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@ -10,110 +10,180 @@ |
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#include <glm/glm.hpp> |
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#include <glm/gtx/noise.hpp> |
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#include <gli/gli.hpp> |
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#include <gli/gtx/loader.hpp> |
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#include <iostream> |
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int test_simplex() |
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{ |
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std::size_t const Size = 256; |
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{ |
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float ImageData[256]; |
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std::vector<glm::byte> ImageData(Size * Size * 3); |
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for(std::size_t y = 0; y < 16; ++y) |
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for(std::size_t x = 0; x < 16; ++x) |
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for(std::size_t y = 0; y < Size; ++y) |
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for(std::size_t x = 0; x < Size; ++x) |
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{ |
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ImageData[x + y * 16] = glm::simplex(glm::vec2(x / 16.f, y / 16.f)); |
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ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::simplex(glm::vec2(x / 16.f, y / 16.f)) * 128.f + 127.f); |
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ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0]; |
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ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0]; |
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} |
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gli::texture2D Texture(1); |
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Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U); |
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memcpy(Texture[0].data(), &ImageData[0], ImageData.size()); |
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gli::saveDDS9(Texture, "texture_simplex2d_256.dds"); |
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} |
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{ |
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float ImageData[256]; |
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std::vector<glm::byte> ImageData(Size * Size * 3); |
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for(std::size_t y = 0; y < 16; ++y) |
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for(std::size_t x = 0; x < 16; ++x) |
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for(std::size_t y = 0; y < Size; ++y) |
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for(std::size_t x = 0; x < Size; ++x) |
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{ |
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ImageData[x + y * 16] = glm::simplex(glm::vec3(x / 16.f, y / 16.f, 0.5f)); |
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ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::simplex(glm::vec3(x / 16.f, y / 16.f, 0.5f)) * 128.f + 127.f); |
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ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0]; |
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ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0]; |
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} |
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gli::texture2D Texture(1); |
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Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U); |
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memcpy(Texture[0].data(), &ImageData[0], ImageData.size()); |
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gli::saveDDS9(Texture, "texture_simplex3d_256.dds"); |
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} |
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{ |
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float ImageData[256]; |
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std::vector<glm::byte> ImageData(Size * Size * 3); |
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for(std::size_t y = 0; y < 16; ++y) |
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for(std::size_t x = 0; x < 16; ++x) |
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for(std::size_t y = 0; y < Size; ++y) |
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for(std::size_t x = 0; x < Size; ++x) |
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{ |
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ImageData[x + y * 16] = glm::simplex(glm::vec4(x / 16.f, y / 16.f, 0.5f, 0.5f)); |
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ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::simplex(glm::vec4(x / 16.f, y / 16.f, 0.5f, 0.5f)) * 128.f + 127.f); |
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ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0]; |
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ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0]; |
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} |
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}
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gli::texture2D Texture(1); |
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Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U); |
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memcpy(Texture[0].data(), &ImageData[0], ImageData.size()); |
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gli::saveDDS9(Texture, "texture_simplex4d_256.dds"); |
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} |
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return 0; |
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} |
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int test_perlin() |
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{ |
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std::size_t const Size = 256; |
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{ |
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float ImageData[256]; |
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std::vector<glm::byte> ImageData(Size * Size * 3); |
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for(std::size_t y = 0; y < 16; ++y) |
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for(std::size_t x = 0; x < 16; ++x) |
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for(std::size_t y = 0; y < Size; ++y) |
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for(std::size_t x = 0; x < Size; ++x) |
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{ |
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ImageData[x + y * 16] = glm::perlin(glm::vec2(x / 16.f, y / 16.f)); |
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ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::perlin(glm::vec2(x / 16.f, y / 16.f)) * 128.f + 127.f); |
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ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0]; |
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ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0]; |
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} |
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gli::texture2D Texture(1); |
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Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U); |
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memcpy(Texture[0].data(), &ImageData[0], ImageData.size()); |
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gli::saveDDS9(Texture, "texture_perlin2d_256.dds"); |
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} |
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{ |
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float ImageData[256]; |
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std::vector<glm::byte> ImageData(Size * Size * 3); |
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for(std::size_t y = 0; y < 16; ++y) |
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for(std::size_t x = 0; x < 16; ++x) |
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for(std::size_t y = 0; y < Size; ++y) |
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for(std::size_t x = 0; x < Size; ++x) |
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{ |
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ImageData[x + y * 16] = glm::perlin(glm::vec3(x / 16.f, y / 16.f, 0.5f)); |
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ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::perlin(glm::vec3(x / 16.f, y / 16.f, 0.5f)) * 128.f + 127.f); |
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ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0]; |
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ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0]; |
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} |
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gli::texture2D Texture(1); |
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Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U); |
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memcpy(Texture[0].data(), &ImageData[0], ImageData.size()); |
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gli::saveDDS9(Texture, "texture_perlin3d_256.dds"); |
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} |
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{ |
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float ImageData[256]; |
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std::vector<glm::byte> ImageData(Size * Size * 3); |
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for(std::size_t y = 0; y < 16; ++y) |
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for(std::size_t x = 0; x < 16; ++x) |
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for(std::size_t y = 0; y < Size; ++y) |
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for(std::size_t x = 0; x < Size; ++x) |
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{ |
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ImageData[x + y * 16] = glm::perlin(glm::vec4(x / 16.f, y / 16.f, 0.5f, 0.5f)); |
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ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::perlin(glm::vec4(x / 16.f, y / 16.f, 0.5f, 0.5f)) * 128.f + 127.f); |
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ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0]; |
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ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0]; |
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} |
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}
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gli::texture2D Texture(1); |
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Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U); |
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memcpy(Texture[0].data(), &ImageData[0], ImageData.size()); |
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gli::saveDDS9(Texture, "texture_perlin4d_256.dds"); |
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} |
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return 0; |
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} |
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int test_perlin_pedioric() |
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{ |
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std::size_t const Size = 256; |
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{ |
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float ImageData[256]; |
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std::vector<glm::byte> ImageData(Size * Size * 3); |
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for(std::size_t y = 0; y < 16; ++y) |
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for(std::size_t x = 0; x < 16; ++x) |
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for(std::size_t y = 0; y < Size; ++y) |
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for(std::size_t x = 0; x < Size; ++x) |
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{ |
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ImageData[x + y * 16] = glm::perlin(glm::vec2(x / 16.f, y / 16.f), glm::vec2(0.5f)); |
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ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::perlin(glm::vec2(x / 16.f, y / 16.f), glm::vec2(2.0f)) * 128.f + 127.f); |
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ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0]; |
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ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0]; |
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} |
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gli::texture2D Texture(1); |
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Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U); |
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memcpy(Texture[0].data(), &ImageData[0], ImageData.size()); |
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gli::saveDDS9(Texture, "texture_perlin_pedioric_2d_256.dds"); |
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} |
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{ |
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float ImageData[256]; |
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std::vector<glm::byte> ImageData(Size * Size * 3); |
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for(std::size_t y = 0; y < 16; ++y) |
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for(std::size_t x = 0; x < 16; ++x) |
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for(std::size_t y = 0; y < Size; ++y) |
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for(std::size_t x = 0; x < Size; ++x) |
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{ |
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ImageData[x + y * 16] = glm::perlin(glm::vec3(x / 16.f, y / 16.f, 0.5f), glm::vec3(0.5f)); |
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ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::perlin(glm::vec3(x / 16.f, y / 16.f, 0.5f), glm::vec3(2.0f)) * 128.f + 127.f); |
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ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0]; |
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ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0]; |
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} |
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gli::texture2D Texture(1); |
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Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U); |
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memcpy(Texture[0].data(), &ImageData[0], ImageData.size()); |
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gli::saveDDS9(Texture, "texture_perlin_pedioric_3d_256.dds"); |
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} |
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{ |
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float ImageData[256]; |
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std::vector<glm::byte> ImageData(Size * Size * 3); |
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for(std::size_t y = 0; y < 16; ++y) |
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for(std::size_t x = 0; x < 16; ++x) |
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for(std::size_t y = 0; y < Size; ++y) |
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for(std::size_t x = 0; x < Size; ++x) |
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{ |
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ImageData[x + y * 16] = glm::perlin(glm::vec4(x / 16.f, y / 16.f, 0.5f, 0.5f), glm::vec4(0.5f)); |
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ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::perlin(glm::vec4(x / 16.f, y / 16.f, 0.5f, 0.5f), glm::vec4(2.0f)) * 128.f + 127.f); |
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ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0]; |
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ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0]; |
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} |
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}
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gli::texture2D Texture(1); |
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Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U); |
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memcpy(Texture[0].data(), &ImageData[0], ImageData.size()); |
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gli::saveDDS9(Texture, "texture_perlin_pedioric_4d_256.dds"); |
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} |
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return 0; |
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} |
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