Fixed noise tests

master
Christophe Riccio ago%!(EXTRA string=14 years)
parent d4dca93441
commit b26d5aeec1
  1. 18
      test/gtx/gtx-noise.cpp

@ -13,15 +13,15 @@
int main()
{
float ValueSNoise2D = glm::snoise(glm::vec2(0.5f));
float ValueSNoise3D = glm::snoise(glm::vec3(0.5f));
float ValueSNoise4D = glm::snoise(glm::vec4(0.5f));
float ValueSNoise2D = glm::simplex(glm::vec2(0.5f));
float ValueSNoise3D = glm::simplex(glm::vec3(0.5f));
float ValueSNoise4D = glm::simplex(glm::vec4(0.5f));
float ValueCNoise2D = glm::cnoise(glm::vec2(0.5f));
float ValueCNoise3D = glm::cnoise(glm::vec3(0.5f));
float ValueCNoise4D = glm::cnoise(glm::vec4(0.5f));
float ValueCNoise2D = glm::perlin(glm::vec2(0.5f));
float ValueCNoise3D = glm::perlin(glm::vec3(0.5f));
float ValueCNoise4D = glm::perlin(glm::vec4(0.5f));
float ValuePNoise2D = glm::pnoise(glm::vec2(0.5f), glm::vec2(0.5f));
float ValuePNoise3D = glm::pnoise(glm::vec3(0.5f), glm::vec3(0.5f));
float ValuePNoise4D = glm::pnoise(glm::vec4(0.5f), glm::vec4(0.5f));
float ValuePNoise2D = glm::perlin(glm::vec2(0.5f), glm::vec2(0.5f));
float ValuePNoise3D = glm::perlin(glm::vec3(0.5f), glm::vec3(0.5f));
float ValuePNoise4D = glm::perlin(glm::vec4(0.5f), glm::vec4(0.5f));
}

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