GLSL + Optional features = OpenGL Mathematics (GLM) A C++ mathematics library for graphics programming
+ GLSL + Optional features = OpenGL Mathematics (GLM) A C++ mathematics library for graphics programming
OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software
based on the OpenGL Shading Language (GLSL) specification.
@@ -32,4 +32,4 @@
Thanks for contributing to the project by submitting tickets for bug reports and feature requests. (SF.net account required).
Any feedback is welcome at glm@g-truc.net.
GLM is written in C++98 but can take advantage of C++11 when supported by the compiler. It is a platform independent library with no dependence and officially supports the following compilers:- Clang 2.6 and higher
- CUDA 3.0 and higher
-
- GCC 3.4 and higher
- LLVM 2.3 through GCC 4.2 front-end and higher
- Visual C++ 2005 and higher
- Any conform C++98 or C++11 compiler
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