diff --git a/glm/simd/platform.h b/glm/simd/platform.h index d74f23f0..b8b11a76 100644 --- a/glm/simd/platform.h +++ b/glm/simd/platform.h @@ -169,8 +169,8 @@ # if !defined(CUDA_VERSION) && !defined(GLM_FORCE_CUDA) # include // make sure version is defined since nvcc does not define it itself! # endif -# if CUDA_VERSION < 3000 -# error "GLM requires CUDA 3.0 or higher" +# if CUDA_VERSION < 7000 +# error "GLM requires CUDA 7.0 or higher" # else # define GLM_COMPILER GLM_COMPILER_CUDA # endif diff --git a/readme.md b/readme.md index 56fad6b5..e5d6d0fb 100644 --- a/readme.md +++ b/readme.md @@ -9,12 +9,12 @@ This project isn't limited to *GLSL* features. An extension system, based on the This library works perfectly with *[OpenGL](https://www.opengl.org)* but it also ensures interoperability with other third party libraries and SDK. It is a good candidate for software rendering (raytracing / rasterisation), image processing, physic simulations and any development context that requires a simple and convenient mathematics library. *GLM* is written in C++98 but can take advantage of C++11 when supported by the compiler. It is a platform independent library with no dependence and it officially supports the following compilers: -- [Apple Clang 4.0](https://developer.apple.com/library/mac/documentation/CompilerTools/Conceptual/LLVMCompilerOverview/index.html) and higher -- [GCC](http://gcc.gnu.org/) 4.2 and higher +- [Apple Clang 5.0](https://developer.apple.com/library/mac/documentation/CompilerTools/Conceptual/LLVMCompilerOverview/index.html) and higher +- [GCC](http://gcc.gnu.org/) 4.6 and higher - [Intel C++ Composer](https://software.intel.com/en-us/intel-compilers) XE 2013 and higher -- [LLVM](http://llvm.org/) 3.0 and higher +- [LLVM](http://llvm.org/) 3.2 and higher - [Visual C++](http://www.visualstudio.com/) 2010 and higher -- [CUDA](https://developer.nvidia.com/about-cuda) 4.0 and higher (experimental) +- [CUDA](https://developer.nvidia.com/about-cuda) 7.0 and higher (experimental) - Any conform C++98 or C++11 compiler For more information about *GLM*, please have a look at the [manual](http://glm.g-truc.net/0.9.7/glm-0.9.7.pdf) and the [API reference documentation](http://glm.g-truc.net/0.9.7/api/index.html).