@ -451,6 +451,8 @@ namespace glm
/// The first vector component specifies the 11 least-significant bits of the result;
/// the last component specifies the 10 most-significant bits.
///
/// packF3x9_E1x5 allows encoding into RGBE / RGB9E5 format
///
/// @see gtc_packing
/// @see vec3 unpackF3x9_E1x5(uint32 const & p)
GLM_FUNC_DECL uint32 packF3x9_E1x5 ( vec3 const & v ) ;
@ -460,11 +462,34 @@ namespace glm
///
/// The first component of the returned vector will be extracted from the least significant bits of the input;
/// the last component will be extracted from the most significant bits.
///
///
/// unpackF3x9_E1x5 allows decoding RGBE / RGB9E5 data
///
/// @see gtc_packing
/// @see uint32 packF3x9_E1x5(vec3 const & v)
GLM_FUNC_DECL vec3 unpackF3x9_E1x5 ( uint32 p ) ;
/// Returns an unsigned integer vector obtained by converting the components of a floating-point vector
/// to the 16-bit floating-point representation found in the OpenGL Specification.
/// The first vector component specifies the 16 least-significant bits of the result;
/// the forth component specifies the 16 most-significant bits.
///
/// @see gtc_packing
/// @see tvec3<T, P> unpackRGBM(tvec4<T, P> const & p)
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
template < typename T , precision P >
GLM_FUNC_DECL tvec4 < T , P > packRGBM ( tvec3 < T , P > const & rgb ) ;
/// Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values.
/// The first component of the vector is obtained from the 16 least-significant bits of v;
/// the forth component is obtained from the 16 most-significant bits of v.
///
/// @see gtc_packing
/// @see tvec4<T, P> packRGBM(tvec3<float, P> const & v)
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
template < typename T , precision P >
GLM_FUNC_DECL tvec3 < T , P > unpackRGBM ( tvec4 < T , P > const & rgbm ) ;
/// Returns an unsigned integer vector obtained by converting the components of a floating-point vector
/// to the 16-bit floating-point representation found in the OpenGL Specification.
/// The first vector component specifies the 16 least-significant bits of the result;