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@ -15,9 +15,8 @@ int test_make_pointer_mat() |
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int Error = 0; |
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float ArrayA[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}; |
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int ArrayB[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}; |
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bool ArrayC[] = {true, false, true, false, true, false, true, false, true, false, true, false, true, false, true, false}; |
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double ArrayB[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}; |
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glm::mat2x2 Mat2x2A = glm::make_mat2x2(ArrayA); |
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glm::mat2x3 Mat2x3A = glm::make_mat2x3(ArrayA); |
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glm::mat2x4 Mat2x4A = glm::make_mat2x4(ArrayA); |
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@ -27,7 +26,17 @@ int test_make_pointer_mat() |
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glm::mat4x2 Mat4x2A = glm::make_mat4x2(ArrayA); |
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glm::mat4x3 Mat4x3A = glm::make_mat4x3(ArrayA); |
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glm::mat4x4 Mat4x4A = glm::make_mat4x4(ArrayA); |
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glm::dmat2x2 Mat2x2B = glm::make_mat2x2(ArrayB); |
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glm::dmat2x3 Mat2x3B = glm::make_mat2x3(ArrayB); |
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glm::dmat2x4 Mat2x4B = glm::make_mat2x4(ArrayB); |
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glm::dmat3x2 Mat3x2B = glm::make_mat3x2(ArrayB); |
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glm::dmat3x3 Mat3x3B = glm::make_mat3x3(ArrayB); |
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glm::dmat3x4 Mat3x4B = glm::make_mat3x4(ArrayB); |
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glm::dmat4x2 Mat4x2B = glm::make_mat4x2(ArrayB); |
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glm::dmat4x3 Mat4x3B = glm::make_mat4x3(ArrayB); |
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glm::dmat4x4 Mat4x4B = glm::make_mat4x4(ArrayB); |
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return Error; |
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} |
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