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					@ -29,13 +29,36 @@ namespace glm | 
				
			
			
		
	
		
			
				
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							/// \addtogroup gtx_ulp
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							///@{
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							//! Return the number of ULP between 2 variables.
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							//! Return the next ULP value(s) after the input value(s).
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							//! From GLM_GTX_ulp extension.
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							template <typename genType> | 
				
			
			
		
	
		
			
				
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					        std::size_t ulp( | 
				
			
			
		
	
		
			
				
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								genType const & a, | 
				
			
			
		
	
		
			
				
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								genType const & b); | 
				
			
			
		
	
		
			
				
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					        template <typename genType> | 
				
			
			
		
	
		
			
				
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					        genType next_float(genType const & x); | 
				
			
			
		
	
		
			
				
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							//! Return the previous ULP value(s) before the input value(s).
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							//! From GLM_GTX_ulp extension.
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					        template <typename genType> | 
				
			
			
		
	
		
			
				
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					        genType prev_float(genType const & x); | 
				
			
			
		
	
		
			
				
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							//! Return the value(s) ULP distance after the input value(s).
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							//! From GLM_GTX_ulp extension.
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					        template <typename genType> | 
				
			
			
		
	
		
			
				
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					        genType next_float(genType const & x, uint const & Distance); | 
				
			
			
		
	
		
			
				
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					        //! Return the value(s) ULP distance before the input value(s).
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							//! From GLM_GTX_ulp extension.
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					        template <typename genType> | 
				
			
			
		
	
		
			
				
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					        genType prev_float(genType const & x, uint const & Distance); | 
				
			
			
		
	
		
			
				
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					        //! Return the distance in the number of ULP between 2 scalars.
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							//! From GLM_GTX_ulp extension.
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					        template <typename T> | 
				
			
			
		
	
		
			
				
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					        uint float_distance(T const & x, T const & y); | 
				
			
			
		
	
		
			
				
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					        //! Return the distance in the number of ULP between 2 vectors.
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							//! From GLM_GTX_ulp extension.
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					        template<typename T, template<typename> class vecType> | 
				
			
			
		
	
		
			
				
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					        vecType<uint> float_distance(vecType<T> const & x, vecType<T> const & y); | 
				
			
			
		
	
		
			
				
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							///@}
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						}//namespace ulp
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