4
      test/core/core_type_mat3x2.cpp
  6. 4
      test/core/core_type_mat3x3.cpp
  7. 4
      test/core/core_type_mat3x4.cpp
  8. 4
      test/core/core_type_mat4x2.cpp
  9. 4
      test/core/core_type_mat4x3.cpp
  10. 4
      test/core/core_type_mat4x4.cpp

@ -255,7 +255,7 @@ namespace glm
GLM_FUNC_QUALIFIER vecType<T, P> next_float(vecType<T, P> const & x, vecType<uint, P> const & ulps)
{
vecType<T, P> Result;
for(uint i = 0; i < Result.length(); ++i)
for(length_t i = 0; i < Result.length(); ++i)
Result[i] = next_float(x[i], ulps[i]);
return Result;
}

@ -72,10 +72,10 @@ int test_ctr()
{0, 1},
{2, 3}};
for(int i = 0; i < m0.length(); ++i)
for(glm::length_t i = 0; i < m0.length(); ++i)
Error += glm::all(glm::equal(m0[i], m2[i])) ? 0 : 1;
for(int i = 0; i < m1.length(); ++i)
for(glm::length_t i = 0; i < m1.length(); ++i)
Error += glm::all(glm::equal(m1[i], m2[i])) ? 0 : 1;
std::vector<glm::mat2x2> v1{

@ -46,10 +46,10 @@ int test_ctr()
{0, 1, 2},
{3, 4, 5}};
for(int i = 0; i < m0.length(); ++i)
for(glm::length_t i = 0; i < m0.length(); ++i)
Error += glm::all(glm::equal(m0[i], m2[i])) ? 0 : 1;
for(int i = 0; i < m1.length(); ++i)
for(glm::length_t i = 0; i < m1.length(); ++i)
Error += glm::all(glm::equal(m1[i], m2[i])) ? 0 : 1;
std::vector<glm::mat2x3> v1{

@ -46,10 +46,10 @@ int test_ctr()
{0, 1, 2, 3},
{4, 5, 6, 7}};
for(int i = 0; i < m0.length(); ++i)
for(glm::length_t i = 0; i < m0.length(); ++i)
Error += glm::all(glm::equal(m0[i], m2[i])) ? 0 : 1;
for(int i = 0; i < m1.length(); ++i)
for(glm::length_t i = 0; i < m1.length(); ++i)
Error += glm::all(glm::equal(m1[i], m2[i])) ? 0 : 1;
std::vector<glm::mat2x4> v1{

@ -48,10 +48,10 @@ int test_ctr()
{2, 3},
{4, 5}};
for(int i = 0; i < m0.length(); ++i)
for(glm::length_t i = 0; i < m0.length(); ++i)
Error += glm::all(glm::equal(m0[i], m2[i])) ? 0 : 1;
for(int i = 0; i < m1.length(); ++i)
for(glm::length_t i = 0; i < m1.length(); ++i)
Error += glm::all(glm::equal(m1[i], m2[i])) ? 0 : 1;
std::vector<glm::mat3x2> v1{

@ -107,10 +107,10 @@ int test_ctr()
{3, 4, 5},
{6, 7, 8}};
for(int i = 0; i < m0.length(); ++i)
for(glm::length_t i = 0; i < m0.length(); ++i)
Error += glm::all(glm::equal(m0[i], m2[i])) ? 0 : 1;
for(int i = 0; i < m1.length(); ++i)
for(glm::length_t i = 0; i < m1.length(); ++i)
Error += glm::all(glm::equal(m1[i], m2[i])) ? 0 : 1;
std::vector<glm::mat3x3> v1{

@ -48,10 +48,10 @@ int test_ctr()
{4, 5, 6, 7},
{8, 9, 10, 11}};
for(int i = 0; i < m0.length(); ++i)
for(glm::length_t i = 0; i < m0.length(); ++i)
Error += glm::all(glm::equal(m0[i], m2[i])) ? 0 : 1;
for(int i = 0; i < m1.length(); ++i)
for(glm::length_t i = 0; i < m1.length(); ++i)
Error += glm::all(glm::equal(m1[i], m2[i])) ? 0 : 1;
std::vector<glm::mat3x4> v1{

@ -50,10 +50,10 @@ int test_ctr()
{4, 5},
{6, 7}};
for(int i = 0; i < m0.length(); ++i)
for(glm::length_t i = 0; i < m0.length(); ++i)
Error += glm::all(glm::equal(m0[i], m2[i])) ? 0 : 1;
for(int i = 0; i < m1.length(); ++i)
for(glm::length_t i = 0; i < m1.length(); ++i)
Error += glm::all(glm::equal(m1[i], m2[i])) ? 0 : 1;
std::vector<glm::mat4x2> v1{

@ -50,10 +50,10 @@ int test_ctr()
{6, 7, 8},
{9, 10, 11}};
for(int i = 0; i < m0.length(); ++i)
for(glm::length_t i = 0; i < m0.length(); ++i)
Error += glm::all(glm::equal(m0[i], m2[i])) ? 0 : 1;
for(int i = 0; i < m1.length(); ++i)
for(glm::length_t i = 0; i < m1.length(); ++i)
Error += glm::all(glm::equal(m1[i], m2[i])) ? 0 : 1;
std::vector<glm::mat4x3> v1{

@ -208,10 +208,10 @@ int test_ctr()
{8, 9, 10, 11},
{12, 13, 14, 15}};
for(int i = 0; i < m0.length(); ++i)
for(glm::length_t i = 0; i < m0.length(); ++i)
Error += glm::all(glm::equal(m0[i], m2[i])) ? 0 : 1;
for(int i = 0; i < m1.length(); ++i)
for(glm::length_t i = 0; i < m1.length(); ++i)
Error += glm::all(glm::equal(m1[i], m2[i])) ? 0 : 1;
std::vector<glm::mat4> m3{

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