From a4724afb2c670c16d6166b2533013f6f4fc1d047 Mon Sep 17 00:00:00 2001 From: Christophe Riccio Date: Sun, 25 Sep 2011 14:21:36 +0100 Subject: [PATCH] Added vec2 operators tests --- test/core/core_type_vec2.cpp | 112 +++++++++++++++++++++++++++++++++++ 1 file changed, 112 insertions(+) diff --git a/test/core/core_type_vec2.cpp b/test/core/core_type_vec2.cpp index 0e513cd3..18b4a15e 100644 --- a/test/core/core_type_vec2.cpp +++ b/test/core/core_type_vec2.cpp @@ -71,6 +71,118 @@ int test_vec2_operators() Error += A.x == C.x && A.y == C.y ? 0 : 1; } + { + glm::vec2 A(1.0f, 2.0f); + glm::vec2 B(4.0f, 5.0f); + + glm::vec2 C = A + B; + Error += C == glm::vec2(5, 7) ? 0 : 1; + + glm::vec2 D = B - A; + Error += D == glm::vec2(3, 3) ? 0 : 1; + + glm::vec2 E = A * B; + Error += E == glm::vec2(4, 10) ? 0 : 1; + + glm::vec2 F = B / A; + Error += F == glm::vec2(4, 2.5) ? 0 : 1; + + glm::vec2 G = A + 1.0f; + Error += G == glm::vec2(2, 3) ? 0 : 1; + + glm::vec2 H = B - 1.0f; + Error += H == glm::vec2(3, 4) ? 0 : 1; + + glm::vec2 I = A * 2.0f; + Error += I == glm::vec2(2, 4) ? 0 : 1; + + glm::vec2 J = B / 2.0f; + Error += J == glm::vec2(2, 2.5) ? 0 : 1; + + glm::vec2 K = 1.0f + A; + Error += K == glm::vec2(2, 3) ? 0 : 1; + + glm::vec2 L = 1.0f - B; + Error += L == glm::vec2(-3, -4) ? 0 : 1; + + glm::vec2 M = 2.0f * A; + Error += M == glm::vec2(2, 4) ? 0 : 1; + + glm::vec2 N = 2.0f / B; + Error += N == glm::vec2(0.5, 2.0 / 5.0) ? 0 : 1; + } + + { + glm::vec2 A(1.0f, 2.0f); + glm::vec2 B(4.0f, 5.0f); + + A += B; + Error += A == glm::vec2(5, 7) ? 0 : 1; + + A += 1.0f; + Error += A == glm::vec2(6, 8) ? 0 : 1; + } + { + glm::vec2 A(1.0f, 2.0f); + glm::vec2 B(4.0f, 5.0f); + + B -= A; + Error += B == glm::vec2(3, 3) ? 0 : 1; + + B -= 1.0f; + Error += B == glm::vec2(2, 2) ? 0 : 1; + } + { + glm::vec2 A(1.0f, 2.0f); + glm::vec2 B(4.0f, 5.0f); + + A *= B; + Error += A == glm::vec2(4, 10) ? 0 : 1; + + A *= 2.0f; + Error += A == glm::vec2(8, 20) ? 0 : 1; + } + { + glm::vec2 A(1.0f, 2.0f); + glm::vec2 B(4.0f, 5.0f); + + B /= A; + Error += B == glm::vec2(4, 2.5) ? 0 : 1; + + B /= 2.0f; + Error += B == glm::vec2(2, 1.25) ? 0 : 1; + } + + { + glm::vec3 A(1.0f, 2.0f); + glm::vec3 B = -A; + Error += B == glm::vec2(-1.0f, -2.0f) ? 0 : 1; + } + + { + glm::vec2 A(1.0f, 2.0f); + glm::vec2 B = --A; + Error += B == glm::vec2(0.0f, 1.0f) ? 0 : 1; + } + + { + glm::vec2 A(1.0f, 2.0f); + glm::vec2 B = A--; + Error += B == glm::vec2(0.0f, 1.0f) ? 0 : 1; + } + + { + glm::vec2 A(1.0f, 2.0f); + glm::vec2 B = ++A; + Error += B == glm::vec2(2.0f, 3.0f) ? 0 : 1; + } + + { + glm::vec2 A(1.0f, 2.0f); + glm::vec2 B = A++; + Error += B == glm::vec2(2.0f, 3.0f) ? 0 : 1; + } + return Error; }