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@ -30,169 +30,80 @@ namespace glm |
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GLM_FUNC_QUALIFIER uint32 packUnorm2x16(vec2 const & v) |
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{ |
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uint16 A(uint16(round(clamp(v.x, 0.0f, 1.0f) * 65535.0f))); |
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uint16 B(uint16(round(clamp(v.y, 0.0f, 1.0f) * 65535.0f))); |
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return uint32((B << 16) | A); |
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u16vec2 Topack(round(clamp(v, 0.0f, 1.0f) * 65535.0f)); |
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return *reinterpret_cast<uint32*>(&Topack); |
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} |
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GLM_FUNC_QUALIFIER vec2 unpackUnorm2x16(uint32 const & p) |
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{ |
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uint32 Mask16((1 << 16) - 1); |
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uint32 A((p >> 0) & Mask16); |
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uint32 B((p >> 16) & Mask16); |
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return vec2(A, B) * float(1.5259021896696421759365224689097e-5); // 1.0 / 65535.0 |
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vec2 Unpack(*reinterpret_cast<u16vec2*>(const_cast<uint32*>(&p))); |
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return Unpack * float(1.5259021896696421759365224689097e-5); // 1.0 / 65535.0 |
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} |
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GLM_FUNC_QUALIFIER uint32 packSnorm2x16(vec2 const & v) |
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{ |
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i16vec2 Unpack(round(clamp(v ,-1.0f, 1.0f) * 32767.0f)); |
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u32vec2 Topack(*reinterpret_cast<u16vec2*>(&Unpack)); |
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return (Topack.y << 16) | (Topack.x << 0); |
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i16vec2 Topack(round(clamp(v ,-1.0f, 1.0f) * 32767.0f)); |
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return *reinterpret_cast<uint32*>(&Topack); |
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} |
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GLM_FUNC_QUALIFIER vec2 unpackSnorm2x16(uint32 const & p) |
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{ |
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union iu |
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{ |
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int16 i; |
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uint16 u; |
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} A, B; |
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uint32 Mask16((1 << 16) - 1); |
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A.u = uint16((p >> 0) & Mask16); |
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B.u = uint16((p >> 16) & Mask16); |
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glm::vec2 Pack(A.i, B.i); |
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return clamp(Pack * 1.0f / 32767.0f, -1.0f, 1.0f); |
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vec2 Unpack(*reinterpret_cast<i16vec2*>(const_cast<uint32*>(&p))); |
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return clamp(Unpack * 1.0f / 32767.0f, -1.0f, 1.0f); |
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} |
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GLM_FUNC_QUALIFIER uint32 packUnorm4x8(vec4 const & v) |
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{ |
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uint8 A((uint8)round(clamp(v.x, 0.0f, 1.0f) * 255.0f)); |
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uint8 B((uint8)round(clamp(v.y, 0.0f, 1.0f) * 255.0f)); |
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uint8 C((uint8)round(clamp(v.z, 0.0f, 1.0f) * 255.0f)); |
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uint8 D((uint8)round(clamp(v.w, 0.0f, 1.0f) * 255.0f)); |
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return uint32((D << 24) | (C << 16) | (B << 8) | A); |
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glm::u8vec4 Topack(round(clamp(v, 0.0f, 1.0f) * 255.0f)); |
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return *reinterpret_cast<uint32*>(&Topack); |
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} |
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GLM_FUNC_QUALIFIER vec4 unpackUnorm4x8(uint32 const & p) |
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{ |
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uint32 Mask8((1 << 8) - 1); |
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uint32 A((p >> 0) & Mask8); |
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uint32 B((p >> 8) & Mask8); |
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uint32 C((p >> 16) & Mask8); |
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uint32 D((p >> 24) & Mask8); |
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return glm::vec4( |
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A * 1.0f / 255.0f, |
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B * 1.0f / 255.0f, |
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C * 1.0f / 255.0f, |
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D * 1.0f / 255.0f); |
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{ |
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glm::vec4 Unpack(*reinterpret_cast<glm::u8vec4*>(const_cast<uint32*>(&p))); |
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return Unpack * 0.003921568627451f; // 1 / 255 |
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} |
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GLM_FUNC_QUALIFIER uint32 packSnorm4x8(vec4 const & v) |
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{ |
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union iu |
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{ |
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int8 i; |
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uint8 u; |
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} A, B, C, D; |
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glm::vec4 Unpack = clamp(v,-1.0f, 1.0f) * 127.0f; |
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A.i = int8(round(Unpack.x)); |
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B.i = int8(round(Unpack.y)); |
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C.i = int8(round(Unpack.z)); |
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D.i = int8(round(Unpack.w)); |
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uint32 Pack = (uint32(D.u) << 24) | (uint32(C.u) << 16) | (uint32(B.u) << 8) | (uint32(A.u) << 0); |
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return Pack; |
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glm::i8vec4 Topack(round(clamp(v ,-1.0f, 1.0f) * 127.0f)); |
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return *reinterpret_cast<uint32*>(&Topack); |
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} |
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GLM_FUNC_QUALIFIER glm::vec4 unpackSnorm4x8(uint32 const & p) |
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{ |
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union iu |
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{ |
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int8 i; |
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uint8 u; |
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} A, B, C, D; |
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uint32 Mask8((1 << 8) - 1); |
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A.u = uint8((p >> 0) & Mask8); |
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B.u = uint8((p >> 8) & Mask8); |
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C.u = uint8((p >> 16) & Mask8); |
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D.u = uint8((p >> 24) & Mask8); |
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glm::vec4 Pack(A.i, B.i, C.i, D.i); |
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return clamp(Pack * 1.0f / 127.0f, -1.0f, 1.0f); |
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{ |
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glm::vec4 Unpack(*reinterpret_cast<glm::i8vec4*>(const_cast<uint32*>(&p))); |
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return clamp( |
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Unpack * 0.0078740157480315f, // 1.0f / 127.0f |
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-1.0f, 1.0f); |
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} |
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GLM_FUNC_QUALIFIER double packDouble2x32(uvec2 const & v) |
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{ |
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struct uint32_pair |
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{ |
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uint32 x; |
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uint32 y; |
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}; |
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union helper |
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{ |
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uint32_pair input; |
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double output; |
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} Helper; |
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Helper.input.x = v.x; |
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Helper.input.y = v.y; |
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return Helper.output; |
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//return *(double*)&v; |
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return *reinterpret_cast<double*>(const_cast<uvec2*>(&v)); |
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} |
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GLM_FUNC_QUALIFIER uvec2 unpackDouble2x32(double const & v) |
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{ |
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struct uint32_pair |
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{ |
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uint32 x; |
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uint32 y; |
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}; |
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union helper |
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{ |
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double input; |
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uint32_pair output; |
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} Helper; |
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Helper.input = v; |
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return uvec2(Helper.output.x, Helper.output.y); |
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return *reinterpret_cast<uvec2*>(const_cast<double*>(&v)); |
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} |
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GLM_FUNC_QUALIFIER uint packHalf2x16(vec2 const & v) |
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{ |
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union helper |
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{ |
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uint other; |
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struct |
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{ |
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detail::hdata a, b; |
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} orig; |
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} Pack; |
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i16vec2 Unpack( |
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detail::toFloat16(v.x), |
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detail::toFloat16(v.y)); |
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Pack.orig.a = detail::toFloat16(v.x); |
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Pack.orig.b = detail::toFloat16(v.y); |
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return Pack.other; |
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return *reinterpret_cast<uint*>(&Unpack); |
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} |
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GLM_FUNC_QUALIFIER vec2 unpackHalf2x16(uint const & v) |
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{ |
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union helper |
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{ |
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uint other; |
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struct |
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{ |
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detail::hdata a, b; |
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} orig; |
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} Unpack; |
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Unpack.other = v; |
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return vec2(detail::toFloat32(Unpack.orig.a), detail::toFloat32(Unpack.orig.b)); |
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i16vec2 Unpack = *reinterpret_cast<i16vec2*>(const_cast<uint*>(&v)); |
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return vec2( |
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detail::toFloat32(Unpack.x), |
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detail::toFloat32(Unpack.y)); |
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} |
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}//namespace glm |
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