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@ -150,30 +150,24 @@ namespace glm |
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template <typename T> |
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GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> ortho |
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T left, |
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T right, |
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T bottom, |
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T top, |
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T zNear, |
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T zFar |
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T left, T right, |
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T bottom, T top, |
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T zNear, T zFar |
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) |
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{ |
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#ifdef GLM_LEFT_HANDED |
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# ifdef GLM_LEFT_HANDED |
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return orthoLH(left, right, bottom, top, zNear, zFar); |
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#else |
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# else |
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return orthoRH(left, right, bottom, top, zNear, zFar); |
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#endif |
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# endif |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> orthoLH |
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( |
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T left, |
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T right, |
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T bottom, |
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T top, |
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T zNear, |
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T zFar |
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T left, T right, |
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T bottom, T top, |
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T zNear, T zFar |
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) |
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{ |
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tmat4x4<T, defaultp> Result(1); |
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@ -182,25 +176,23 @@ namespace glm |
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Result[3][0] = - (right + left) / (right - left); |
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Result[3][1] = - (top + bottom) / (top - bottom); |
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#ifdef GLM_DEPTH_ZERO_TO_ONE |
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Result[2][2] = static_cast<T>(1) / (zFar - zNear); |
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Result[3][2] = - zNear / (zFar - zNear); |
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#else |
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Result[2][2] = static_cast<T>(2) / (zFar - zNear); |
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Result[3][2] = - (zFar + zNear) / (zFar - zNear); |
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#endif |
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# ifdef GLM_DEPTH_ZERO_TO_ONE |
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Result[2][2] = static_cast<T>(1) / (zFar - zNear); |
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Result[3][2] = - zNear / (zFar - zNear); |
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# else |
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Result[2][2] = static_cast<T>(2) / (zFar - zNear); |
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Result[3][2] = - (zFar + zNear) / (zFar - zNear); |
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# endif |
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return Result; |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> orthoRH |
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( |
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T left, |
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T right, |
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T bottom, |
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T top, |
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T zNear, |
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T zFar |
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T left, T right, |
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T bottom, T top, |
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T zNear, T zFar |
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) |
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{ |
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tmat4x4<T, defaultp> Result(1); |
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@ -209,61 +201,54 @@ namespace glm |
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Result[3][0] = - (right + left) / (right - left); |
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Result[3][1] = - (top + bottom) / (top - bottom); |
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#ifdef GLM_DEPTH_ZERO_TO_ONE |
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Result[2][2] = - static_cast<T>(1) / (zFar - zNear); |
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Result[3][2] = - zNear / (zFar - zNear); |
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#else |
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Result[2][2] = - static_cast<T>(2) / (zFar - zNear); |
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Result[3][2] = - (zFar + zNear) / (zFar - zNear); |
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#endif |
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# ifdef GLM_DEPTH_ZERO_TO_ONE |
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Result[2][2] = - static_cast<T>(1) / (zFar - zNear); |
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Result[3][2] = - zNear / (zFar - zNear); |
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# else |
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Result[2][2] = - static_cast<T>(2) / (zFar - zNear); |
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Result[3][2] = - (zFar + zNear) / (zFar - zNear); |
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# endif |
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return Result; |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> ortho |
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( |
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T left, |
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T right, |
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T bottom, |
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T top |
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T left, T right, |
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T bottom, T top |
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) |
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{ |
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tmat4x4<T, defaultp> Result(1); |
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Result[0][0] = static_cast<T>(2) / (right - left); |
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Result[1][1] = static_cast<T>(2) / (top - bottom); |
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Result[2][2] = - static_cast<T>(1); |
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Result[3][0] = - (right + left) / (right - left); |
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Result[3][1] = - (top + bottom) / (top - bottom); |
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return Result; |
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tmat4x4<T, defaultp> Result(1); |
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Result[0][0] = static_cast<T>(2) / (right - left); |
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Result[1][1] = static_cast<T>(2) / (top - bottom); |
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Result[2][2] = - static_cast<T>(1); |
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Result[3][0] = - (right + left) / (right - left); |
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Result[3][1] = - (top + bottom) / (top - bottom); |
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return Result; |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> frustum |
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( |
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T left, |
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T right, |
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T bottom, |
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T top, |
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T nearVal, |
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T farVal |
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T left, T right, |
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T bottom, T top, |
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T nearVal, T farVal |
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) |
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{ |
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#ifdef GLM_LEFT_HANDED |
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return frustumLH(left, right, bottom, top, nearVal, farVal); |
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#else |
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return frustumRH(left, right, bottom, top, nearVal, farVal); |
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#endif |
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# ifdef GLM_LEFT_HANDED |
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return frustumLH(left, right, bottom, top, nearVal, farVal); |
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# else |
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return frustumRH(left, right, bottom, top, nearVal, farVal); |
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# endif |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> frustumLH |
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( |
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T left, |
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T right, |
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T bottom, |
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T top, |
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T nearVal, |
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T farVal |
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T left, T right, |
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T bottom, T top, |
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T nearVal, T farVal |
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) |
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{ |
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tmat4x4<T, defaultp> Result(0); |
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@ -273,25 +258,23 @@ namespace glm |
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Result[2][1] = (top + bottom) / (top - bottom); |
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Result[2][3] = static_cast<T>(1); |
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#ifdef GLM_DEPTH_ZERO_TO_ONE |
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Result[2][2] = farVal / (farVal - nearVal); |
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Result[3][2] = -(farVal * nearVal) / (farVal - nearVal); |
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#else |
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Result[2][2] = (farVal + nearVal) / (farVal - nearVal); |
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Result[3][2] = - (static_cast<T>(2) * farVal * nearVal) / (farVal - nearVal); |
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#endif |
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# ifdef GLM_DEPTH_ZERO_TO_ONE |
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Result[2][2] = farVal / (farVal - nearVal); |
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Result[3][2] = -(farVal * nearVal) / (farVal - nearVal); |
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# else |
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Result[2][2] = (farVal + nearVal) / (farVal - nearVal); |
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Result[3][2] = - (static_cast<T>(2) * farVal * nearVal) / (farVal - nearVal); |
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# endif |
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return Result; |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> frustumRH |
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( |
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T left, |
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T right, |
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T bottom, |
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T top, |
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T nearVal, |
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T farVal |
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T left, T right, |
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T bottom, T top, |
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T nearVal, T farVal |
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) |
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{ |
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tmat4x4<T, defaultp> Result(0); |
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@ -301,13 +284,14 @@ namespace glm |
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Result[2][1] = (top + bottom) / (top - bottom); |
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Result[2][3] = static_cast<T>(-1); |
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#ifdef GLM_DEPTH_ZERO_TO_ONE |
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Result[2][2] = farVal / (nearVal - farVal); |
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Result[3][2] = -(farVal * nearVal) / (farVal - nearVal); |
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#else |
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Result[2][2] = - (farVal + nearVal) / (farVal - nearVal); |
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Result[3][2] = - (static_cast<T>(2) * farVal * nearVal) / (farVal - nearVal); |
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#endif |
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# ifdef GLM_DEPTH_ZERO_TO_ONE |
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Result[2][2] = farVal / (nearVal - farVal); |
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Result[3][2] = -(farVal * nearVal) / (farVal - nearVal); |
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# else |
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Result[2][2] = - (farVal + nearVal) / (farVal - nearVal); |
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Result[3][2] = - (static_cast<T>(2) * farVal * nearVal) / (farVal - nearVal); |
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# endif |
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return Result; |
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} |
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@ -320,11 +304,11 @@ namespace glm |
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T zFar |
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) |
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{ |
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#ifdef GLM_LEFT_HANDED |
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# ifdef GLM_LEFT_HANDED |
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return perspectiveLH(fovy, aspect, zNear, zFar); |
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#else |
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# else |
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return perspectiveRH(fovy, aspect, zNear, zFar); |
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#endif |
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# endif |
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} |
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template <typename T> |
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@ -332,8 +316,7 @@ namespace glm |
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( |
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T fovy, |
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T aspect, |
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T zNear, |
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T zFar |
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T zNear, T zFar |
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) |
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{ |
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assert(abs(aspect - std::numeric_limits<T>::epsilon()) > static_cast<T>(0)); |
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@ -345,24 +328,24 @@ namespace glm |
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Result[1][1] = static_cast<T>(1) / (tanHalfFovy); |
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Result[2][3] = - static_cast<T>(1); |
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#ifdef GLM_DEPTH_ZERO_TO_ONE |
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Result[2][2] = zFar / (zNear - zFar); |
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Result[3][2] = -(zFar * zNear) / (zFar - zNear); |
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#else |
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Result[2][2] = - (zFar + zNear) / (zFar - zNear); |
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Result[3][2] = - (static_cast<T>(2) * zFar * zNear) / (zFar - zNear); |
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#endif |
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# ifdef GLM_DEPTH_ZERO_TO_ONE |
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Result[2][2] = zFar / (zNear - zFar); |
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Result[3][2] = -(zFar * zNear) / (zFar - zNear); |
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# else |
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Result[2][2] = - (zFar + zNear) / (zFar - zNear); |
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Result[3][2] = - (static_cast<T>(2) * zFar * zNear) / (zFar - zNear); |
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# endif |
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return Result; |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveLH |
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( |
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T fovy, |
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T aspect, |
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T zNear, |
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T zFar |
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) |
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T zNear, T zFar |
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) |
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{ |
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assert(abs(aspect - std::numeric_limits<T>::epsilon()) > static_cast<T>(0)); |
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@ -373,13 +356,14 @@ namespace glm |
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Result[1][1] = static_cast<T>(1) / (tanHalfFovy); |
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Result[2][3] = static_cast<T>(1); |
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#ifdef GLM_DEPTH_ZERO_TO_ONE |
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Result[2][2] = zFar / (zFar - zNear); |
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Result[3][2] = -(zFar * zNear) / (zFar - zNear); |
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#else |
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Result[2][2] = (zFar + zNear) / (zFar - zNear); |
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Result[3][2] = - (static_cast<T>(2) * zFar * zNear) / (zFar - zNear); |
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#endif |
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# ifdef GLM_DEPTH_ZERO_TO_ONE |
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Result[2][2] = zFar / (zFar - zNear); |
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Result[3][2] = -(zFar * zNear) / (zFar - zNear); |
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# else |
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Result[2][2] = (zFar + zNear) / (zFar - zNear); |
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Result[3][2] = - (static_cast<T>(2) * zFar * zNear) / (zFar - zNear); |
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# endif |
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return Result; |
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} |
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@ -387,27 +371,23 @@ namespace glm |
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GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveFov |
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( |
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T fov, |
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T width, |
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T height, |
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T zNear, |
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T zFar |
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T width, T height, |
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T zNear, T zFar |
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) |
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{ |
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#ifdef GLM_LEFT_HANDED |
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# ifdef GLM_LEFT_HANDED |
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return perspectiveFovLH(fov, width, height, zNear, zFar); |
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#else |
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# else |
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return perspectiveFovRH(fov, width, height, zNear, zFar); |
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#endif |
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# endif |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveFovRH |
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( |
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T fov, |
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T width, |
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T height, |
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T zNear, |
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T zFar |
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T width, T height, |
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T zNear, T zFar |
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) |
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{ |
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assert(width > static_cast<T>(0)); |
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@ -423,13 +403,14 @@ namespace glm |
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Result[1][1] = h; |
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Result[2][3] = - static_cast<T>(1); |
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#ifdef GLM_DEPTH_ZERO_TO_ONE |
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Result[2][2] = zFar / (zNear - zFar); |
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Result[3][2] = -(zFar * zNear) / (zFar - zNear); |
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#else |
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Result[2][2] = - (zFar + zNear) / (zFar - zNear); |
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Result[3][2] = - (static_cast<T>(2) * zFar * zNear) / (zFar - zNear); |
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#endif |
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# ifdef GLM_DEPTH_ZERO_TO_ONE |
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Result[2][2] = zFar / (zNear - zFar); |
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Result[3][2] = -(zFar * zNear) / (zFar - zNear); |
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# else |
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Result[2][2] = - (zFar + zNear) / (zFar - zNear); |
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Result[3][2] = - (static_cast<T>(2) * zFar * zNear) / (zFar - zNear); |
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# endif |
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return Result; |
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} |
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@ -437,10 +418,8 @@ namespace glm |
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GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveFovLH |
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( |
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T fov, |
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T width, |
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T height, |
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T zNear, |
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T zFar |
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T width, T height, |
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T zNear, T zFar |
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) |
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{ |
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assert(width > static_cast<T>(0)); |
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@ -456,13 +435,13 @@ namespace glm |
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Result[1][1] = h; |
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Result[2][3] = static_cast<T>(1); |
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#ifdef GLM_DEPTH_ZERO_TO_ONE |
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Result[2][2] = zFar / (zFar - zNear); |
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Result[3][2] = -(zFar * zNear) / (zFar - zNear); |
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#else |
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Result[2][2] = (zFar + zNear) / (zFar - zNear); |
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Result[3][2] = - (static_cast<T>(2) * zFar * zNear) / (zFar - zNear); |
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#endif |
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# ifdef GLM_DEPTH_ZERO_TO_ONE |
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Result[2][2] = zFar / (zFar - zNear); |
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Result[3][2] = -(zFar * zNear) / (zFar - zNear); |
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# else |
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Result[2][2] = (zFar + zNear) / (zFar - zNear); |
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Result[3][2] = - (static_cast<T>(2) * zFar * zNear) / (zFar - zNear); |
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# endif |
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return Result; |
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} |
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@ -475,11 +454,11 @@ namespace glm |
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T zNear |
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) |
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{ |
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#ifdef GLM_LEFT_HANDED |
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return infinitePerspectiveLH(fovy, aspect, zNear); |
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#else |
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return infinitePerspectiveRH(fovy, aspect, zNear); |
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#endif |
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# ifdef GLM_LEFT_HANDED |
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return infinitePerspectiveLH(fovy, aspect, zNear); |
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# else |
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return infinitePerspectiveRH(fovy, aspect, zNear); |
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# endif |
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} |
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template <typename T> |
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@ -578,12 +557,12 @@ namespace glm |
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tmp = proj * tmp; |
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tmp /= tmp.w; |
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#ifdef GLM_DEPTH_ZERO_TO_ONE |
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tmp.x = tmp.x * T(0.5) + T(0.5); |
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tmp.y = tmp.y * T(0.5) + T(0.5); |
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#else |
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tmp = tmp * T(0.5) + T(0.5); |
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#endif |
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# ifdef GLM_DEPTH_ZERO_TO_ONE |
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tmp.x = tmp.x * T(0.5) + T(0.5); |
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tmp.y = tmp.y * T(0.5) + T(0.5); |
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# else |
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tmp = tmp * T(0.5) + T(0.5); |
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# endif |
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tmp[0] = tmp[0] * T(viewport[2]) + T(viewport[0]); |
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tmp[1] = tmp[1] * T(viewport[3]) + T(viewport[1]); |
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@ -604,12 +583,12 @@ namespace glm |
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tvec4<T, P> tmp = tvec4<T, P>(win, T(1)); |
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tmp.x = (tmp.x - T(viewport[0])) / T(viewport[2]); |
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tmp.y = (tmp.y - T(viewport[1])) / T(viewport[3]); |
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#ifdef GLM_DEPTH_ZERO_TO_ONE |
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tmp.x = tmp.x * T(2) - T(1); |
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tmp.y = tmp.y * T(2) - T(1); |
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#else |
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tmp = tmp * T(2) - T(1); |
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|
#endif |
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|
# ifdef GLM_DEPTH_ZERO_TO_ONE |
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tmp.x = tmp.x * T(2) - T(1); |
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|
tmp.y = tmp.y * T(2) - T(1); |
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# else |
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tmp = tmp * T(2) - T(1); |
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|
# endif |
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|
tvec4<T, P> obj = Inverse * tmp; |
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|
obj /= obj.w; |
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|
@ -649,11 +628,11 @@ namespace glm |
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|
tvec3<T, P> const & up |
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) |
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|
{ |
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|
#ifdef GLM_LEFT_HANDED |
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|
# ifdef GLM_LEFT_HANDED |
|
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|
return lookAtLH(eye, center, up); |
|
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|
#else |
|
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|
# else |
|
|
|
|
return lookAtRH(eye, center, up); |
|
|
|
|
#endif |
|
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|
|
# endif |
|
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|
|
} |
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|
template <typename T, precision P> |
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|