Download GLM 0.9.3.1</a></div></div><br/><divclass="menu2"><ahref="./index.html">Front page</a></div><divclass="menu2"><ahref="./download.html">Downloads</a></div><divclass="menu2"><ahref="http://www.opengl.org/sdk/libs/GLM/">OpenGL SDK page</a></div><br/><divclass="menu2"><ahref="./glm.pdf">GLM Manual</a></div><divclass="menu2"><ahref="./api/index.html">GLM API</a></div><divclass="menu2"><ahref="./code.html">Code samples</a></div><divclass="menu2"><ahref="http://www.opengl.org/registry/doc/GLSLangSpec.4.10.6.clean.pdf">GLSL Specification</a></div><divclass="menu2"><ahref="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&Board=10&page=1">OpenGL.org Toolkits forum</a></div><br/><divclass="menu2"><ahref="https://sourceforge.net/apps/trac/ogl-math/newticket">Report a bug</a></div><divclass="menu2"><ahref="https://sourceforge.net/projects/ogl-math/">SourceForge page</a></div><divclass="menu2"><ahref="http://www.g-truc.net/project-0016.html#menu">G-Truc Creation page</a></div><divclass="menu2"><ahref="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=summary">Browse Git repository</a></div><divclass="menu2"><ahref="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=snapshot;h=HEAD;sf=tgz">Source snapshot</a></div><br/><br/><divclass="menu2"><ahref="http://www.g-truc.net"><imgclass="menu-img"src="./common/g-truc.png"alt="G-Truc"/></a></div><br/></td><tdclass="page"><divclass="title1"><imgsrc="./common/title.png"alt="OpenGL Mathematics"/></div><divclass="title3">GLSL + Optional features = OpenGL Mathematics (GLM)<br/>A C++ mathematics library for graphics programming<br/></div><br/><br/><p>
Download GLM 0.9.3.1</a></div></div><br/><divclass="menu2"><ahref="./index.html">Front page</a></div><divclass="menu2"><ahref="./download.html">Downloads</a></div><divclass="menu2"><ahref="http://www.opengl.org/sdk/libs/GLM/">OpenGL SDK page</a></div><br/><divclass="menu2"><ahref="./glm.pdf">GLM Manual</a></div><divclass="menu2"><ahref="./api/index.html">GLM API</a></div><divclass="menu2"><ahref="./code.html">Code samples</a></div><divclass="menu2"><ahref="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.11.pdf">GLSL Specification</a></div><divclass="menu2"><ahref="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&Board=10&page=1">OpenGL.org Toolkits forum</a></div><br/><divclass="menu2"><ahref="https://sourceforge.net/apps/trac/ogl-math/newticket">Report a bug</a></div><divclass="menu2"><ahref="https://sourceforge.net/projects/ogl-math/">SourceForge page</a></div><divclass="menu2"><ahref="http://www.g-truc.net/project-0016.html#menu">G-Truc Creation page</a></div><divclass="menu2"><ahref="https://github.com/Groovounet/glm">Browse Git repository</a></div><divclass="menu2"><ahref="https://github.com/Groovounet/glm/zipball/master">Master branch snapshot</a></div><divclass="menu2"><ahref="https://github.com/Groovounet/glm/zipball/0.9.3">0.9.3 branch snapshot</a></div><divclass="menu2"><ahref="https://github.com/Groovounet/glm/zipball/0.9.4">0.9.4 branch snapshot</a></div><br/><br/><divclass="menu2"><ahref="http://www.g-truc.net"><imgclass="menu-img"src="./common/g-truc.png"alt="G-Truc"/></a></div><br/></td><tdclass="page"><divclass="title1"><imgsrc="./common/title.png"alt="OpenGL Mathematics"/></div><divclass="title3">GLSL + Optional features = OpenGL Mathematics (GLM)<br/>A C++ mathematics library for graphics programming<br/></div><br/><br/><p>
OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software
based on the <ahref="http://www.opengl.org/documentation/glsl/">OpenGL Shading Language (GLSL)</a> specification.
</p><p>
@ -34,7 +34,11 @@
<p>
Thanks for contributing to the project by <ahref="https://sourceforge.net/apps/trac/ogl-math/newticket">submitting tickets</a> for bug reports and feature requests. (SF.net account required).
</p><br/><div><h3>10/03/2012 - GLM on GitHub</h3><div><p>
After years of using <ahref="http://sourceforge.net/projects/ogl-math/?source=directory">SourceForge.net</a>, GLM is moving to <ahref="https://github.com/Groovounet/glm">GitHub</a>,
as least for its repository. GitHub provides easy ways to clone the repository and submit pull requests which seems a definity advantage for the community contribution.
It also allows to download snapshots of every branches.
GLM 0.9.3.0 is finally released. Since the branch 0.9.2, the test bench and the Doxygen API documentation has been expended significantly leading to an even more reliable implementation and hopefully an even smoother development experience.
<newsindex="0077"date="10/03/2012"title="GLM on GitHub"image="goodies/logo.png"image-mini="image/logo-mini.png">
<paragraph>
After years of using <linkhref="http://sourceforge.net/projects/ogl-math/?source=directory">SourceForge.net</link>, GLM is moving to <linkhref="https://github.com/Groovounet/glm">GitHub</link>,
as least for its repository. GitHub provides easy ways to clone the repository and submit pull requests which seems a definity advantage for the project.
as least for its repository. GitHub provides easy ways to clone the repository and submit pull requests which seems a definity advantage for the community contribution.
It also allows to download snapshots of every branches.