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@ -247,30 +247,20 @@ int test_vec3_swizzle3_3() |
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glm::vec3 v(1, 2, 3); |
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glm::vec3 u; |
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u.xyz = v.xyz; |
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Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1; |
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u = v; Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1; |
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u = v.xyz; |
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Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1; |
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u = v.zyx; |
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Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1; |
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u.zyx = v; |
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Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1; |
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u = v.rgb; |
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Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1; |
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u = v.bgr; |
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Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1; |
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u.bgr = v; |
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Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1; |
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u = v.stp; |
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Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1; |
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u = v.pts; |
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Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1; |
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u.pts = v; |
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Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1; |
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u = v.xyz; Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1; |
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u = v.zyx; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1; |
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u.zyx = v; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1; |
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u = v.rgb; Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1; |
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u = v.bgr; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1; |
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u.bgr = v; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1; |
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u = v.stp; Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1; |
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u = v.pts; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1; |
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u.pts = v; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1; |
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return Error; |
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} |
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@ -284,34 +274,111 @@ int test_vec3_swizzle_half() |
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glm::hvec3 v(a1, b1, c1); |
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glm::hvec3 u; |
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float c = v.x; |
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float d = v.y; |
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u = v; |
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float a = u.x; |
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float b = u.y; |
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Error += (u.x == glm::half(1.0f) && u.y == glm::half(2.0f) && u.z == glm::half(3.0f)) ? 0 : 1; |
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Error += (u.x.toFloat() == 1.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 3.0f) ? 0 : 1; |
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/*u = v.xyz;
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Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1; |
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u = v.xyz; |
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Error += (u.x.toFloat() == 1.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 3.0f) ? 0 : 1; |
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u = v.zyx; |
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Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1; |
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Error += (u.x.toFloat() == 3.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 1.0f) ? 0 : 1; |
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u.zyx = v; |
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Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1; |
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Error += (u.x.toFloat() == 3.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 1.0f) ? 0 : 1; |
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u = v.rgb; |
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Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1; |
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Error += (u.x.toFloat() == 1.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 3.0f) ? 0 : 1; |
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u = v.bgr; |
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Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1; |
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Error += (u.x.toFloat() == 3.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 1.0f) ? 0 : 1; |
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u.bgr = v; |
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Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1; |
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Error += (u.x.toFloat() == 3.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 1.0f) ? 0 : 1; |
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u = v.stp; |
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Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1; |
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Error += (u.x.toFloat() == 1.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 3.0f) ? 0 : 1; |
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u = v.pts; |
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Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1; |
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Error += (u.x.toFloat() == 3.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 1.0f) ? 0 : 1; |
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u.pts = v; |
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Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;*/ |
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Error += (u.x.toFloat() == 3.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 1.0f) ? 0 : 1; |
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return Error; |
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} |
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int test_vec3_swizzle_operators() |
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{ |
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int Error = 0; |
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glm::vec3 q, u, v; |
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u = glm::vec3(1, 2, 3); |
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v = glm::vec3(10, 20, 30); |
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// Swizzle, swizzle binary operators
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q = u.xyz + v.xyz; Error += (q == (u + v)) ? 0 : 1; |
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q = (u.zyx + v.zyx).zyx; Error += (q == (u + v)) ? 0 : 1; |
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q = (u.xyz - v.xyz); Error += (q == (u - v)) ? 0 : 1; |
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q = (u.xyz * v.xyz); Error += (q == (u * v)) ? 0 : 1; |
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q = (u.xxx * v.xxx); Error += (q == glm::vec3(u.x * v.x)) ? 0 : 1; |
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q = (u.xyz / v.xyz); Error += (q == (u / v)) ? 0 : 1; |
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// vec, swizzle binary operators
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q = u + v.xyz; Error += (q == (u + v)) ? 0 : 1; |
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q = (u - v.xyz); Error += (q == (u - v)) ? 0 : 1; |
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q = (u * v.xyz); Error += (q == (u * v)) ? 0 : 1; |
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q = (u * v.xxx); Error += (q == v.x * u) ? 0 : 1; |
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q = (u / v.xyz); Error += (q == (u / v)) ? 0 : 1; |
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// swizzle,vec binary operators
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q = u.xyz + v; Error += (q == (u + v)) ? 0 : 1; |
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q = (u.xyz - v); Error += (q == (u - v)) ? 0 : 1; |
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q = (u.xyz * v); Error += (q == (u * v)) ? 0 : 1; |
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q = (u.xxx * v); Error += (q == u.x * v) ? 0 : 1; |
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q = (u.xyz / v); Error += (q == (u / v)) ? 0 : 1; |
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// Compile errors
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//q = (u.yz * v.xyz);
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//q = (u * v.xy);
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return Error; |
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} |
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int test_vec3_swizzle_functions() |
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{ |
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int Error = 0; |
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//
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// NOTE: template functions cannot pick up the implicit conversion from
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// a swizzle to the unswizzled type, therefore the operator() must be
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// used. E.g.:
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//
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// glm::dot(u.xy, v.xy); <--- Compile error
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// glm::dot(u.xy(), v.xy()); <--- Compiles correctly
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//
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float r; |
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// vec2
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glm::vec2 a(1, 2); |
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glm::vec2 b(10, 20); |
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r = glm::dot(a, b); Error += (int(r) == 50) ? 0 : 1; |
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r = glm::dot(a.xy(), b.xy()); Error += (int(r) == 50) ? 0 : 1; |
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r = glm::dot(a.xy(), b.yy()); Error += (int(r) == 60) ? 0 : 1; |
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// vec3
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glm::vec3 q, u, v; |
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u = glm::vec3(1, 2, 3); |
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v = glm::vec3(10, 20, 30); |
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r = glm::dot(u, v); Error += (int(r) == 140) ? 0 : 1; |
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r = glm::dot(u.xyz(), v.zyz()); Error += (int(r) == 160) ? 0 : 1; |
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r = glm::dot(u, v.zyx()); Error += (int(r) == 100) ? 0 : 1; |
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r = glm::dot(u.xyz(), v); Error += (int(r) == 140) ? 0 : 1; |
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r = glm::dot(u.xy(), v.xy()); Error += (int(r) == 50) ? 0 : 1; |
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// vec4
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glm::vec4 s, t; |
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s = glm::vec4(1, 2, 3, 4); |
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t = glm::vec4(10, 20, 30, 40); |
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r = glm::dot(s, t); Error += (int(r) == 300) ? 0 : 1; |
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r = glm::dot(s.xyzw(), t.xyzw()); Error += (int(r) == 300) ? 0 : 1; |
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r = glm::dot(s.xyz(), t.xyz()); Error += (int(r) == 140) ? 0 : 1; |
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return Error; |
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} |
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@ -354,6 +421,8 @@ int main() |
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Error += test_vec3_swizzle3_3(); |
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Error += test_vec3_swizzle_half(); |
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Error += test_vec3_swizzle_partial(); |
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Error += test_vec3_swizzle_operators(); |
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Error += test_vec3_swizzle_functions(); |
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return Error; |
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} |
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