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@ -32,8 +32,8 @@ int test_linearRand() |
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return Error; |
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} |
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/*
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int test_normalizedRand2() |
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int test_circularRand() |
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{ |
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int Error = 0; |
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@ -41,21 +41,23 @@ int test_normalizedRand2() |
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std::size_t Max = 100000; |
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float ResultFloat = 0.0f; |
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double ResultDouble = 0.0f; |
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double Radius = 2.0f; |
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for(std::size_t i = 0; i < Max; ++i) |
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{ |
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ResultFloat += glm::length(glm::normalizedRand2(1.0f, 1.0f)); |
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ResultDouble += glm::length(glm::normalizedRand2(1.0f, 1.0f)); |
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ResultFloat += glm::length(glm::circularRand(1.0f)); |
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ResultDouble += glm::length(glm::circularRand(Radius)); |
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} |
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Error += glm::equalEpsilon(ResultFloat, float(Max), 0.01f) ? 0 : 1; |
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Error += glm::equalEpsilon(ResultDouble, double(Max), 0.01) ? 0 : 1; |
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Error += glm::equalEpsilon(ResultDouble, double(Max) * double(Radius), 0.01) ? 0 : 1; |
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assert(!Error); |
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} |
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return Error; |
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} |
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int test_normalizedRand3() |
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int test_sphericalRand() |
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{ |
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int Error = 0; |
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@ -69,33 +71,33 @@ int test_normalizedRand3() |
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double ResultDoubleC = 0.0f; |
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for(std::size_t i = 0; i < Max; ++i) |
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{ |
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ResultFloatA += glm::length(glm::normalizedRand3(1.0f, 1.0f)); |
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ResultDoubleA += glm::length(glm::normalizedRand3(1.0f, 1.0f)); |
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ResultFloatB += glm::length(glm::normalizedRand3(2.0f, 2.0f)); |
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ResultDoubleB += glm::length(glm::normalizedRand3(2.0, 2.0)); |
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ResultFloatC += glm::length(glm::normalizedRand3(1.0f, 3.0f)); |
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ResultDoubleC += glm::length(glm::normalizedRand3(1.0, 3.0)); |
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ResultFloatA += glm::length(glm::sphericalRand(1.0f)); |
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ResultDoubleA += glm::length(glm::sphericalRand(1.0)); |
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ResultFloatB += glm::length(glm::sphericalRand(2.0f)); |
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ResultDoubleB += glm::length(glm::sphericalRand(2.0)); |
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ResultFloatC += glm::length(glm::sphericalRand(3.0f)); |
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ResultDoubleC += glm::length(glm::sphericalRand(3.0)); |
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} |
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Error += glm::equalEpsilon(ResultFloatA, float(Max), 100.0f) ? 0 : 1; |
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Error += glm::equalEpsilon(ResultDoubleA, double(Max), 100.0) ? 0 : 1; |
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Error += glm::equalEpsilon(ResultFloatB, float(Max * 2), 100.0001f) ? 0 : 1; |
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Error += glm::equalEpsilon(ResultDoubleB, double(Max * 2), 100.0001) ? 0 : 1; |
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Error += (ResultFloatC >= float(Max) && ResultFloatC <= float(Max * 3)) ? 0 : 1; |
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Error += (ResultDoubleC >= double(Max) && ResultDoubleC <= double(Max * 3)) ? 0 : 1; |
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Error += glm::equalEpsilon(ResultFloatA, float(Max), 0.01f) ? 0 : 1; |
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Error += glm::equalEpsilon(ResultDoubleA, double(Max), 0.0001) ? 0 : 1; |
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Error += glm::equalEpsilon(ResultFloatB, float(Max * 2), 0.01f) ? 0 : 1; |
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Error += glm::equalEpsilon(ResultDoubleB, double(Max * 2), 0.0001) ? 0 : 1; |
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Error += glm::equalEpsilon(ResultFloatC, float(Max * 3), 0.01f) ? 0 : 1; |
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Error += glm::equalEpsilon(ResultDoubleC, double(Max * 3), 0.01) ? 0 : 1; |
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assert(!Error); |
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} |
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return Error; |
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} |
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*/ |
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int main() |
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{ |
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int Error = 0; |
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Error += test_linearRand(); |
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//Error += test_normalizedRand2();
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//Error += test_normalizedRand3();
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Error += test_circularRand(); |
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Error += test_sphericalRand(); |
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return Error; |
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} |
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