diff --git a/doc/pages.doxy b/doc/pages.doxy
index 25f70528..5c6231fd 100644
--- a/doc/pages.doxy
+++ b/doc/pages.doxy
@@ -10,9 +10,11 @@
This library works perfectly with OpenGL but it also ensures interoperability with other third party libraries and SDK. It is a good candidate for software rendering (Raytracing / Rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library.
GLM is written as a platform independent library with no dependence and officially supports the following compilers:
- 1. GCC 3.4 and higher
- 2. LLVM 2.3 through GCC 4.2 front-end and higher
- 3. Visual Studio 2005 and higher
+ 1. Clang 2.0 and higher
+ 2. CUDA 3.0 and higher
+ 3. GCC 3.4 and higher
+ 4. LLVM 2.3 through GCC 4.2 front-end and higher
+ 5. Visual Studio 2005 and higher
\note The Doxygen-generated documentation will often state that a type or function
is defined in a namespace that is a child of the \link glm glm \endlink namespace.
@@ -156,6 +158,16 @@ void BindUniforms(GLuint uniVec, GLuint uniMat)
\note This operation could have been built into the base vector and matrix types and performed with a cast operator.
However, this has some downsides. Implicit casts can cause unexpected and unwanted behavior.
+
+ \section started_cuda GLM for CUDA
+
+ GLM 0.9.2 introduces CUDA compiler support allowing programmer to use GLM inside a CUDA Kernel.
+ To make GLM compatible with CUDA, GLM_FORCE_CUDA requires to be define before any inclusion of .
+
+ \code
+#define GLM_FORCE_CUDA
+#include
+ \endcode
**/
/*!