@ -422,11 +422,9 @@ namespace glm
Result[0][2] =-f.x;
Result[1][2] =-f.y;
Result[2][2] =-f.z;
/* Test this instead of translate3D
Result[3][0] =-dot(s, eye);
Result[3][1] =-dot(y, eye);
Result[3][1] =-dot(u, eye);
Result[3][2] = dot(f, eye);
*/
return translate(Result, -eye);
return Result;
}
}//namespace glm
@ -188,7 +188,7 @@ namespace detail
#pragma warning(pop)
#if(GLM_COMPILER & GLM_COMPILER_VC)
#if(GLM_COMPILER & GLM_COMPILER_VC || GLM_COMPILER & GLM_COMPILER_INTEL)
# define GLM_NEXT_AFTER_FLT(x, toward) glm::detail::nextafterf((x), (toward))
# define GLM_NEXT_AFTER_DBL(x, toward) _nextafter((x), (toward))
#else