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@ -202,6 +202,7 @@ int test_vec3_swizzle3_2() |
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u = v.zy; Error += (u.x == 3.0f && u.y == 2.0f) ? 0 : 1; |
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u = v.zz; Error += (u.x == 3.0f && u.y == 3.0f) ? 0 : 1; |
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#if((GLM_LANG == GLM_LANG_CXX11) || (GLM_LANG == GLM_LANG_CXXMS)) |
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u = v.rr; Error += (u.r == 1.0f && u.g == 1.0f) ? 0 : 1; |
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u = v.rg; Error += (u.r == 1.0f && u.g == 2.0f) ? 0 : 1; |
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u = v.rb; Error += (u.r == 1.0f && u.g == 3.0f) ? 0 : 1; |
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@ -221,7 +222,7 @@ int test_vec3_swizzle3_2() |
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u = v.ps; Error += (u.s == 3.0f && u.t == 1.0f) ? 0 : 1; |
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u = v.pt; Error += (u.s == 3.0f && u.t == 2.0f) ? 0 : 1; |
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u = v.pp; Error += (u.s == 3.0f && u.t == 3.0f) ? 0 : 1; |
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#endif//((GLM_LANG == GLM_LANG_CXX11) || (GLM_LANG == GLM_LANG_CXXMS))
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// Mixed member aliases are not valid
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//u = v.rx; //Illegal
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//u = v.sy; //Illegal
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@ -254,7 +255,8 @@ int test_vec3_swizzle3_3() |
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u = v.xyz; Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1; |
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u = v.zyx; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1; |
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u.zyx = v; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1; |
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#if((GLM_LANG == GLM_LANG_CXX11) || (GLM_LANG == GLM_LANG_CXXMS)) |
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u = v.rgb; Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1; |
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u = v.bgr; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1; |
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u.bgr = v; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1; |
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@ -262,7 +264,7 @@ int test_vec3_swizzle3_3() |
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u = v.stp; Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1; |
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u = v.pts; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1; |
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u.pts = v; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1; |
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#endif//((GLM_LANG == GLM_LANG_CXX11) || (GLM_LANG == GLM_LANG_CXXMS))
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return Error; |
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} |
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@ -287,6 +289,7 @@ int test_vec3_swizzle_half() |
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u.zyx = v; |
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Error += (u.x.toFloat() == 3.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 1.0f) ? 0 : 1; |
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#if((GLM_LANG == GLM_LANG_CXX11) || (GLM_LANG == GLM_LANG_CXXMS)) |
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u = v.rgb; |
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Error += (u.x.toFloat() == 1.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 3.0f) ? 0 : 1; |
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u = v.bgr; |
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@ -300,6 +303,7 @@ int test_vec3_swizzle_half() |
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Error += (u.x.toFloat() == 3.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 1.0f) ? 0 : 1; |
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u.pts = v; |
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Error += (u.x.toFloat() == 3.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 1.0f) ? 0 : 1; |
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#endif//((GLM_LANG == GLM_LANG_CXX11) || (GLM_LANG == GLM_LANG_CXXMS))
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return Error; |
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} |
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@ -321,6 +325,7 @@ int test_vec3_swizzle_operators() |
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q = (u.xxx * v.xxx); Error += (q == glm::vec3(u.x * v.x)) ? 0 : 1; |
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q = (u.xyz / v.xyz); Error += (q == (u / v)) ? 0 : 1; |
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#if((GLM_LANG == GLM_LANG_CXX11) || (GLM_LANG == GLM_LANG_CXXMS)) |
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// vec, swizzle binary operators
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q = u + v.xyz; Error += (q == (u + v)) ? 0 : 1; |
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q = (u - v.xyz); Error += (q == (u - v)) ? 0 : 1; |
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@ -334,6 +339,7 @@ int test_vec3_swizzle_operators() |
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q = (u.xyz * v); Error += (q == (u * v)) ? 0 : 1; |
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q = (u.xxx * v); Error += (q == u.x * v) ? 0 : 1; |
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q = (u.xyz / v); Error += (q == (u / v)) ? 0 : 1; |
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#endif//((GLM_LANG == GLM_LANG_CXX11) || (GLM_LANG == GLM_LANG_CXXMS))
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// Compile errors
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//q = (u.yz * v.xyz);
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@ -357,30 +363,30 @@ int test_vec3_swizzle_functions() |
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float r; |
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// vec2
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glm::vec2 a(1, 2); |
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glm::vec2 b(10, 20); |
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r = glm::dot(a, b); Error += (int(r) == 50) ? 0 : 1; |
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r = glm::dot(a.xy(), b.xy()); Error += (int(r) == 50) ? 0 : 1; |
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r = glm::dot(a.xy(), b.yy()); Error += (int(r) == 60) ? 0 : 1; |
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// vec3
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glm::vec3 q, u, v; |
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u = glm::vec3(1, 2, 3); |
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v = glm::vec3(10, 20, 30); |
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r = glm::dot(u, v); Error += (int(r) == 140) ? 0 : 1; |
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r = glm::dot(u.xyz(), v.zyz()); Error += (int(r) == 160) ? 0 : 1; |
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r = glm::dot(u, v.zyx()); Error += (int(r) == 100) ? 0 : 1; |
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r = glm::dot(u.xyz(), v); Error += (int(r) == 140) ? 0 : 1; |
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r = glm::dot(u.xy(), v.xy()); Error += (int(r) == 50) ? 0 : 1; |
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// vec4
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glm::vec4 s, t; |
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s = glm::vec4(1, 2, 3, 4); |
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t = glm::vec4(10, 20, 30, 40); |
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r = glm::dot(s, t); Error += (int(r) == 300) ? 0 : 1; |
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r = glm::dot(s.xyzw(), t.xyzw()); Error += (int(r) == 300) ? 0 : 1; |
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r = glm::dot(s.xyz(), t.xyz()); Error += (int(r) == 140) ? 0 : 1; |
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// vec2
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glm::vec2 a(1, 2); |
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glm::vec2 b(10, 20); |
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r = glm::dot(a, b); Error += (int(r) == 50) ? 0 : 1; |
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r = glm::dot(a.xy(), b.xy()); Error += (int(r) == 50) ? 0 : 1; |
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r = glm::dot(a.xy(), b.yy()); Error += (int(r) == 60) ? 0 : 1; |
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// vec3
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glm::vec3 q, u, v; |
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u = glm::vec3(1, 2, 3); |
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v = glm::vec3(10, 20, 30); |
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r = glm::dot(u, v); Error += (int(r) == 140) ? 0 : 1; |
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r = glm::dot(u.xyz(), v.zyz()); Error += (int(r) == 160) ? 0 : 1; |
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r = glm::dot(u, v.zyx()); Error += (int(r) == 100) ? 0 : 1; |
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r = glm::dot(u.xyz(), v); Error += (int(r) == 140) ? 0 : 1; |
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r = glm::dot(u.xy(), v.xy()); Error += (int(r) == 50) ? 0 : 1; |
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// vec4
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glm::vec4 s, t; |
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s = glm::vec4(1, 2, 3, 4); |
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t = glm::vec4(10, 20, 30, 40); |
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r = glm::dot(s, t); Error += (int(r) == 300) ? 0 : 1; |
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r = glm::dot(s.xyzw(), t.xyzw()); Error += (int(r) == 300) ? 0 : 1; |
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r = glm::dot(s.xyz(), t.xyz()); Error += (int(r) == 140) ? 0 : 1; |
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return Error; |
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} |
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