These pages are the API reference only. For more information about how to use GLM, please have a look at <a href="http://glm.g-truc.net/glm.pdf">the manual</a>.
**/
/*!
\page pg_differences Differences between GLSL and GLM core
GLM comes very close to replicating GLSL, but it is not exact. Here is a list of
differences between GLM and GLSL:
<ul>
<li>
Precision qualifiers. In GLSL numeric types can have qualifiers that define
the precision of that type. While OpenGL's GLSL ignores these qualifiers, OpenGL
ES's version of GLSL uses them.
C++ has no language equivalent to precision qualifiers. Instead, GLM provides
a set of typedefs for each kind of precision qualifier and type. These types can
be found in \ref core_precision "their own section".
Functions that take types tend to be templated on those types, so they can
take these qualified types just as well as the regular ones.