|
|
|
@ -35,53 +35,289 @@ |
|
|
|
|
namespace glm{ |
|
|
|
|
namespace detail |
|
|
|
|
{ |
|
|
|
|
template <typename T, precision P, template <class, precision> class vecType> |
|
|
|
|
struct compute_rand |
|
|
|
|
{ |
|
|
|
|
GLM_FUNC_QUALIFIER static vecType<T, P> call(); |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
template <precision P> |
|
|
|
|
struct compute_rand<uint8, P, detail::tvec1> |
|
|
|
|
{ |
|
|
|
|
GLM_FUNC_QUALIFIER static detail::tvec1<uint8, P> call() |
|
|
|
|
{ |
|
|
|
|
return detail::tvec1<uint8, P>( |
|
|
|
|
std::rand()) % std::numeric_limits<uint8>::max(); |
|
|
|
|
} |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
template <precision P> |
|
|
|
|
struct compute_rand<uint8, P, detail::tvec2> |
|
|
|
|
{ |
|
|
|
|
GLM_FUNC_QUALIFIER static detail::tvec2<uint8, P> call() |
|
|
|
|
{ |
|
|
|
|
return detail::tvec2<uint8, P>( |
|
|
|
|
std::rand(), |
|
|
|
|
std::rand()) % std::numeric_limits<uint8>::max(); |
|
|
|
|
} |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
template <precision P> |
|
|
|
|
struct compute_rand<uint8, P, detail::tvec3> |
|
|
|
|
{ |
|
|
|
|
GLM_FUNC_QUALIFIER static detail::tvec3<uint8, P> call() |
|
|
|
|
{ |
|
|
|
|
return detail::tvec3<uint8, P>( |
|
|
|
|
std::rand(), |
|
|
|
|
std::rand(), |
|
|
|
|
std::rand()) % std::numeric_limits<uint8>::max(); |
|
|
|
|
} |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
template <precision P> |
|
|
|
|
struct compute_rand<uint8, P, detail::tvec4> |
|
|
|
|
{ |
|
|
|
|
GLM_FUNC_QUALIFIER static detail::tvec4<uint8, P> call() |
|
|
|
|
{ |
|
|
|
|
return detail::tvec4<uint8, P>( |
|
|
|
|
std::rand(), |
|
|
|
|
std::rand(), |
|
|
|
|
std::rand(), |
|
|
|
|
std::rand()) % std::numeric_limits<uint8>::max(); |
|
|
|
|
} |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
template <precision P, template <class, precision> class vecType> |
|
|
|
|
struct compute_rand<uint16, P, vecType> |
|
|
|
|
{ |
|
|
|
|
GLM_FUNC_QUALIFIER static vecType<uint16, P> call() |
|
|
|
|
{ |
|
|
|
|
return |
|
|
|
|
(vecType<uint16, P>(compute_rand<uint8, P, vecType>::call()) << static_cast<uint16>(8)) | |
|
|
|
|
(vecType<uint16, P>(compute_rand<uint8, P, vecType>::call()) << static_cast<uint16>(0)); |
|
|
|
|
} |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
template <precision P, template <class, precision> class vecType> |
|
|
|
|
struct compute_rand<uint32, P, vecType> |
|
|
|
|
{ |
|
|
|
|
GLM_FUNC_QUALIFIER static vecType<uint32, P> call() |
|
|
|
|
{ |
|
|
|
|
return |
|
|
|
|
(vecType<uint32, P>(compute_rand<uint16, P, vecType>::call()) << static_cast<uint32>(16)) | |
|
|
|
|
(vecType<uint32, P>(compute_rand<uint16, P, vecType>::call()) << static_cast<uint32>(0)); |
|
|
|
|
} |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
template <precision P, template <class, precision> class vecType> |
|
|
|
|
struct compute_rand<uint64, P, vecType> |
|
|
|
|
{ |
|
|
|
|
GLM_FUNC_QUALIFIER static vecType<uint64, P> call() |
|
|
|
|
{ |
|
|
|
|
return |
|
|
|
|
(vecType<uint64, P>(compute_rand<uint32, P, vecType>::call()) << static_cast<uint64>(32)) | |
|
|
|
|
(vecType<uint64, P>(compute_rand<uint32, P, vecType>::call()) << static_cast<uint64>(0)); |
|
|
|
|
} |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
template <typename T, precision P, template <class, precision> class vecType> |
|
|
|
|
struct compute_linearRand |
|
|
|
|
{ |
|
|
|
|
template <typename T> |
|
|
|
|
GLM_FUNC_QUALIFIER T operator() (T const & Min, T const & Max) const; |
|
|
|
|
/* |
|
|
|
|
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & Min, vecType<T, P> const & Max); |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
template <precision P, template <class, precision> class vecType> |
|
|
|
|
struct compute_linearRand<int8, P, vecType> |
|
|
|
|
{ |
|
|
|
|
GLM_FUNC_QUALIFIER static vecType<int8, P> call(vecType<int8, P> const & Min, vecType<int8, P> const & Max) |
|
|
|
|
{ |
|
|
|
|
GLM_STATIC_ASSERT(0, "'linearRand' invalid template parameter type. GLM_GTC_random only supports floating-point template types."); |
|
|
|
|
return Min; |
|
|
|
|
return (vecType<int8, P>(compute_rand<uint8, P, vecType>::call()) % (Max - Min)) + Min; |
|
|
|
|
} |
|
|
|
|
*/ |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
template <> |
|
|
|
|
GLM_FUNC_QUALIFIER float compute_linearRand::operator()<float> (float const & Min, float const & Max) const |
|
|
|
|
template <precision P, template <class, precision> class vecType> |
|
|
|
|
struct compute_linearRand<uint8, P, vecType> |
|
|
|
|
{ |
|
|
|
|
return float(std::rand()) / float(RAND_MAX) * (Max - Min) + Min; |
|
|
|
|
} |
|
|
|
|
GLM_FUNC_QUALIFIER static vecType<uint8, P> call(vecType<uint8, P> const & Min, vecType<uint8, P> const & Max) |
|
|
|
|
{ |
|
|
|
|
return (compute_rand<uint8, P, vecType>::call() % (Max - Min)) + Min; |
|
|
|
|
} |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
template <> |
|
|
|
|
GLM_FUNC_QUALIFIER double compute_linearRand::operator()<double> (double const & Min, double const & Max) const |
|
|
|
|
template <precision P, template <class, precision> class vecType> |
|
|
|
|
struct compute_linearRand<int16, P, vecType> |
|
|
|
|
{ |
|
|
|
|
GLM_FUNC_QUALIFIER static vecType<int16, P> call(vecType<int16, P> const & Min, vecType<int16, P> const & Max) |
|
|
|
|
{ |
|
|
|
|
return (vecType<int16, P>(compute_rand<uint16, P, vecType>::call()) % (Max - Min)) + Min; |
|
|
|
|
} |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
template <precision P, template <class, precision> class vecType> |
|
|
|
|
struct compute_linearRand<uint16, P, vecType> |
|
|
|
|
{ |
|
|
|
|
GLM_FUNC_QUALIFIER static vecType<uint16, P> call(vecType<uint16, P> const & Min, vecType<uint16, P> const & Max) |
|
|
|
|
{ |
|
|
|
|
return (compute_rand<uint16, P, vecType>::call() % (Max - Min)) + Min; |
|
|
|
|
} |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
template <precision P, template <class, precision> class vecType> |
|
|
|
|
struct compute_linearRand<int32, P, vecType> |
|
|
|
|
{ |
|
|
|
|
GLM_FUNC_QUALIFIER static vecType<int32, P> call(vecType<int32, P> const & Min, vecType<int32, P> const & Max) |
|
|
|
|
{ |
|
|
|
|
return (vecType<int32, P>(compute_rand<uint32, P, vecType>::call()) % (Max - Min)) + Min; |
|
|
|
|
} |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
template <precision P, template <class, precision> class vecType> |
|
|
|
|
struct compute_linearRand<uint32, P, vecType> |
|
|
|
|
{ |
|
|
|
|
GLM_FUNC_QUALIFIER static vecType<uint32, P> call(vecType<uint32, P> const & Min, vecType<uint32, P> const & Max) |
|
|
|
|
{ |
|
|
|
|
return (compute_rand<uint32, P, vecType>::call() % (Max - Min)) + Min; |
|
|
|
|
} |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
template <precision P, template <class, precision> class vecType> |
|
|
|
|
struct compute_linearRand<int64, P, vecType> |
|
|
|
|
{ |
|
|
|
|
GLM_FUNC_QUALIFIER static vecType<int64, P> call(vecType<int64, P> const & Min, vecType<int64, P> const & Max) |
|
|
|
|
{ |
|
|
|
|
return (vecType<int64, P>(compute_rand<uint64, P, vecType>::call()) % (Max - Min)) + Min; |
|
|
|
|
} |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
template <precision P, template <class, precision> class vecType> |
|
|
|
|
struct compute_linearRand<uint64, P, vecType> |
|
|
|
|
{ |
|
|
|
|
GLM_FUNC_QUALIFIER static vecType<uint64, P> call(vecType<uint64, P> const & Min, vecType<uint64, P> const & Max) |
|
|
|
|
{ |
|
|
|
|
return (compute_rand<uint64, P, vecType>::call() % (Max - Min)) + Min; |
|
|
|
|
} |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
template <template <class, precision> class vecType> |
|
|
|
|
struct compute_linearRand<float, lowp, vecType> |
|
|
|
|
{ |
|
|
|
|
GLM_FUNC_QUALIFIER static vecType<float, lowp> call(vecType<float, lowp> const & Min, vecType<float, lowp> const & Max) |
|
|
|
|
{ |
|
|
|
|
return vecType<float, lowp>(compute_rand<uint8, lowp, vecType>::call()) / static_cast<float>(std::numeric_limits<uint8>::max()) * (Max - Min) + Min; |
|
|
|
|
} |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
template <template <class, precision> class vecType> |
|
|
|
|
struct compute_linearRand<float, mediump, vecType> |
|
|
|
|
{ |
|
|
|
|
return double(std::rand()) / double(RAND_MAX) * (Max - Min) + Min; |
|
|
|
|
GLM_FUNC_QUALIFIER static vecType<float, mediump> call(vecType<float, mediump> const & Min, vecType<float, mediump> const & Max) |
|
|
|
|
{ |
|
|
|
|
return vecType<float, mediump>(compute_rand<uint16, mediump, vecType>::call()) / static_cast<float>(std::numeric_limits<uint16>::max()) * (Max - Min) + Min; |
|
|
|
|
} |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
template <template <class, precision> class vecType> |
|
|
|
|
struct compute_linearRand<float, highp, vecType> |
|
|
|
|
{ |
|
|
|
|
GLM_FUNC_QUALIFIER static vecType<float, highp> call(vecType<float, highp> const & Min, vecType<float, highp> const & Max) |
|
|
|
|
{ |
|
|
|
|
return vecType<float, highp>(compute_rand<uint32, highp, vecType>::call()) / static_cast<float>(std::numeric_limits<uint32>::max()) * (Max - Min) + Min; |
|
|
|
|
} |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
template <template <class, precision> class vecType> |
|
|
|
|
struct compute_linearRand<double, lowp, vecType> |
|
|
|
|
{ |
|
|
|
|
GLM_FUNC_QUALIFIER static vecType<double, lowp> call(vecType<double, lowp> const & Min, vecType<double, lowp> const & Max) |
|
|
|
|
{ |
|
|
|
|
return vecType<double, lowp>(compute_rand<uint16, lowp, vecType>::call()) / static_cast<double>(std::numeric_limits<uint16>::max()) * (Max - Min) + Min; |
|
|
|
|
} |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
template <template <class, precision> class vecType> |
|
|
|
|
struct compute_linearRand<double, mediump, vecType> |
|
|
|
|
{ |
|
|
|
|
GLM_FUNC_QUALIFIER static vecType<double, mediump> call(vecType<double, mediump> const & Min, vecType<double, mediump> const & Max) |
|
|
|
|
{ |
|
|
|
|
return vecType<double, mediump>(compute_rand<uint32, mediump, vecType>::call()) / static_cast<double>(std::numeric_limits<uint32>::max()) * (Max - Min) + Min; |
|
|
|
|
} |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
template <template <class, precision> class vecType> |
|
|
|
|
struct compute_linearRand<double, highp, vecType> |
|
|
|
|
{ |
|
|
|
|
GLM_FUNC_QUALIFIER static vecType<double, highp> call(vecType<double, highp> const & Min, vecType<double, highp> const & Max) |
|
|
|
|
{ |
|
|
|
|
return vecType<double, highp>(compute_rand<uint64, highp, vecType>::call()) / static_cast<double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min; |
|
|
|
|
} |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
template <template <class, precision> class vecType> |
|
|
|
|
struct compute_linearRand<long double, lowp, vecType> |
|
|
|
|
{ |
|
|
|
|
GLM_FUNC_QUALIFIER static vecType<long double, lowp> call(vecType<long double, lowp> const & Min, vecType<long double, lowp> const & Max) |
|
|
|
|
{ |
|
|
|
|
return vecType<long double, lowp>(compute_rand<uint32, lowp, vecType>::call()) / static_cast<long double>(std::numeric_limits<uint32>::max()) * (Max - Min) + Min; |
|
|
|
|
} |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
template <template <class, precision> class vecType> |
|
|
|
|
struct compute_linearRand<long double, mediump, vecType> |
|
|
|
|
{ |
|
|
|
|
GLM_FUNC_QUALIFIER static vecType<long double, mediump> call(vecType<long double, mediump> const & Min, vecType<long double, mediump> const & Max) |
|
|
|
|
{ |
|
|
|
|
return vecType<long double, mediump>(compute_rand<uint64, mediump, vecType>::call()) / static_cast<long double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min; |
|
|
|
|
} |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
template <template <class, precision> class vecType> |
|
|
|
|
struct compute_linearRand<long double, highp, vecType> |
|
|
|
|
{ |
|
|
|
|
GLM_FUNC_QUALIFIER static vecType<long double, highp> call(vecType<long double, highp> const & Min, vecType<long double, highp> const & Max) |
|
|
|
|
{ |
|
|
|
|
return vecType<long double, highp>(compute_rand<uint64, highp, vecType>::call()) / static_cast<long double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min; |
|
|
|
|
} |
|
|
|
|
}; |
|
|
|
|
}//namespace detail |
|
|
|
|
|
|
|
|
|
template <typename T, precision P, template <typename, precision> class vecType> |
|
|
|
|
GLM_FUNC_QUALIFIER vecType<T, P> linearRand |
|
|
|
|
( |
|
|
|
|
vecType<T, P> const & Min, |
|
|
|
|
vecType<T, P> const & Max |
|
|
|
|
) |
|
|
|
|
{ |
|
|
|
|
return detail::compute_linearRand<T, P, vecType>::call(Min, Max); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
template <> |
|
|
|
|
GLM_FUNC_QUALIFIER long double compute_linearRand::operator()<long double> (long double const & Min, long double const & Max) const |
|
|
|
|
GLM_FUNC_QUALIFIER float linearRand<float> |
|
|
|
|
( |
|
|
|
|
float const & Min, |
|
|
|
|
float const & Max |
|
|
|
|
) |
|
|
|
|
{ |
|
|
|
|
return (long double)(std::rand()) / (long double)(RAND_MAX) * (Max - Min) + Min; |
|
|
|
|
return detail::compute_linearRand<float, highp, detail::tvec1>::call( |
|
|
|
|
detail::tvec1<float, highp>(Min), |
|
|
|
|
detail::tvec1<float, highp>(Max)).x; |
|
|
|
|
} |
|
|
|
|
}//namespace detail |
|
|
|
|
|
|
|
|
|
template <typename genType> |
|
|
|
|
GLM_FUNC_QUALIFIER genType linearRand |
|
|
|
|
template <> |
|
|
|
|
GLM_FUNC_QUALIFIER double linearRand<double> |
|
|
|
|
( |
|
|
|
|
genType const & Min, |
|
|
|
|
genType const & Max |
|
|
|
|
double const & Min, |
|
|
|
|
double const & Max |
|
|
|
|
) |
|
|
|
|
{ |
|
|
|
|
return detail::compute_linearRand()(Min, Max); |
|
|
|
|
return detail::compute_linearRand<double, highp, detail::tvec1>::call( |
|
|
|
|
detail::tvec1<double, highp>(Min), |
|
|
|
|
detail::tvec1<double, highp>(Max)).x; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
VECTORIZE_VEC_VEC(linearRand) |
|
|
|
|
|
|
|
|
|
template <typename genType> |
|
|
|
|
template <typename genType> |
|
|
|
|
GLM_FUNC_QUALIFIER genType gaussRand |
|
|
|
|
( |
|
|
|
|
genType const & Mean, |
|
|
|
|
genType const & Mean, |
|
|
|
|
genType const & Deviation |
|
|
|
|
) |
|
|
|
|
{ |
|
|
|
|