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@ -30,6 +30,8 @@ |
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/// @author Christophe Riccio |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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#include "compatibility.hpp" // glm::atan2 |
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namespace glm |
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{ |
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template <typename T> |
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@ -157,7 +159,42 @@ namespace glm |
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{ |
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return eulerAngleZ(angleZ) * eulerAngleY(angleY); |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> eulerAngleXYZ |
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( |
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T const & t1, |
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T const & t2, |
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T const & t3 |
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) |
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{ |
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T c1 = glm::cos(-t1); |
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T c2 = glm::cos(-t2); |
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T c3 = glm::cos(-t3); |
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T s1 = glm::sin(-t1); |
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T s2 = glm::sin(-t2); |
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T s3 = glm::sin(-t3); |
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tmat4x4<T, defaultp> Result; |
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Result[0][0] = c2 * c3; |
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Result[0][1] =-c1 * s3 + s1 * s2 * c3; |
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Result[0][2] = s1 * s3 + c1 * s2 * c3; |
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Result[0][3] = static_cast<T>(0); |
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Result[1][0] = c2 * s3; |
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Result[1][1] = c1 * c3 + s1 * s2 * s3; |
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Result[1][2] =-s1 * c3 + c1 * s2 * s3; |
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Result[1][3] = static_cast<T>(0); |
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Result[2][0] =-s2; |
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Result[2][1] = s1 * c2; |
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Result[2][2] = c1 * c2; |
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Result[2][3] = static_cast<T>(0); |
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Result[3][0] = static_cast<T>(0); |
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Result[3][1] = static_cast<T>(0); |
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Result[3][2] = static_cast<T>(0); |
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Result[3][3] = static_cast<T>(1); |
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return Result; |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> eulerAngleYXZ |
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( |
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@ -284,4 +321,21 @@ namespace glm |
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{ |
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return yawPitchRoll(angles.z, angles.x, angles.y); |
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} |
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template <typename T> |
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GLM_FUNC_DECL void extractEulerAngleXYZ(tmat4x4<T, defaultp> & M, |
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T & t1, |
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T & t2, |
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T & t3) |
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{ |
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float T1 = glm::atan2<T, defaultp>(M[2][1], M[2][2]); |
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float C2 = glm::sqrt(M[0][0]*M[0][0] + M[1][0]*M[1][0]); |
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float T2 = glm::atan2<T, defaultp>(-M[2][0], C2); |
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float S1 = glm::sin(T1); |
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float C1 = glm::cos(T1); |
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float T3 = glm::atan2<T, defaultp>(S1*M[0][2] - C1*M[0][1], C1*M[1][1] - S1*M[1][2 ]); |
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t1 = -T1; |
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t2 = -T2; |
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t3 = -T3; |
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} |
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}//namespace glm |
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