Updated white spaces

master
Christophe Riccio ago%!(EXTRA string=14 years)
parent d71d20a6ef
commit 6734a5fda3
  1. 23
      glm/gtx/rotate_vector.hpp

@ -36,37 +36,38 @@ namespace glm
//! From GLM_GTX_rotate_vector extension.
template <typename T>
detail::tvec2<T> rotate(
const detail::tvec2<T>& v,
T angle);
detail::tvec2<T> const & v,
T const & angle);
//! Rotate a three dimensional vector around an axis.
//! From GLM_GTX_rotate_vector extension.
template <typename T>
detail::tvec3<T> rotate(
const detail::tvec3<T>& v,
T angle,
const detail::tvec3<T>& normal);
detail::tvec3<T> const & v,
T const & angle,
detail::tvec3<T> const & normal);
//! Rotate a four dimensional vector around an axis.
//! From GLM_GTX_rotate_vector extension.
template <typename T>
detail::tvec4<T> rotate(
const detail::tvec4<T>& v, T angle,
const detail::tvec3<T>& normal);
detail::tvec4<T> const & v,
T const & angle,
detail::tvec3<T> const & normal);
//! Rotate a three dimensional vector around the X axis.
//! From GLM_GTX_rotate_vector extension.
template <typename T>
detail::tvec3<T> rotateX(
const detail::tvec3<T>& v,
T angle);
detail::tvec3<T> const & v,
T const & angle);
//! Rotate a three dimensional vector around the Y axis.
//! From GLM_GTX_rotate_vector extension.
template <typename T>
detail::tvec3<T> rotateY(
const detail::tvec3<T>& v,
T angle);
detail::tvec3<T> const & v,
T const & angle);
//! Rotate a three dimensional vector around the Z axis.
//! From GLM_GTX_rotate_vector extension.

Loading…
Cancel
Save