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@ -28,7 +28,7 @@ namespace detail |
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template<typename T, qualifier Q, bool Aligned> |
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struct compute_dot<vec<1, T, Q>, T, Aligned> |
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{ |
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GLM_FUNC_QUALIFIER static T call(vec<1, T, Q> const& a, vec<1, T, Q> const& b) |
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static T call(vec<1, T, Q> const& a, vec<1, T, Q> const& b) |
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{ |
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return a.x * b.x; |
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} |
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@ -37,7 +37,7 @@ namespace detail |
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template<typename T, qualifier Q, bool Aligned> |
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struct compute_dot<vec<2, T, Q>, T, Aligned> |
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{ |
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GLM_FUNC_QUALIFIER static T call(vec<2, T, Q> const& a, vec<2, T, Q> const& b) |
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static T call(vec<2, T, Q> const& a, vec<2, T, Q> const& b) |
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{ |
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vec<2, T, Q> tmp(a * b); |
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return tmp.x + tmp.y; |
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@ -47,7 +47,7 @@ namespace detail |
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template<typename T, qualifier Q, bool Aligned> |
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struct compute_dot<vec<3, T, Q>, T, Aligned> |
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{ |
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GLM_FUNC_QUALIFIER static T call(vec<3, T, Q> const& a, vec<3, T, Q> const& b) |
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static T call(vec<3, T, Q> const& a, vec<3, T, Q> const& b) |
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{ |
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vec<3, T, Q> tmp(a * b); |
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return tmp.x + tmp.y + tmp.z; |
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@ -57,7 +57,7 @@ namespace detail |
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template<typename T, qualifier Q, bool Aligned> |
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struct compute_dot<vec<4, T, Q>, T, Aligned> |
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{ |
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GLM_FUNC_QUALIFIER static T call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) |
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static T call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) |
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{ |
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vec<4, T, Q> tmp(a * b); |
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return (tmp.x + tmp.y) + (tmp.z + tmp.w); |
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@ -67,7 +67,7 @@ namespace detail |
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template<typename T, qualifier Q, bool Aligned> |
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struct compute_cross |
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{ |
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GLM_FUNC_QUALIFIER static vec<3, T, Q> call(vec<3, T, Q> const& x, vec<3, T, Q> const& y) |
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<3, T, Q> call(vec<3, T, Q> const& x, vec<3, T, Q> const& y) |
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{ |
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cross' accepts only floating-point inputs"); |
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@ -157,14 +157,14 @@ namespace detail |
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// dot |
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template<typename T> |
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GLM_FUNC_QUALIFIER T dot(T x, T y) |
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR T dot(T x, T y) |
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{ |
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' accepts only floating-point inputs"); |
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return x * y; |
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} |
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template<length_t L, typename T, qualifier Q> |
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GLM_FUNC_QUALIFIER T dot(vec<L, T, Q> const& x, vec<L, T, Q> const& y) |
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR T dot(vec<L, T, Q> const& x, vec<L, T, Q> const& y) |
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{ |
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' accepts only floating-point inputs"); |
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return detail::compute_dot<vec<L, T, Q>, T, detail::is_aligned<Q>::value>::call(x, y); |
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@ -172,7 +172,7 @@ namespace detail |
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// cross |
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template<typename T, qualifier Q> |
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GLM_FUNC_QUALIFIER vec<3, T, Q> cross(vec<3, T, Q> const& x, vec<3, T, Q> const& y) |
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> cross(vec<3, T, Q> const& x, vec<3, T, Q> const& y) |
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{ |
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return detail::compute_cross<T, Q, detail::is_aligned<Q>::value>::call(x, y); |
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} |
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