parent
621b1a1cd0
commit
bbaab256ac
5 changed files with 741 additions and 1 deletions
@ -0,0 +1,108 @@ |
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtc_random
|
||||
/// @file glm/gtc/random.hpp
|
||||
/// @date 2011-09-18 / 2011-09-18
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
/// @see gtc_half_float (dependence)
|
||||
/// @see gtx_random (extended)
|
||||
///
|
||||
/// @defgroup gtc_random GLM_GTC_random: Random number generation
|
||||
/// @ingroup gtc
|
||||
///
|
||||
/// @brief Generate random number from various distribution methods
|
||||
///
|
||||
/// <glm/gtc/random.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTC_random |
||||
#define GLM_GTC_random GLM_VERSION |
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp" |
||||
#include "../gtc/half_float.hpp" |
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext)) |
||||
# pragma message("GLM: GLM_GTC_random extension included") |
||||
#endif |
||||
|
||||
namespace glm |
||||
{ |
||||
/// @addtogroup gtc_random
|
||||
/// @{
|
||||
|
||||
/// Generate a random number in the interval [-1, 1], according a linear distribution.
|
||||
/// From GLM_GTC_random extension.
|
||||
template <typename T> T signedRand1(); |
||||
|
||||
template <> float signedRand1(); //!< \brief Generate a random number in the interval [-1, 1], according a linear distribution (From GLM_GTX_random extension)
|
||||
template <> double signedRand1(); //!< \brief Generate a random number in the interval [-1, 1], according a linear distribution (From GLM_GTX_random extension)
|
||||
template <typename T> detail::tvec2<T> signedRand2(); //!< \brief Generate 2 random numbers in the interval [-1, 1], according a linear distribution (From GLM_GTX_random extension)
|
||||
template <typename T> detail::tvec3<T> signedRand3(); //!< \brief Generate 3 random numbers in the interval [-1, 1], according a linear distribution (From GLM_GTX_random extension)
|
||||
template <typename T> detail::tvec4<T> signedRand4(); //!< \brief Generate 4 random numbers in the interval [-1, 1], according a linear distribution (From GLM_GTX_random extension)
|
||||
|
||||
template <typename T> detail::tvec2<T> normalizedRand2(); //!< \brief Generate a normalized 2D vector regulary distribute on a circle (From GLM_GTX_random extension)
|
||||
template <typename T> detail::tvec2<T> normalizedRand2(T Min, T Max); //!< \brief Generate a scaled and normalized 2D vector regulary distribute on a circle (From GLM_GTX_random extension)
|
||||
template <typename T> detail::tvec3<T> normalizedRand3(); //!< \brief Generate a normalized 3D vector regulary distribute on a sphere (From GLM_GTX_random extension)
|
||||
template <typename T> detail::tvec3<T> normalizedRand3(T Min, T Max); //!< \brief Generate a scaled and normalized 3D vector regulary distribute on a sphere (From GLM_GTX_random extension)
|
||||
|
||||
template <typename T> T compRand1(); //!< \brief Generate a random number in the interval [0, 1], according a linear distribution (From GLM_GTX_random extension)
|
||||
template <> float compRand1(); //!< \brief Generate a random number in the interval [0, 1], according a linear distribution (From GLM_GTX_random extension)
|
||||
template <> double compRand1(); //!< \brief Generate a random number in the interval [0, 1], according a linear distribution (From GLM_GTX_random extension)
|
||||
template <typename T> T compRand1(T Min, T Max); //!< \brief Generate a random number in the interval [Min, Max], according a linear distribution (From GLM_GTX_random extension)
|
||||
template <typename T> detail::tvec2<T> compRand2(T Min, T Max); //!< \brief Generate 2 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_random extension)
|
||||
template <typename T> detail::tvec3<T> compRand3(T Min, T Max); //!< \brief Generate 3 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_random extension)
|
||||
template <typename T> detail::tvec4<T> compRand4(T Min, T Max); //!< \brief Generate 4 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_random extension)
|
||||
template <typename T> detail::tvec2<T> compRand2(const detail::tvec2<T>& Min, const detail::tvec2<T>& Max); //!< \brief Generate 2 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_random extension)
|
||||
template <typename T> detail::tvec3<T> compRand3(const detail::tvec3<T>& Min, const detail::tvec3<T>& Max); //!< \brief Generate 3 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_random extension)
|
||||
template <typename T> detail::tvec3<T> compRand4(const detail::tvec4<T>& Min, const detail::tvec4<T>& Max); //!< \brief Generate 4 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_random extension)
|
||||
|
||||
template <typename T> detail::tvec2<T> vecRand2(); //!< \brief Generate a random normalized 2 component vector. It's a spherical uniform distribution. (From GLM_GTX_random extension)
|
||||
template <typename T> detail::tvec2<T> vecRand2(T MinRadius, T MaxRadius); //!< \brief Generate a random normalized 2 component vector. It's a spherical uniform distribution. (From GLM_GTX_random extension)
|
||||
template <typename T> detail::tvec3<T> vecRand3(); //!< \brief Generate a random normalized 3 component vector. It's a spherical uniform distribution. (From GLM_GTX_random extension)
|
||||
template <typename T> detail::tvec3<T> vecRand3(T MinRadius, T MaxRadius); //!< \brief Generate a random normalized 3 component vector. It's a spherical uniform distribution. (From GLM_GTX_random extension)
|
||||
template <typename T> detail::tvec4<T> vecRand4(); //!< \brief Generate a random normalized 4 component vector. It's a spherical uniform distribution. (From GLM_GTX_random extension)
|
||||
template <typename T> detail::tvec4<T> vecRand4(T MinRadius, T MaxRadius); //!< \brief Generate a random normalized 4 component vector. It's a spherical uniform distribution. (From GLM_GTX_random extension)
|
||||
|
||||
template <typename T> T gaussRand1(T mean, T std_deviation); //!< \brief Gererate a random floating number according a Gauss distribution. (From GLM_GTX_random extension)
|
||||
template <typename T> detail::tvec2<T> gaussRand2(T mean, T std_deviation); //!< \brief Gererate 2 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)
|
||||
template <typename T> detail::tvec3<T> gaussRand3(T mean, T std_deviation); //!< \brief Gererate 3 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)
|
||||
template <typename T> detail::tvec4<T> gaussRand4(T mean, T std_deviation); //!< \brief Gererate 4 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)
|
||||
template <typename T> detail::tvec2<T> gaussRand2(const detail::tvec2<T>& mean, T std_deviation); //!< \brief Gererate 2 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)
|
||||
template <typename T> detail::tvec3<T> gaussRand3(const detail::tvec3<T>& mean, T std_deviation); //!< \brief Gererate 3 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)
|
||||
template <typename T> detail::tvec4<T> gaussRand4(const detail::tvec4<T>& mean, T std_deviation); //!< \brief Gererate 4 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)
|
||||
template <typename T> detail::tvec2<T> gaussRand2(T mean, const detail::tvec2<T>& std_deviation); //!< \brief Gererate 2 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)
|
||||
template <typename T> detail::tvec3<T> gaussRand3(T mean, const detail::tvec3<T>& std_deviation); //!< \brief Gererate 3 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)
|
||||
template <typename T> detail::tvec4<T> gaussRand4(T mean, const detail::tvec4<T>& std_deviation); //!< \brief Gererate 4 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)
|
||||
template <typename T> detail::tvec2<T> gaussRand2(const detail::tvec2<T>& mean, const detail::tvec2<T>& std_deviation); //!< \brief Gererate 2 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)
|
||||
template <typename T> detail::tvec3<T> gaussRand3(const detail::tvec3<T>& mean, const detail::tvec3<T>& std_deviation); //!< \brief Gererate 3 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)
|
||||
template <typename T> detail::tvec4<T> gaussRand4(const detail::tvec4<T>& mean, const detail::tvec4<T>& std_deviation); //!< \brief Gererate 4 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "random.inl" |
||||
|
||||
#endif//GLM_GTC_random
|
@ -0,0 +1,532 @@ |
||||
////////////////////////////////////////////////////////////////////////////////// |
||||
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) |
||||
////////////////////////////////////////////////////////////////////////////////// |
||||
// Created : 2011-09-19 |
||||
// Updated : 2011-09-19 |
||||
// Licence : This source is under MIT License |
||||
// File : glm/gtc/random.inl |
||||
////////////////////////////////////////////////////////////////////////////////// |
||||
|
||||
#include <ctime> |
||||
#include <cassert> |
||||
|
||||
namespace glm{ |
||||
|
||||
template <> |
||||
GLM_FUNC_QUALIFIER float signedRand1() |
||||
{ |
||||
#if(GLM_COMPILER & GLM_COMPILER_VC)// && (GLM_COMPILER < GLM_COMPILER_VC2010) |
||||
#define RAND_SHIFT_NUM 5 |
||||
#else |
||||
#define RAND_SHIFT_NUM 0 |
||||
#endif |
||||
return float((std::rand() - (RAND_MAX >> 1) - 1) << 1) / float(RAND_MAX - RAND_SHIFT_NUM); |
||||
} |
||||
|
||||
template <> |
||||
GLM_FUNC_QUALIFIER double signedRand1() |
||||
{ |
||||
return double(signedRand1<float>()); |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec2<T> signedRand2() |
||||
{ |
||||
return detail::tvec2<T>( |
||||
signedRand1<float>(), |
||||
signedRand1<float>()); |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> signedRand3() |
||||
{ |
||||
return detail::tvec3<T>( |
||||
signedRand1<float>(), |
||||
signedRand1<float>(), |
||||
signedRand1<float>()); |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec4<T> signedRand4() |
||||
{ |
||||
return detail::tvec4<T>( |
||||
signedRand1<float>(), |
||||
signedRand1<float>(), |
||||
signedRand1<float>(), |
||||
signedRand1<float>()); |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec2<T> normalizedRand2() |
||||
{ |
||||
T a = compRand1<T>(T(0), T(6.283185307179586476925286766559f)); |
||||
return detail::tvec2<T>(cos(a), sin(a)); |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> normalizedRand3() |
||||
{ |
||||
T z = compRand1(T(-1), T(1)); |
||||
T a = compRand1(T(0), T(6.283185307179586476925286766559f)); |
||||
|
||||
T r = sqrt(T(1) - z * z); |
||||
|
||||
T x = r * cos(a); |
||||
T y = r * sin(a); |
||||
|
||||
return detail::tvec3<T>(x, y, z); |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> normalizedRand3( |
||||
T Min, |
||||
T Max) |
||||
{ |
||||
return normalizedRand3<T>() * compRand1(Min, Max); |
||||
} |
||||
|
||||
template <> |
||||
GLM_FUNC_QUALIFIER float compRand1() |
||||
{ |
||||
return float(std::rand()) / float(RAND_MAX); |
||||
} |
||||
|
||||
template <> |
||||
GLM_FUNC_QUALIFIER double compRand1() |
||||
{ |
||||
return double(std::rand()) / double(RAND_MAX); |
||||
} |
||||
|
||||
GLM_FUNC_QUALIFIER detail::thalf compRand1( |
||||
detail::thalf Min, |
||||
detail::thalf Max) |
||||
{ |
||||
return compRand1<detail::thalf>() * (Max - Min) + Min; |
||||
} |
||||
|
||||
GLM_FUNC_QUALIFIER float compRand1( |
||||
float Min, |
||||
float Max) |
||||
{ |
||||
return compRand1<float>() * (Max - Min) + Min; |
||||
} |
||||
|
||||
GLM_FUNC_QUALIFIER double compRand1( |
||||
double Min, |
||||
double Max) |
||||
{ |
||||
return compRand1<double>() * (Max - Min) + Min; |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER T compRand1( |
||||
T Min, |
||||
T Max) |
||||
{ |
||||
return T(compRand1<double>() * double(Max - Min) + double(Min)); |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec2<T> compRand2( |
||||
T Min, |
||||
T Max) |
||||
{ |
||||
return detail::tvec2<T>( |
||||
compRand1(Min, Max), |
||||
compRand1(Min, Max)); |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> compRand3( |
||||
T Min, |
||||
T Max) |
||||
{ |
||||
return detail::tvec3<T>( |
||||
compRand1(Min, Max), |
||||
compRand1(Min, Max), |
||||
compRand1(Min, Max)); |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec4<T> compRand4( |
||||
T Min, |
||||
T Max) |
||||
{ |
||||
return detail::tvec4<T>( |
||||
compRand1(Min, Max), |
||||
compRand1(Min, Max), |
||||
compRand1(Min, Max), |
||||
compRand1(Min, Max)); |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec2<T> compRand2( |
||||
T Min, |
||||
const detail::tvec2<T>& Max) |
||||
{ |
||||
return detail::tvec2<T>( |
||||
compRand1(Min.x, Max.x), |
||||
compRand1(Min.y, Max.y)); |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> compRand3( |
||||
T Min, |
||||
const detail::tvec3<T>& Max) |
||||
{ |
||||
return detail::tvec3<T>( |
||||
compRand1(Min.x, Max.x), |
||||
compRand1(Min.y, Max.y), |
||||
compRand1(Min.z, Max.z)); |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec4<T> compRand4( |
||||
T Min, |
||||
const detail::tvec4<T>& Max) |
||||
{ |
||||
return detail::tvec4<T>( |
||||
compRand1(Min.x, Max.x), |
||||
compRand1(Min.y, Max.y), |
||||
compRand1(Min.z, Max.z), |
||||
compRand1(Min.w, Max.w)); |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec2<T> compRand2( |
||||
const detail::tvec2<T>& Min, |
||||
T Max) |
||||
{ |
||||
return detail::tvec2<T>( |
||||
compRand1(Min.x, Max.x), |
||||
compRand1(Min.y, Max.y)); |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> compRand3( |
||||
const detail::tvec3<T>& Min, |
||||
T Max) |
||||
{ |
||||
return detail::tvec3<T>( |
||||
compRand1(Min.x, Max.x), |
||||
compRand1(Min.y, Max.y), |
||||
compRand1(Min.z, Max.z)); |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec4<T> compRand4( |
||||
const detail::tvec4<T>& Min, |
||||
T Max) |
||||
{ |
||||
return detail::tvec4<T>( |
||||
compRand1(Min.x, Max.x), |
||||
compRand1(Min.y, Max.y), |
||||
compRand1(Min.z, Max.z), |
||||
compRand1(Min.w, Max.w)); |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec2<T> compRand2( |
||||
const detail::tvec2<T>& Min, |
||||
const detail::tvec2<T>& Max) |
||||
{ |
||||
return detail::tvec2<T>( |
||||
compRand1(Min.x, Max.x), |
||||
compRand1(Min.y, Max.y)); |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> compRand3( |
||||
const detail::tvec3<T>& Min, |
||||
const detail::tvec3<T>& Max) |
||||
{ |
||||
return detail::tvec3<T>( |
||||
compRand1(Min.x, Max.x), |
||||
compRand1(Min.y, Max.y), |
||||
compRand1(Min.z, Max.z)); |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec4<T> compRand4( |
||||
const detail::tvec4<T>& Min, |
||||
const detail::tvec4<T>& Max) |
||||
{ |
||||
return detail::tvec4<T>( |
||||
compRand1(Min.x, Max.x), |
||||
compRand1(Min.y, Max.y), |
||||
compRand1(Min.z, Max.z), |
||||
compRand1(Min.w, Max.w)); |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec2<float> vecRand2() |
||||
{ |
||||
detail::tvec2<float> result(float(0)); |
||||
do |
||||
{ |
||||
result = compRand2(float(-1), float(1)); |
||||
} while (length(result) > float(1)); |
||||
|
||||
return result; |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec2<double> vecRand2() |
||||
{ |
||||
detail::tvec2<double> result(double(0)); |
||||
do |
||||
{ |
||||
result = compRand2(double(-1), double(1)); |
||||
} while (length(result) > double(1)); |
||||
|
||||
return result; |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec2<T> vecRand2( |
||||
T MinRadius, |
||||
T MaxRadius) |
||||
{ |
||||
assert(MinRadius <= MaxRadius); |
||||
|
||||
detail::tvec2<T> Result(T(0)); |
||||
T LenRadius(0); |
||||
|
||||
do |
||||
{ |
||||
Result = compRand2(-MaxRadius, MaxRadius); |
||||
LenRadius = length(Result); |
||||
} |
||||
while(LenRadius > MaxRadius || LenRadius < MinRadius); |
||||
|
||||
return Result; |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> vecRand3() |
||||
{ |
||||
detail::tvec3<T> Result(T(0)); |
||||
do |
||||
{ |
||||
Result = compRand3(T(-1), T(1)); |
||||
} |
||||
while(length(Result) > T(1)); |
||||
|
||||
return Result; |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> vecRand3( |
||||
T MinRadius, |
||||
T MaxRadius) |
||||
{ |
||||
assert(MinRadius <= MaxRadius); |
||||
|
||||
detail::tvec3<T> Result(0); |
||||
T LenRadius(0); |
||||
|
||||
do |
||||
{ |
||||
Result = compRand3(-MaxRadius, MaxRadius); |
||||
LenRadius = length(Result); |
||||
} |
||||
while(LenRadius > MaxRadius || LenRadius < MinRadius); |
||||
|
||||
return Result; |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec4<float> vecRand4() |
||||
{ |
||||
detail::tvec4<float> result(float(0)); |
||||
do |
||||
{ |
||||
result = compRand4(float(-1), float(1)); |
||||
} while (length(result) > float(1)); |
||||
|
||||
return result; |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec4<double> vecRand4() |
||||
{ |
||||
detail::tvec4<double> result(double(0)); |
||||
do |
||||
{ |
||||
result = compRand4(double(-1), double(1)); |
||||
} while (length(result) > double(1)); |
||||
|
||||
return result; |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec4<T> vecRand4( |
||||
T MinRadius, |
||||
T MaxRadius) |
||||
{ |
||||
assert(MinRadius <= MaxRadius); |
||||
|
||||
detail::tvec4<T> Result(T(0)); |
||||
T LenRadius(T(0)); |
||||
|
||||
do |
||||
{ |
||||
Result = compRand4(-MaxRadius, MaxRadius); |
||||
LenRadius = length(Result); |
||||
} |
||||
while(LenRadius > MaxRadius || LenRadius < MinRadius); |
||||
|
||||
return Result; |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER T gaussRand1( |
||||
T mean, |
||||
T std_deviation) |
||||
{ |
||||
T w, x1, x2; |
||||
|
||||
do |
||||
{ |
||||
x1 = compRand1(T(-1), T(1)); |
||||
x2 = compRand1(T(-1), T(1)); |
||||
|
||||
w = x1 * x1 + x2 * x2; |
||||
} while(w > T(1)); |
||||
|
||||
return x2 * std_deviation * std_deviation * sqrt((T(-2) * log(w)) / w) + mean; |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec2<T> gaussRand2( |
||||
T mean, |
||||
T std_deviation) |
||||
{ |
||||
return detail::tvec2<T>( |
||||
gaussRand1(mean, std_deviation), |
||||
gaussRand1(mean, std_deviation)); |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> gaussRand3( |
||||
T mean, |
||||
T std_deviation) |
||||
{ |
||||
return detail::tvec3<T>( |
||||
gaussRand1(mean, std_deviation), |
||||
gaussRand1(mean, std_deviation), |
||||
gaussRand1(mean, std_deviation)); |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec4<T> gaussRand4( |
||||
T mean, |
||||
T std_deviation) |
||||
{ |
||||
return detail::tvec4<T>( |
||||
gaussRand1(mean, std_deviation), |
||||
gaussRand1(mean, std_deviation), |
||||
gaussRand1(mean, std_deviation), |
||||
gaussRand1(mean, std_deviation)); |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec2<T> gaussRand2( |
||||
T mean, |
||||
const detail::tvec2<T>& std_deviation) |
||||
{ |
||||
return detail::tvec2<T>( |
||||
gaussRand1(mean, std_deviation.x), |
||||
gaussRand1(mean, std_deviation.y)); |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> gaussRand3( |
||||
T mean, |
||||
const detail::tvec3<T>& std_deviation) |
||||
{ |
||||
return detail::tvec3<T>( |
||||
gaussRand1(mean, std_deviation.x), |
||||
gaussRand1(mean, std_deviation.y), |
||||
gaussRand1(mean, std_deviation.z)); |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec4<T> gaussRand4( |
||||
T mean, |
||||
const detail::tvec4<T>& std_deviation) |
||||
{ |
||||
return detail::tvec4<T>( |
||||
gaussRand1(mean, std_deviation.x), |
||||
gaussRand1(mean, std_deviation.y), |
||||
gaussRand1(mean, std_deviation.z), |
||||
gaussRand1(mean, std_deviation.w)); |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec2<T> gaussRand2( |
||||
const detail::tvec2<T>& mean, |
||||
T std_deviation) |
||||
{ |
||||
return detail::tvec2<T>( |
||||
gaussRand1(mean.x, std_deviation), |
||||
gaussRand1(mean.y, std_deviation)); |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> gaussRand3( |
||||
const detail::tvec3<T>& mean, |
||||
T std_deviation) |
||||
{ |
||||
return detail::tvec3<T>( |
||||
gaussRand1(mean.x, std_deviation), |
||||
gaussRand1(mean.y, std_deviation), |
||||
gaussRand1(mean.z, std_deviation)); |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec4<T> gaussRand4( |
||||
const detail::tvec4<T>& mean, |
||||
T std_deviation) |
||||
{ |
||||
return detail::tvec4<T>( |
||||
gaussRand1(mean.x, std_deviation), |
||||
gaussRand1(mean.y, std_deviation), |
||||
gaussRand1(mean.z, std_deviation), |
||||
gaussRand1(mean.w, std_deviation)); |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec2<T> gaussRand2( |
||||
const detail::tvec2<T>& mean, |
||||
const detail::tvec2<T>& std_deviation) |
||||
{ |
||||
return detail::tvec2<T>( |
||||
gaussRand1(mean.x, std_deviation.x), |
||||
gaussRand1(mean.y, std_deviation.y)); |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> gaussRand3( |
||||
const detail::tvec3<T>& mean, |
||||
const detail::tvec3<T>& std_deviation) |
||||
{ |
||||
return detail::tvec3<T>( |
||||
gaussRand1(mean.x, std_deviation.x), |
||||
gaussRand1(mean.y, std_deviation.y), |
||||
gaussRand1(mean.z, std_deviation.z)); |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec4<T> gaussRand4( |
||||
const detail::tvec4<T>& mean, |
||||
const detail::tvec4<T>& std_deviation) |
||||
{ |
||||
return detail::tvec4<T>( |
||||
gaussRand1(mean.x, std_deviation.x), |
||||
gaussRand1(mean.y, std_deviation.y), |
||||
gaussRand1(mean.z, std_deviation.z), |
||||
gaussRand1(mean.w, std_deviation.w)); |
||||
} |
||||
|
||||
}//namespace glm |
@ -0,0 +1,99 @@ |
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2011-05-31
|
||||
// Updated : 2011-05-31
|
||||
// Licence : This source is under MIT licence
|
||||
// File : test/gtx/random.cpp
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include <glm/glm.hpp> |
||||
#include <glm/gtx/random.hpp> |
||||
#include <glm/gtx/epsilon.hpp> |
||||
#include <iostream> |
||||
|
||||
int test_signedRand1() |
||||
{ |
||||
int Error = 0; |
||||
|
||||
{ |
||||
float ResultFloat = 0.0f; |
||||
double ResultDouble = 0.0f; |
||||
for(std::size_t i = 0; i < 100000; ++i) |
||||
{ |
||||
ResultFloat += glm::signedRand1<float>(); |
||||
ResultDouble += glm::signedRand1<double>(); |
||||
} |
||||
|
||||
Error += glm::equalEpsilon(ResultFloat, 0.0f, 0.0001f); |
||||
Error += glm::equalEpsilon(ResultDouble, 0.0, 0.0001); |
||||
} |
||||
|
||||
return Error; |
||||
} |
||||
|
||||
int test_normalizedRand2() |
||||
{ |
||||
int Error = 0; |
||||
|
||||
{ |
||||
std::size_t Max = 100000; |
||||
float ResultFloat = 0.0f; |
||||
double ResultDouble = 0.0f; |
||||
for(std::size_t i = 0; i < Max; ++i) |
||||
{ |
||||
ResultFloat += glm::length(glm::normalizedRand2<float>()); |
||||
ResultDouble += glm::length(glm::normalizedRand2<double>()); |
||||
} |
||||
|
||||
Error += glm::equalEpsilon(ResultFloat, float(Max), 0.000001f) ? 0 : 1; |
||||
Error += glm::equalEpsilon(ResultDouble, double(Max), 0.000001) ? 0 : 1; |
||||
assert(!Error); |
||||
} |
||||
|
||||
return Error; |
||||
} |
||||
|
||||
int test_normalizedRand3() |
||||
{ |
||||
int Error = 0; |
||||
|
||||
{ |
||||
std::size_t Max = 100000; |
||||
float ResultFloatA = 0.0f; |
||||
float ResultFloatB = 0.0f; |
||||
float ResultFloatC = 0.0f; |
||||
double ResultDoubleA = 0.0f; |
||||
double ResultDoubleB = 0.0f; |
||||
double ResultDoubleC = 0.0f; |
||||
for(std::size_t i = 0; i < Max; ++i) |
||||
{ |
||||
ResultFloatA += glm::length(glm::normalizedRand3<float>()); |
||||
ResultDoubleA += glm::length(glm::normalizedRand3<double>()); |
||||
ResultFloatB += glm::length(glm::normalizedRand3(2.0f, 2.0f)); |
||||
ResultDoubleB += glm::length(glm::normalizedRand3(2.0, 2.0)); |
||||
ResultFloatC += glm::length(glm::normalizedRand3(1.0f, 3.0f)); |
||||
ResultDoubleC += glm::length(glm::normalizedRand3(1.0, 3.0)); |
||||
} |
||||
|
||||
Error += glm::equalEpsilon(ResultFloatA, float(Max), 0.0001f) ? 0 : 1; |
||||
Error += glm::equalEpsilon(ResultDoubleA, double(Max), 0.0001) ? 0 : 1; |
||||
Error += glm::equalEpsilon(ResultFloatB, float(Max * 2), 0.0001f) ? 0 : 1; |
||||
Error += glm::equalEpsilon(ResultDoubleB, double(Max * 2), 0.0001) ? 0 : 1; |
||||
Error += (ResultFloatC >= float(Max) && ResultFloatC <= float(Max * 3)) ? 0 : 1; |
||||
Error += (ResultDoubleC >= double(Max) && ResultDoubleC <= double(Max * 3)) ? 0 : 1; |
||||
} |
||||
|
||||
return Error; |
||||
} |
||||
|
||||
int main() |
||||
{ |
||||
int Error = 0; |
||||
|
||||
Error += test_signedRand1(); |
||||
Error += test_normalizedRand2(); |
||||
Error += test_normalizedRand3(); |
||||
|
||||
return Error; |
||||
} |
Loading…
Reference in New Issue