diff --git a/glm/core/func_geometric.hpp b/glm/core/func_geometric.hpp
index 9cea45de..de6bcf39 100644
--- a/glm/core/func_geometric.hpp
+++ b/glm/core/func_geometric.hpp
@@ -43,6 +43,8 @@ namespace glm
/// Returns the length of x, i.e., sqrt(x * x).
///
+ /// @tparam genType Floating-point vector types.
+ ///
/// @see - GLSL length man page
/// @see - GLSL 4.20.8 specification, section 8.5
template
@@ -50,6 +52,8 @@ namespace glm
genType const & x);
/// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
+ ///
+ /// @tparam genType Floating-point vector types.
///
/// @see - GLSL distance man page
/// @see - GLSL 4.20.8 specification, section 8.5
@@ -59,6 +63,8 @@ namespace glm
genType const & p1);
/// Returns the dot product of x and y, i.e., result = x * y.
+ ///
+ /// @tparam genType Floating-point vector types.
///
/// @see - GLSL dot man page
/// @see - GLSL 4.20.8 specification, section 8.5
@@ -68,13 +74,15 @@ namespace glm
genType const & y);
/// Returns the cross product of x and y.
+ ///
+ /// @tparam valType Floating-point scalar types.
///
/// @see - GLSL cross man page
/// @see - GLSL 4.20.8 specification, section 8.5
- template
- detail::tvec3 cross(
- detail::tvec3 const & x,
- detail::tvec3 const & y);
+ template
+ detail::tvec3 cross(
+ detail::tvec3 const & x,
+ detail::tvec3 const & y);
/// Returns a vector in the same direction as x but with length of 1.
///
@@ -85,6 +93,8 @@ namespace glm
genType const & x);
/// If dot(Nref, I) < 0.0, return N, otherwise, return -N.
+ ///
+ /// @tparam genType Floating-point vector types.
///
/// @see - GLSL faceforward man page
/// @see - GLSL 4.20.8 specification, section 8.5
@@ -96,6 +106,8 @@ namespace glm
/// For the incident vector I and surface orientation N,
/// returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
+ ///
+ /// @tparam genType Floating-point vector types.
///
/// @see - GLSL reflect man page
/// @see - GLSL 4.20.8 specification, section 8.5
@@ -107,6 +119,8 @@ namespace glm
/// For the incident vector I and surface normal N,
/// and the ratio of indices of refraction eta,
/// return the refraction vector.
+ ///
+ /// @tparam genType Floating-point vector types.
///
/// @see - GLSL refract man page
/// @see - GLSL 4.20.8 specification, section 8.5
diff --git a/glm/core/func_integer.hpp b/glm/core/func_integer.hpp
index 6f30d4f2..33613aa2 100644
--- a/glm/core/func_integer.hpp
+++ b/glm/core/func_integer.hpp
@@ -43,10 +43,12 @@ namespace glm
/// @addtogroup core_func_integer
/// @{
- //! Adds 32-bit unsigned integer x and y, returning the sum
- //! modulo pow(2, 32). The value carry is set to 0 if the sum was
- //! less than pow(2, 32), or to 1 otherwise.
- //!
+ /// Adds 32-bit unsigned integer x and y, returning the sum
+ /// modulo pow(2, 32). The value carry is set to 0 if the sum was
+ /// less than pow(2, 32), or to 1 otherwise.
+ ///
+ /// @tparam genUType Unsigned integer scalar or vector types.
+ ///
/// @see - GLSL uaddCarry man page
/// @see - GLSL 4.20.8 specification, section 8.8
template
@@ -55,10 +57,12 @@ namespace glm
genUType const & y,
genUType & carry);
- //! Subtracts the 32-bit unsigned integer y from x, returning
- //! the difference if non-negative, or pow(2, 32) plus the difference
- //! otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise.
- //!
+ /// Subtracts the 32-bit unsigned integer y from x, returning
+ /// the difference if non-negative, or pow(2, 32) plus the difference
+ /// otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise.
+ ///
+ /// @tparam genUType Unsigned integer scalar or vector types.
+ ///
/// @see - GLSL usubBorrow man page
/// @see - GLSL 4.20.8 specification, section 8.8
template
@@ -67,10 +71,12 @@ namespace glm
genUType const & y,
genUType & borrow);
- //! Multiplies 32-bit integers x and y, producing a 64-bit
- //! result. The 32 least-significant bits are returned in lsb.
- //! The 32 most-significant bits are returned in msb.
- //!
+ /// Multiplies 32-bit integers x and y, producing a 64-bit
+ /// result. The 32 least-significant bits are returned in lsb.
+ /// The 32 most-significant bits are returned in msb.
+ ///
+ /// @tparam genUType Unsigned integer scalar or vector types.
+ ///
/// @see - GLSL umulExtended man page
/// @see - GLSL 4.20.8 specification, section 8.8
template
@@ -80,10 +86,12 @@ namespace glm
genUType & msb,
genUType & lsb);
- //! Multiplies 32-bit integers x and y, producing a 64-bit
- //! result. The 32 least-significant bits are returned in lsb.
- //! The 32 most-significant bits are returned in msb.
- //!
+ /// Multiplies 32-bit integers x and y, producing a 64-bit
+ /// result. The 32 least-significant bits are returned in lsb.
+ /// The 32 most-significant bits are returned in msb.
+ ///
+ /// @tparam genIType Signed integer scalar or vector types.
+ ///
/// @see - GLSL imulExtended man page
/// @see - GLSL 4.20.8 specification, section 8.8
template
@@ -93,17 +101,19 @@ namespace glm
genIType & msb,
genIType & lsb);
- //! Extracts bits [offset, offset + bits - 1] from value,
- //! returning them in the least significant bits of the result.
- //! For unsigned data types, the most significant bits of the
- //! result will be set to zero. For signed data types, the
- //! most significant bits will be set to the value of bit offset + base – 1.
- //!
- //! If bits is zero, the result will be zero. The result will be
- //! undefined if offset or bits is negative, or if the sum of
- //! offset and bits is greater than the number of bits used
- //! to store the operand.
- //!
+ /// Extracts bits [offset, offset + bits - 1] from value,
+ /// returning them in the least significant bits of the result.
+ /// For unsigned data types, the most significant bits of the
+ /// result will be set to zero. For signed data types, the
+ /// most significant bits will be set to the value of bit offset + base – 1.
+ ///
+ /// If bits is zero, the result will be zero. The result will be
+ /// undefined if offset or bits is negative, or if the sum of
+ /// offset and bits is greater than the number of bits used
+ /// to store the operand.
+ ///
+ /// @tparam genIUType Signed or unsigned integer scalar or vector types.
+ ///
/// @see - GLSL bitfieldExtract man page
/// @see - GLSL 4.20.8 specification, section 8.8
template
@@ -112,16 +122,18 @@ namespace glm
int const & Offset,
int const & Bits);
- //! Returns the insertion the bits least-significant bits of insert into base.
- //!
- //! The result will have bits [offset, offset + bits - 1] taken
- //! from bits [0, bits – 1] of insert, and all other bits taken
- //! directly from the corresponding bits of base. If bits is
- //! zero, the result will simply be base. The result will be
- //! undefined if offset or bits is negative, or if the sum of
- //! offset and bits is greater than the number of bits used to
- //! store the operand.
- //!
+ /// Returns the insertion the bits least-significant bits of insert into base.
+ ///
+ /// The result will have bits [offset, offset + bits - 1] taken
+ /// from bits [0, bits – 1] of insert, and all other bits taken
+ /// directly from the corresponding bits of base. If bits is
+ /// zero, the result will simply be base. The result will be
+ /// undefined if offset or bits is negative, or if the sum of
+ /// offset and bits is greater than the number of bits used to
+ /// store the operand.
+ ///
+ /// @tparam genIUType Signed or unsigned integer scalar or vector types.
+ ///
/// @see - GLSL bitfieldInsert man page
/// @see - GLSL 4.20.8 specification, section 8.8
template
@@ -131,40 +143,54 @@ namespace glm
int const & Offset,
int const & Bits);
- //! Returns the reversal of the bits of value.
- //! The bit numbered n of the result will be taken from bit (bits - 1) - n of value,
- //! where bits is the total number of bits used to represent value.
- //!
+ /// Returns the reversal of the bits of value.
+ /// The bit numbered n of the result will be taken from bit (bits - 1) - n of value,
+ /// where bits is the total number of bits used to represent value.
+ ///
+ /// @tparam genIUType Signed or unsigned integer scalar or vector types.
+ ///
/// @see - GLSL bitfieldReverse man page
/// @see - GLSL 4.20.8 specification, section 8.8
template
genIUType bitfieldReverse(genIUType const & value);
- //! Returns the number of bits set to 1 in the binary representation of value.
- //!
+ /// Returns the number of bits set to 1 in the binary representation of value.
+ ///
+ /// @tparam genIUType Signed or unsigned integer scalar or vector types.
+ ///
/// @see - GLSL bitCount man page
/// @see - GLSL 4.20.8 specification, section 8.8
- template class C>
- typename C::signed_type bitCount(C const & Value);
+ ///
+ /// @todo Clarify the declaration to specify that scalars are suported
+ template class genIUType>
+ typename genIUType::signed_type bitCount(genIUType const & Value);
- //! Returns the bit number of the least significant bit set to
- //! 1 in the binary representation of value.
- //! If value is zero, -1 will be returned.
- //!
+ /// Returns the bit number of the least significant bit set to
+ /// 1 in the binary representation of value.
+ /// If value is zero, -1 will be returned.
+ ///
+ /// @tparam genIUType Signed or unsigned integer scalar or vector types.
+ ///
/// @see - GLSL findLSB man page
/// @see - GLSL 4.20.8 specification, section 8.8
- template class C>
- typename C::signed_type findLSB(C const & Value);
+ ///
+ /// @todo Clarify the declaration to specify that scalars are suported
+ template class genIUType>
+ typename genIUType::signed_type findLSB(genIUType const & Value);
- //! Returns the bit number of the most significant bit in the binary representation of value.
- //! For positive integers, the result will be the bit number of the most significant bit set to 1.
- //! For negative integers, the result will be the bit number of the most significant
- //! bit set to 0. For a value of zero or negative one, -1 will be returned.
- //!
+ /// Returns the bit number of the most significant bit in the binary representation of value.
+ /// For positive integers, the result will be the bit number of the most significant bit set to 1.
+ /// For negative integers, the result will be the bit number of the most significant
+ /// bit set to 0. For a value of zero or negative one, -1 will be returned.
+ ///
+ /// @tparam genIUType Signed or unsigned integer scalar or vector types.
+ ///
/// @see - GLSL findMSB man page
/// @see - GLSL 4.20.8 specification, section 8.8
- template class C>
- typename C::signed_type findMSB(C const & Value);
+ ///
+ /// @todo Clarify the declaration to specify that scalars are suported
+ template class genIUType>
+ typename genIUType::signed_type findMSB(genIUType const & Value);
/// @}
}//namespace glm