diff --git a/manual.md b/manual.md index c317bd4a..c1d7f6bb 100644 --- a/manual.md +++ b/manual.md @@ -15,22 +15,22 @@ + [2. Preprocessor configurations](#section2) + [2.1. GLM\_FORCE\_MESSAGES: Platform auto detection and default configuration](#section2_1) + [2.2. GLM\_FORCE\_PLATFORM\_UNKNOWN: Force GLM to no detect the build platform](#section2_2) -+ [2.3. GLM\_FORCE\_COMPILER\_UNKNOWN: Force GLM to no detect the C++ compiler -+ [2.4. GLM\_FORCE\_ARCH\_UNKNOWN: Force GLM to no detect the build architecture -+ [2.5. GLM\_FORCE\_CXX\_UNKNOWN: Force GLM to no detect the C++ standard -+ [2.6. GLM\_FORCE\_CXX**: C++ language detection](#section2_3) -+ [2.7. GLM\_FORCE\_EXPLICIT\_CTOR: Requiring explicit conversions](#section2_4) -+ [2.8. GLM\_FORCE\_INLINE: Force inline](#section2_5) -+ [2.9. GLM\_FORCE\_DEFAULT\_ALIGNED_GENTYPES: Force GLM to use aligned types by default](#section2_6) -+ [2.10. GLM\_FORCE\_SIMD\_**: Using SIMD optimizations](#section2_7) -+ [2.11. GLM\_PRECISION\_**: Default precision](#section2_8) -+ [2.12. GLM\_FORCE\_SINGLE\_ONLY: Removed explicit 64-bits floating point types](#section2_9) -+ [2.13. GLM\_FORCE\_SWIZZLE: Enable swizzle operators](#section2_10) -+ [2.14. GLM\_FORCE\_XYZW\_ONLY: Only exposes x, y, z and w components](#section2_11) -+ [2.15. GLM\_FORCE\_LEFT\_HANDED: Force left handed coordinate system](#section2_12) -+ [2.16. GLM\_FORCE\_DEPTH\_ZERO\_TO\_ONE: Force the use of a clip space between 0 to 1](#section2_13) -+ [2.17. GLM\_FORCE\_SIZE\_T\_LENGTH: Vector and matrix static size type](#section2_14) -+ [2.18. GLM\_FORCE\_UNRESTRICTED\_GENTYPE: Removing genType restriction](#section2_15) ++ [2.3. GLM\_FORCE\_COMPILER\_UNKNOWN: Force GLM to no detect the C++ compiler](#section2_3) ++ [2.4. GLM\_FORCE\_ARCH\_UNKNOWN: Force GLM to no detect the build architecture](#section2_4) ++ [2.5. GLM\_FORCE\_CXX\_UNKNOWN: Force GLM to no detect the C++ standard](#section2_5) ++ [2.6. GLM\_FORCE\_CXX**: C++ language detection](#section2_6) ++ [2.7. GLM\_FORCE\_EXPLICIT\_CTOR: Requiring explicit conversions](#section2_7) ++ [2.8. GLM\_FORCE\_INLINE: Force inline](#section2_8) ++ [2.9. GLM\_FORCE\_DEFAULT\_ALIGNED_GENTYPES: Force GLM to use aligned types by default](#section2_9) ++ [2.10. GLM\_FORCE\_SIMD\_**: Using SIMD optimizations](#section2_10) ++ [2.11. GLM\_PRECISION\_**: Default precision](#section2_11) ++ [2.12. GLM\_FORCE\_SINGLE\_ONLY: Removed explicit 64-bits floating point types](#section2_12) ++ [2.13. GLM\_FORCE\_SWIZZLE: Enable swizzle operators](#section2_13) ++ [2.14. GLM\_FORCE\_XYZW\_ONLY: Only exposes x, y, z and w components](#section2_14) ++ [2.15. GLM\_FORCE\_LEFT\_HANDED: Force left handed coordinate system](#section2_15) ++ [2.16. GLM\_FORCE\_DEPTH\_ZERO\_TO\_ONE: Force the use of a clip space between 0 to 1](#section2_16) ++ [2.17. GLM\_FORCE\_SIZE\_T\_LENGTH: Vector and matrix static size type](#section2_17) ++ [2.18. GLM\_FORCE\_UNRESTRICTED\_GENTYPE: Removing genType restriction](#section2_18) + [3. Stable extensions](#section3) + [3.1. Scalar types](#section3_1) + [3.2. Scalar functions](#section3_2)