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@ -87,7 +87,7 @@ glm::mat4 camera(float Translate, glm::vec2 const & Rotate) |
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- Removed GLM_LEFT_HANDED, use GLM_FORCE_LEFT_HANDED instead |
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--- |
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### [GLM 0.9.8.4](https://github.com/g-truc/glm/tree/0.9.8) - 201X-XX-XX |
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### [GLM 0.9.8.4](https://github.com/g-truc/glm/releases/tag/0.9.8.4) - 2017-01-22 |
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#### Fixes: |
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- Fixed GTC_packing test failing on GCC x86 due to denorms #212 #577 |
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- Fixed POPCNT optimization build in Clang #512 |
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@ -96,6 +96,7 @@ glm::mat4 camera(float Translate, glm::vec2 const & Rotate) |
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- Fixed GTX_matrix_decompose decompose #582 #448 |
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- Fixed GCC 4.5 and older build #566 |
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- Fixed Visual C++ internal error when declaring a global vec type with siwzzle expression enabled #594 |
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- Fixed GLM_FORCE_CXX11 with Clang and libstlc++ which wasn't using C++11 STL features. #604 |
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### [GLM 0.9.8.3](https://github.com/g-truc/glm/releases/tag/0.9.8.3) - 2016-11-12 |
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