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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref gtc_swizzle
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/// @file glm/gtc/swizzle.hpp
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/// @date 2010-02-20 / 2011-06-05
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/// @author Christophe Riccio
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///
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/// @see core (dependence)
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///
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/// @defgroup gtc_swizzle GLM_GTC_swizzle
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/// @ingroup gtc
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///
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/// @brief Provide functions to emulate GLSL swizzle operator fonctionalities.
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///
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/// <glm/gtc/swizzle.hpp> need to be included to use these functionalities.
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef GLM_GTC_swizzle |
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#define GLM_GTC_swizzle GLM_VERSION |
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// Dependency:
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#include "../glm.hpp" |
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#include "../gtc/type_precision.hpp" |
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#if(defined(GLM_MESSAGES) && !defined(glm_ext)) |
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# pragma message("GLM: GLM_GTC_swizzle extension included") |
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#endif |
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namespace glm |
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{ |
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/// @addtogroup gtc_swizzle
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/// @{
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template <typename T, precision P, template <typename, precision> class vecType> |
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T const & swizzle(
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vecType<T, P> const & v, |
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comp x); |
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template <typename T, precision P, template <typename, precision> class vecType> |
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detail::tvec2<T, P> const & swizzle( |
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vecType<T, P> const & v, |
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comp x, comp y); |
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template <typename T, precision P, template <typename, precision> class vecType> |
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detail::tvec3<T, P> const & swizzle( |
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vecType<T, P> const & v, |
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comp x, comp y, comp z); |
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template <typename T, precision P, template <typename, precision> class vecType> |
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detail::tvec4<T, P> const & swizzle( |
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vecType<T, P> const & v, |
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comp x, comp y, comp z, comp w); |
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template <typename T, precision P, template <typename, precision> class vecType> |
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T & swizzle( |
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vecType<T, P> & v, |
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comp x); |
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template <typename T, precision P, template <typename, precision> class vecType> |
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detail::tref2<T, P> swizzle( |
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vecType<T, P> & v, |
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comp x, comp y); |
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template <typename T, precision P, template <typename, precision> class vecType> |
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detail::tref3<T, P> swizzle( |
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vecType<T, P> & v, |
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comp x, comp y, comp z); |
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template <typename T, precision P, template <typename, precision> class vecType> |
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detail::tref4<T, P> swizzle( |
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vecType<T, P> & v, |
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comp x, comp y, comp z, comp w); |
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# define static_swizzle1_const(TYPE, SIZE) \ |
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template <comp x> \
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GLM_FUNC_QUALIFIER TYPE swizzle(detail::tvec##SIZE<TYPE, defaultp> const & v) \
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{return v[x];}
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# define static_swizzle1_ref(TYPE, SIZE) \ |
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template <comp x> \
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GLM_FUNC_QUALIFIER TYPE& swizzle(detail::tvec##SIZE<TYPE, defaultp> & v) \
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{return v[x];} |
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static_swizzle1_ref(detail::float16, 2) |
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static_swizzle1_ref(detail::float16, 3) |
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static_swizzle1_ref(detail::float16, 4) |
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static_swizzle1_ref(detail::float32, 2) |
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static_swizzle1_ref(detail::float32, 3) |
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static_swizzle1_ref(detail::float32, 4) |
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static_swizzle1_ref(detail::float64, 2) |
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static_swizzle1_ref(detail::float64, 3) |
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static_swizzle1_ref(detail::float64, 4) |
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static_swizzle1_ref(detail::int8, 2) |
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static_swizzle1_ref(detail::int8, 3) |
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static_swizzle1_ref(detail::int8, 4) |
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static_swizzle1_ref(detail::int16, 2) |
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static_swizzle1_ref(detail::int16, 3) |
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static_swizzle1_ref(detail::int16, 4) |
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static_swizzle1_ref(detail::int32, 2) |
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static_swizzle1_ref(detail::int32, 3) |
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static_swizzle1_ref(detail::int32, 4) |
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static_swizzle1_ref(detail::int64, 2) |
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static_swizzle1_ref(detail::int64, 3) |
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static_swizzle1_ref(detail::int64, 4) |
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static_swizzle1_ref(detail::uint8, 2) |
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static_swizzle1_ref(detail::uint8, 3) |
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static_swizzle1_ref(detail::uint8, 4) |
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static_swizzle1_ref(detail::uint16, 2) |
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static_swizzle1_ref(detail::uint16, 3) |
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static_swizzle1_ref(detail::uint16, 4) |
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static_swizzle1_ref(detail::uint32, 2) |
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static_swizzle1_ref(detail::uint32, 3) |
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static_swizzle1_ref(detail::uint32, 4) |
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static_swizzle1_ref(detail::uint64, 2) |
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static_swizzle1_ref(detail::uint64, 3) |
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static_swizzle1_ref(detail::uint64, 4) |
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/*
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# define static_swizzle2_const(TYPE) \ |
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template <comp x, comp y> \
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GLM_FUNC_QUALIFIER TYPE swizzle(TYPE const & v) \
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{return TYPE(v[x], v[y]);} |
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# define static_swizzle3_const(TYPE) \ |
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template <comp x, comp y, comp z> \
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GLM_FUNC_QUALIFIER TYPE swizzle(TYPE const & v) \
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{return TYPE(v[x], v[y], v[z]);} |
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# define static_swizzle4_const(TYPE) \ |
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template <comp x, comp y, comp z, comp w> \
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GLM_FUNC_QUALIFIER TYPE swizzle(TYPE const & v) \
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{return TYPE(v[x], v[y], v[z], v[w]);} |
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*/ |
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# define static_swizzle2_const(TYPE, SIZE) \ |
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template <comp x, comp y> \
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GLM_FUNC_QUALIFIER detail::tvec2<TYPE, defaultp> swizzle( \
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detail::tvec##SIZE<TYPE, defaultp> const & v) \
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{return detail::tvec2<TYPE, defaultp>(v[x], v[y]);} |
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# define static_swizzle3_const(TYPE, SIZE) \ |
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template <comp x, comp y, comp z> \
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GLM_FUNC_QUALIFIER detail::tvec3<TYPE, defaultp> swizzle( \
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detail::tvec##SIZE<TYPE, defaultp> const & v) \
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{return detail::tvec3<TYPE, defaultp>(v[x], v[y], v[z]);} |
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# define static_swizzle4_const(TYPE, SIZE) \ |
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template <comp x, comp y, comp z, comp w> \
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GLM_FUNC_QUALIFIER detail::tvec4<TYPE, defaultp> swizzle( \
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detail::tvec##SIZE<TYPE, defaultp> const & v) \
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{return detail::tvec4<TYPE, defaultp>(v[x], v[y], v[z], v[w]);} |
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static_swizzle2_const(glm::f16, 2) |
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static_swizzle2_const(glm::f16, 3) |
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static_swizzle2_const(glm::f16, 4) |
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static_swizzle2_const(glm::f32, 2) |
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static_swizzle2_const(glm::f32, 3) |
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static_swizzle2_const(glm::f32, 4) |
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static_swizzle2_const(glm::f64, 2) |
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static_swizzle2_const(glm::f64, 3) |
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static_swizzle2_const(glm::f64, 4) |
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static_swizzle2_const(glm::i8, 2) |
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static_swizzle2_const(glm::i8, 3) |
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static_swizzle2_const(glm::i8, 4) |
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static_swizzle2_const(glm::i16, 2) |
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static_swizzle2_const(glm::i16, 3) |
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static_swizzle2_const(glm::i16, 4) |
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static_swizzle2_const(glm::i32, 2) |
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static_swizzle2_const(glm::i32, 3) |
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static_swizzle2_const(glm::i32, 4) |
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static_swizzle2_const(glm::i64, 2) |
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static_swizzle2_const(glm::i64, 3) |
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static_swizzle2_const(glm::i64, 4) |
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static_swizzle2_const(glm::u8, 2) |
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static_swizzle2_const(glm::u8, 3) |
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static_swizzle2_const(glm::u8, 4) |
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static_swizzle2_const(glm::u16, 2) |
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static_swizzle2_const(glm::u16, 3) |
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static_swizzle2_const(glm::u16, 4) |
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static_swizzle2_const(glm::u32, 2) |
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static_swizzle2_const(glm::u32, 3) |
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static_swizzle2_const(glm::u32, 4) |
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static_swizzle2_const(glm::u64, 2) |
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static_swizzle2_const(glm::u64, 3) |
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static_swizzle2_const(glm::u64, 4) |
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static_swizzle3_const(glm::f16, 2) |
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static_swizzle3_const(glm::f16, 3) |
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static_swizzle3_const(glm::f16, 4) |
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static_swizzle3_const(glm::f32, 2) |
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static_swizzle3_const(glm::f32, 3) |
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static_swizzle3_const(glm::f32, 4) |
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static_swizzle3_const(glm::f64, 2) |
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static_swizzle3_const(glm::f64, 3) |
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static_swizzle3_const(glm::f64, 4) |
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static_swizzle3_const(glm::i8, 2) |
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static_swizzle3_const(glm::i8, 3) |
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static_swizzle3_const(glm::i8, 4) |
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static_swizzle3_const(glm::i16, 2) |
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static_swizzle3_const(glm::i16, 3) |
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static_swizzle3_const(glm::i16, 4) |
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static_swizzle3_const(glm::i32, 2) |
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static_swizzle3_const(glm::i32, 3) |
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static_swizzle3_const(glm::i32, 4) |
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static_swizzle3_const(glm::i64, 2) |
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static_swizzle3_const(glm::i64, 3) |
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static_swizzle3_const(glm::i64, 4) |
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static_swizzle3_const(glm::u8, 2) |
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static_swizzle3_const(glm::u8, 3) |
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static_swizzle3_const(glm::u8, 4) |
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static_swizzle3_const(glm::u16, 2) |
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static_swizzle3_const(glm::u16, 3) |
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static_swizzle3_const(glm::u16, 4) |
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static_swizzle3_const(glm::u32, 2) |
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static_swizzle3_const(glm::u32, 3) |
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static_swizzle3_const(glm::u32, 4) |
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static_swizzle3_const(glm::u64, 2) |
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static_swizzle3_const(glm::u64, 3) |
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static_swizzle3_const(glm::u64, 4) |
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static_swizzle4_const(glm::f16, 2) |
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static_swizzle4_const(glm::f16, 3) |
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static_swizzle4_const(glm::f16, 4) |
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static_swizzle4_const(glm::f32, 2) |
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static_swizzle4_const(glm::f32, 3) |
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static_swizzle4_const(glm::f32, 4) |
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static_swizzle4_const(glm::f64, 2) |
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static_swizzle4_const(glm::f64, 3) |
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static_swizzle4_const(glm::f64, 4) |
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static_swizzle4_const(glm::i8, 2) |
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static_swizzle4_const(glm::i8, 3) |
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static_swizzle4_const(glm::i8, 4) |
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static_swizzle4_const(glm::i16, 2) |
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static_swizzle4_const(glm::i16, 3) |
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static_swizzle4_const(glm::i16, 4) |
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static_swizzle4_const(glm::i32, 2) |
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static_swizzle4_const(glm::i32, 3) |
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static_swizzle4_const(glm::i32, 4) |
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static_swizzle4_const(glm::i64, 2) |
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static_swizzle4_const(glm::i64, 3) |
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static_swizzle4_const(glm::i64, 4) |
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static_swizzle4_const(glm::u8, 2) |
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static_swizzle4_const(glm::u8, 3) |
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static_swizzle4_const(glm::u8, 4) |
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static_swizzle4_const(glm::u16, 2) |
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static_swizzle4_const(glm::u16, 3) |
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static_swizzle4_const(glm::u16, 4) |
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static_swizzle4_const(glm::u32, 2) |
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static_swizzle4_const(glm::u32, 3) |
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static_swizzle4_const(glm::u32, 4) |
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static_swizzle4_const(glm::u64, 2) |
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static_swizzle4_const(glm::u64, 3) |
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static_swizzle4_const(glm::u64, 4) |
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# define static_swizzle2_ref(TYPE, SIZE) \ |
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template <glm::comp x, glm::comp y> \
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GLM_FUNC_QUALIFIER glm::detail::tref2<TYPE, defaultp> swizzle( \
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detail::tvec##SIZE<TYPE, defaultp> & v) \
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{return glm::detail::tref2<TYPE, defaultp>(v[x], v[y]);}
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# define static_swizzle3_ref(TYPE, SIZE) \ |
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template <glm::comp x, glm::comp y, glm::comp z> \
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GLM_FUNC_QUALIFIER glm::detail::tref3<TYPE, defaultp> swizzle( \
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detail::tvec##SIZE<TYPE, defaultp> & v) \
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{return glm::detail::tref3<TYPE, defaultp>(v[x], v[y], v[z]);}
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# define static_swizzle4_ref(TYPE, SIZE) \ |
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template <glm::comp x, glm::comp y, glm::comp z, glm::comp w> \
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GLM_FUNC_QUALIFIER glm::detail::tref4<TYPE, defaultp> swizzle( \
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detail::tvec##SIZE<TYPE, defaultp> & v) \
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{return glm::detail::tref4<TYPE, defaultp>(v[x], v[y], v[z], v[w]);}
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static_swizzle2_ref(glm::f16, 2) |
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static_swizzle2_ref(glm::f16, 3) |
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static_swizzle2_ref(glm::f16, 4) |
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static_swizzle2_ref(glm::f32, 2) |
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static_swizzle2_ref(glm::f32, 3) |
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static_swizzle2_ref(glm::f32, 4) |
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static_swizzle2_ref(glm::f64, 2) |
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static_swizzle2_ref(glm::f64, 3) |
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static_swizzle2_ref(glm::f64, 4) |
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static_swizzle2_ref(glm::i8, 2) |
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static_swizzle2_ref(glm::i8, 3) |
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static_swizzle2_ref(glm::i8, 4) |
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static_swizzle2_ref(glm::i16, 2) |
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static_swizzle2_ref(glm::i16, 3) |
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static_swizzle2_ref(glm::i16, 4) |
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static_swizzle2_ref(glm::i32, 2) |
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static_swizzle2_ref(glm::i32, 3) |
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static_swizzle2_ref(glm::i32, 4) |
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static_swizzle2_ref(glm::i64, 2) |
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static_swizzle2_ref(glm::i64, 3) |
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static_swizzle2_ref(glm::i64, 4) |
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static_swizzle2_ref(glm::u8, 2) |
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static_swizzle2_ref(glm::u8, 3) |
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static_swizzle2_ref(glm::u8, 4) |
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static_swizzle2_ref(glm::u16, 2) |
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static_swizzle2_ref(glm::u16, 3) |
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static_swizzle2_ref(glm::u16, 4) |
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static_swizzle2_ref(glm::u32, 2) |
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static_swizzle2_ref(glm::u32, 3) |
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static_swizzle2_ref(glm::u32, 4) |
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static_swizzle2_ref(glm::u64, 2) |
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static_swizzle2_ref(glm::u64, 3) |
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static_swizzle2_ref(glm::u64, 4) |
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static_swizzle3_ref(glm::f16, 3) |
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static_swizzle3_ref(glm::f16, 4) |
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static_swizzle3_ref(glm::f32, 3) |
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static_swizzle3_ref(glm::f32, 4) |
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static_swizzle3_ref(glm::f64, 3) |
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static_swizzle3_ref(glm::f64, 4) |
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static_swizzle3_ref(glm::i8, 3) |
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static_swizzle3_ref(glm::i8, 4) |
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static_swizzle3_ref(glm::i16, 3) |
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static_swizzle3_ref(glm::i16, 4) |
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static_swizzle3_ref(glm::i32, 3) |
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static_swizzle3_ref(glm::i32, 4) |
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static_swizzle3_ref(glm::i64, 3) |
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static_swizzle3_ref(glm::i64, 4) |
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static_swizzle3_ref(glm::u8, 3) |
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static_swizzle3_ref(glm::u8, 4) |
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static_swizzle3_ref(glm::u16, 3) |
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static_swizzle3_ref(glm::u16, 4) |
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static_swizzle3_ref(glm::u32, 3) |
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static_swizzle3_ref(glm::u32, 4) |
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static_swizzle3_ref(glm::u64, 3) |
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static_swizzle3_ref(glm::u64, 4) |
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static_swizzle4_ref(glm::f16, 4) |
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static_swizzle4_ref(glm::f32, 4) |
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static_swizzle4_ref(glm::f64, 4) |
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static_swizzle4_ref(glm::i8, 4) |
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static_swizzle4_ref(glm::i16, 4) |
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static_swizzle4_ref(glm::i32, 4) |
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static_swizzle4_ref(glm::i64, 4) |
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static_swizzle4_ref(glm::u8, 4) |
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static_swizzle4_ref(glm::u16, 4) |
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static_swizzle4_ref(glm::u32, 4) |
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static_swizzle4_ref(glm::u64, 4) |
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/// @}
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}//namespace glm
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#include "swizzle.inl" |
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#endif//GLM_GTC_swizzle
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@ -1,116 +0,0 @@ |
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/////////////////////////////////////////////////////////////////////////////////// |
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/// OpenGL Mathematics (glm.g-truc.net) |
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/// |
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/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) |
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/// Permission is hereby granted, free of charge, to any person obtaining a copy |
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/// of this software and associated documentation files (the "Software"), to deal |
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/// in the Software without restriction, including without limitation the rights |
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
||||
/// copies of the Software, and to permit persons to whom the Software is |
||||
/// furnished to do so, subject to the following conditions: |
||||
/// |
||||
/// The above copyright notice and this permission notice shall be included in |
||||
/// all copies or substantial portions of the Software. |
||||
/// |
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
||||
/// THE SOFTWARE. |
||||
/// |
||||
/// @ref gtc_swizzle |
||||
/// @file glm/gtc/swizzle.inl |
||||
/// @date 2011-01-15 / 2011-06-15 |
||||
/// @author Christophe Riccio |
||||
/////////////////////////////////////////////////////////////////////////////////// |
||||
|
||||
namespace glm |
||||
{ |
||||
template <typename T, precision P, template <typename, precision> class vecType> |
||||
GLM_FUNC_QUALIFIER T swizzle |
||||
( |
||||
vecType<T, P> const & v, |
||||
comp x |
||||
) |
||||
{ |
||||
assert(int(x) < int(vecType<T, P>::value_size)); |
||||
return v[x]; |
||||
} |
||||
|
||||
template <typename T, precision P, template <typename, precision> class vecType> |
||||
GLM_FUNC_QUALIFIER detail::tvec2<T, P> swizzle |
||||
( |
||||
vecType<T, P> const & v, |
||||
comp x, comp y |
||||
) |
||||
{ |
||||
return detail::tvec2<T, P>( |
||||
v[x], |
||||
v[y]); |
||||
} |
||||
|
||||
template <typename T, precision P, template <typename, precision> class vecType> |
||||
GLM_FUNC_QUALIFIER detail::tvec3<T, P> swizzle |
||||
( |
||||
vecType<T, P> const & v, |
||||
comp x, comp y, comp z |
||||
) |
||||
{ |
||||
return detail::tvec3<T, P>( |
||||
v[x], |
||||
v[y], |
||||
v[z]); |
||||
} |
||||
|
||||
template <typename T, precision P, template <typename, precision> class vecType> |
||||
GLM_FUNC_QUALIFIER detail::tvec4<T, P> swizzle |
||||
( |
||||
vecType<T, P> const & v, |
||||
comp x, comp y, comp z, comp w |
||||
) |
||||
{ |
||||
return detail::tvec4<T, P>(v[x], v[y], v[z], v[w]); |
||||
} |
||||
|
||||
template <typename T, precision P> |
||||
GLM_FUNC_QUALIFIER T& swizzle |
||||
( |
||||
detail::tvec4<T, P> & v, |
||||
comp x |
||||
) |
||||
{ |
||||
return v[x]; |
||||
} |
||||
|
||||
template <typename T, precision P> |
||||
GLM_FUNC_QUALIFIER detail::tref2<T, P> swizzle |
||||
( |
||||
detail::tvec4<T, P> & v, |
||||
comp x, comp y |
||||
) |
||||
{ |
||||
return detail::tref2<T, P>(v[x], v[y]); |
||||
} |
||||
|
||||
template <typename T, precision P> |
||||
GLM_FUNC_QUALIFIER detail::tref3<T, P> swizzle |
||||
( |
||||
detail::tvec4<T, P> & v, |
||||
comp x, comp y, comp z |
||||
) |
||||
{ |
||||
return detail::tref3<T, P>(v[x], v[y], v[z]); |
||||
} |
||||
|
||||
template <typename T, precision P> |
||||
GLM_FUNC_QUALIFIER detail::tref4<T, P> swizzle |
||||
( |
||||
detail::tvec4<T, P> & v, |
||||
comp x, comp y, comp z, comp w |
||||
) |
||||
{ |
||||
return detail::tref4<T, P>(v[x], v[y], v[z], v[w]); |
||||
} |
||||
}//namespace glm |
@ -1,203 +0,0 @@ |
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2010-09-16
|
||||
// Updated : 2010-09-16
|
||||
// Licence : This source is under MIT licence
|
||||
// File : test/gtc/swizzle.cpp
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include <glm/glm.hpp> |
||||
#include <glm/gtc/swizzle.hpp> |
||||
|
||||
int test_swizzle_vec4_ref_dynamic() |
||||
{ |
||||
int Error = 0; |
||||
|
||||
{ |
||||
glm::ivec4 A(0, 1, 2, 3); |
||||
glm::ivec4 B(2, 1, 0, 3); |
||||
glm::swizzle(A, glm::Z, glm::Y, glm::X, glm::W) = B; |
||||
Error += (A.z == B.x && A.y == B.y && A.x == B.z && A.w == B.w) ? 0 : 1; |
||||
} |
||||
|
||||
{ |
||||
glm::ivec4 A(0, 1, 2, 3); |
||||
glm::ivec3 B(2, 1, 0); |
||||
glm::swizzle(A, glm::Z, glm::Y, glm::X) = B; |
||||
Error += (A.z == B.x && A.y == B.y && A.x == B.z) ? 0 : 1; |
||||
} |
||||
|
||||
{ |
||||
glm::ivec4 A(0, 1, 2, 3); |
||||
glm::ivec2 B(2, 1); |
||||
glm::swizzle(A, glm::Z, glm::Y) = B; |
||||
Error += (A.z == B.x && A.y == B.y) ? 0 : 1; |
||||
} |
||||
|
||||
{ |
||||
glm::ivec4 A(0, 1, 2, 3); |
||||
int B(2); |
||||
glm::swizzle(A, glm::Z) = B; |
||||
Error += (A.z == B) ? 0 : 1; |
||||
} |
||||
|
||||
return Error; |
||||
} |
||||
|
||||
int test_swizzle_vec4_ref_static() |
||||
{ |
||||
int Error = 0; |
||||
|
||||
{ |
||||
glm::ivec4 A(0, 1, 2, 3); |
||||
glm::ivec4 B(2, 1, 0, 3); |
||||
glm::swizzle<glm::Z, glm::Y, glm::X, glm::W>(A) = B; |
||||
Error += (A.z == B.x && A.y == B.y && A.x == B.z && A.w == B.w) ? 0 : 1; |
||||
} |
||||
|
||||
{ |
||||
glm::ivec4 A(0, 1, 2, 3); |
||||
glm::ivec3 B(2, 1, 0); |
||||
glm::swizzle<glm::Z, glm::Y, glm::X>(A) = B; |
||||
Error += (A.z == B.x && A.y == B.y && A.x == B.z) ? 0 : 1; |
||||
} |
||||
|
||||
{ |
||||
glm::ivec4 A(0, 1, 2, 3); |
||||
glm::ivec2 B(2, 1); |
||||
glm::swizzle<glm::Z, glm::Y>(A) = B; |
||||
Error += (A.z == B.x && A.y == B.y) ? 0 : 1; |
||||
} |
||||
|
||||
{ |
||||
glm::ivec4 A(0, 1, 2, 3); |
||||
int B(2); |
||||
glm::swizzle<glm::Z>(A) = B; |
||||
Error += (A.z == B) ? 0 : 1; |
||||
} |
||||
|
||||
return Error; |
||||
} |
||||
|
||||
int test_swizzle_vec4_const_dynamic() |
||||
{ |
||||
int Error = 0; |
||||
|
||||
glm::ivec4 A(0, 1, 2, 3); |
||||
glm::ivec4 B = glm::swizzle(A, glm::B, glm::G, glm::R, glm::A); |
||||
Error += (glm::all(glm::equal(glm::ivec4(2, 1, 0, 3), B))) ? 0 : 1; |
||||
|
||||
glm::ivec3 C = glm::swizzle(A, glm::W, glm::Y, glm::Z); |
||||
Error += (glm::all(glm::equal(glm::ivec3(3, 1, 2), C))) ? 0 : 1; |
||||
|
||||
glm::ivec2 D = glm::swizzle(A, glm::W, glm::X); |
||||
Error += (glm::all(glm::equal(glm::ivec2(3, 0), D))) ? 0 : 1; |
||||
|
||||
int E = glm::swizzle(A, glm::Q); |
||||
Error += (E == 3) ? 0 : 1; |
||||
|
||||
return Error; |
||||
} |
||||
|
||||
int test_swizzle_vec4_const_static() |
||||
{ |
||||
int Error = 0; |
||||
|
||||
glm::ivec4 A(0, 1, 2, 3); |
||||
|
||||
glm::ivec4 B = glm::swizzle<glm::B, glm::G, glm::R, glm::A>(A); |
||||
Error += (glm::all(glm::equal(glm::ivec4(2, 1, 0, 3), B))) ? 0 : 1; |
||||
|
||||
glm::ivec3 C = glm::swizzle<glm::W, glm::Y, glm::Z>(A); |
||||
Error += (glm::all(glm::equal(glm::ivec3(3, 1, 2), C))) ? 0 : 1; |
||||
|
||||
glm::ivec2 D = glm::swizzle<glm::W, glm::X>(A); |
||||
Error += (glm::all(glm::equal(glm::ivec2(3, 0), D))) ? 0 : 1; |
||||
|
||||
int E = glm::swizzle<glm::Q>(A); |
||||
Error += (E == 3) ? 0 : 1; |
||||
|
||||
return Error; |
||||
} |
||||
|
||||
int test_swizzle_vec3_partial() |
||||
{ |
||||
int Error = 0; |
||||
|
||||
glm::ivec3 A(0, 1, 2); |
||||
|
||||
{ |
||||
glm::ivec3 B(A.swizzle(glm::R, glm::G, glm::B));
|
||||
Error += (A == B) ? 0 : 1; |
||||
} |
||||
|
||||
{ |
||||
glm::ivec3 B(A.swizzle(glm::R, glm::G), 2);
|
||||
Error += (A == B) ? 0 : 1; |
||||
} |
||||
|
||||
{ |
||||
glm::ivec3 B(0, A.swizzle(glm::G, glm::B));
|
||||
Error += (A == B) ? 0 : 1; |
||||
} |
||||
|
||||
return Error; |
||||
} |
||||
|
||||
int test_swizzle_vec4_partial() |
||||
{ |
||||
int Error = 0; |
||||
|
||||
glm::ivec4 A(0, 1, 2, 3); |
||||
|
||||
{ |
||||
glm::ivec4 B(A.swizzle(glm::R, glm::G, glm::B), 3);
|
||||
Error += (A == B) ? 0 : 1; |
||||
} |
||||
|
||||
{ |
||||
glm::ivec4 B(A.swizzle(glm::R, glm::G), 2, 3);
|
||||
Error += (A == B) ? 0 : 1; |
||||
} |
||||
|
||||
{ |
||||
glm::ivec4 B(0, A.swizzle(glm::G, glm::B), 3);
|
||||
Error += (A == B) ? 0 : 1; |
||||
} |
||||
|
||||
{ |
||||
glm::ivec4 B(0, 1, A.swizzle(glm::B, glm::A));
|
||||
Error += (A == B) ? 0 : 1; |
||||
} |
||||
|
||||
{ |
||||
glm::ivec4 B(A.swizzle(glm::X, glm::Y), A.swizzle(glm::Z, glm::W));
|
||||
Error += (A == B) ? 0 : 1; |
||||
} |
||||
|
||||
{ |
||||
glm::ivec4 B(A.swizzle(glm::X, glm::Y), glm::vec2(2, 3));
|
||||
Error += (A == B) ? 0 : 1; |
||||
} |
||||
|
||||
{ |
||||
glm::ivec4 B(glm::vec2(0, 1), A.swizzle(glm::Z, glm::W));
|
||||
Error += (A == B) ? 0 : 1; |
||||
} |
||||
|
||||
return Error; |
||||
} |
||||
|
||||
int main() |
||||
{ |
||||
int Error = 0; |
||||
Error += test_swizzle_vec3_partial(); |
||||
Error += test_swizzle_vec4_ref_dynamic(); |
||||
Error += test_swizzle_vec4_ref_static(); |
||||
Error += test_swizzle_vec4_const_dynamic(); |
||||
Error += test_swizzle_vec4_const_static(); |
||||
Error += test_swizzle_vec4_partial(); |
||||
|
||||
return Error; |
||||
} |
Loading…
Reference in New Issue