From 575e57ae9ef3f6abf59cb4798c288e5844175b1d Mon Sep 17 00:00:00 2001 From: Christophe Riccio Date: Sun, 8 May 2011 00:53:04 +0100 Subject: [PATCH] Completed matrix access tests --- test/gtc/gtc_matrix_access.cpp | 345 ++++++++++++++++++++++++++++++--- 1 file changed, 315 insertions(+), 30 deletions(-) diff --git a/test/gtc/gtc_matrix_access.cpp b/test/gtc/gtc_matrix_access.cpp index ed49335b..4f911d4b 100644 --- a/test/gtc/gtc_matrix_access.cpp +++ b/test/gtc/gtc_matrix_access.cpp @@ -10,40 +10,272 @@ #include #include -int test_mat4x4_row_get() +int test_mat2x2_row_set() { int Error = 0; - glm::mat4 m(1); + glm::mat2x2 m(1); - glm::vec4 A = glm::row(m, 0); - Error += A == glm::vec4(1, 0, 0, 0) ? 0 : 1; - glm::vec4 B = glm::row(m, 0); - Error += B == glm::vec4(0, 1, 0, 0) ? 0 : 1; - glm::vec4 C = glm::row(m, 0); - Error += C == glm::vec4(0, 0, 1, 0) ? 0 : 1; - glm::vec4 D = glm::row(m, 0); - Error += D == glm::vec4(0, 0, 0, 1) ? 0 : 1; + glm::row(m, 0, glm::vec2( 0, 1)); + glm::row(m, 1, glm::vec2( 4, 5)); + + Error += glm::row(m, 0) == glm::vec2( 0, 1) ? 0 : 1; + Error += glm::row(m, 1) == glm::vec2( 4, 5) ? 0 : 1; return Error; } -int test_mat4x4_col_get() +int test_mat2x2_col_set() { int Error = 0; - glm::mat4 m(1); + glm::mat2x2 m(1); - glm::vec4 A = glm::column(m, 0); - Error += A == glm::vec4(1, 0, 0, 0) ? 0 : 1; - glm::vec4 B = glm::column(m, 0); - Error += B == glm::vec4(0, 1, 0, 0) ? 0 : 1; - glm::vec4 C = glm::column(m, 0); - Error += C == glm::vec4(0, 0, 1, 0) ? 0 : 1; - glm::vec4 D = glm::column(m, 0); - Error += D == glm::vec4(0, 0, 0, 1) ? 0 : 1; + glm::column(m, 0, glm::vec2( 0, 1)); + glm::column(m, 1, glm::vec2( 4, 5)); + + Error += glm::column(m, 0) == glm::vec2( 0, 1) ? 0 : 1; + Error += glm::column(m, 1) == glm::vec2( 4, 5) ? 0 : 1; + + return Error; +} + +int test_mat2x3_row_set() +{ + int Error = 0; - return Error; + glm::mat2x3 m(1); + + glm::row(m, 0, glm::vec2( 0, 1)); + glm::row(m, 1, glm::vec2( 4, 5)); + glm::row(m, 2, glm::vec2( 8, 9)); + + Error += glm::row(m, 0) == glm::vec2( 0, 1) ? 0 : 1; + Error += glm::row(m, 1) == glm::vec2( 4, 5) ? 0 : 1; + Error += glm::row(m, 2) == glm::vec2( 8, 9) ? 0 : 1; + + return Error; +} + +int test_mat2x3_col_set() +{ + int Error = 0; + + glm::mat2x3 m(1); + + glm::column(m, 0, glm::vec3( 0, 1, 2)); + glm::column(m, 1, glm::vec3( 4, 5, 6)); + + Error += glm::column(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1; + Error += glm::column(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1; + + return Error; +} + +int test_mat2x4_row_set() +{ + int Error = 0; + + glm::mat2x4 m(1); + + glm::row(m, 0, glm::vec2( 0, 1)); + glm::row(m, 1, glm::vec2( 4, 5)); + glm::row(m, 2, glm::vec2( 8, 9)); + glm::row(m, 3, glm::vec2(12, 13)); + + Error += glm::row(m, 0) == glm::vec2( 0, 1) ? 0 : 1; + Error += glm::row(m, 1) == glm::vec2( 4, 5) ? 0 : 1; + Error += glm::row(m, 2) == glm::vec2( 8, 9) ? 0 : 1; + Error += glm::row(m, 2) == glm::vec2(12, 13) ? 0 : 1; + + return Error; +} + +int test_mat2x4_col_set() +{ + int Error = 0; + + glm::mat2x4 m(1); + + glm::column(m, 0, glm::vec4( 0, 1, 2, 3)); + glm::column(m, 1, glm::vec4( 4, 5, 6, 7)); + + Error += glm::column(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1; + Error += glm::column(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1; + + return Error; +} + +int test_mat3x2_row_set() +{ + int Error = 0; + + glm::mat3x2 m(1); + + glm::row(m, 0, glm::vec3( 0, 1, 2)); + glm::row(m, 1, glm::vec3( 4, 5, 6)); + + Error += glm::row(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1; + Error += glm::row(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1; + + return Error; +} + +int test_mat3x2_col_set() +{ + int Error = 0; + + glm::mat3x2 m(1); + + glm::column(m, 0, glm::vec2( 0, 1)); + glm::column(m, 1, glm::vec2( 4, 5)); + glm::column(m, 2, glm::vec2( 8, 9)); + + Error += glm::column(m, 0) == glm::vec2( 0, 1) ? 0 : 1; + Error += glm::column(m, 1) == glm::vec2( 4, 5) ? 0 : 1; + Error += glm::column(m, 2) == glm::vec2( 8, 9) ? 0 : 1; + + return Error; +} + +int test_mat3x3_row_set() +{ + int Error = 0; + + glm::mat3x3 m(1); + + glm::row(m, 0, glm::vec3( 0, 1, 2)); + glm::row(m, 1, glm::vec3( 4, 5, 6)); + glm::row(m, 2, glm::vec3( 8, 9, 10)); + + Error += glm::row(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1; + Error += glm::row(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1; + Error += glm::row(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1; + + return Error; +} + +int test_mat3x3_col_set() +{ + int Error = 0; + + glm::mat3x3 m(1); + + glm::column(m, 0, glm::vec3( 0, 1, 2)); + glm::column(m, 1, glm::vec3( 4, 5, 6)); + glm::column(m, 2, glm::vec3( 8, 9, 10)); + + Error += glm::column(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1; + Error += glm::column(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1; + Error += glm::column(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1; + + return Error; +} + +int test_mat3x4_row_set() +{ + int Error = 0; + + glm::mat3x4 m(1); + + glm::row(m, 0, glm::vec3( 0, 1, 2)); + glm::row(m, 1, glm::vec3( 4, 5, 6)); + glm::row(m, 2, glm::vec3( 8, 9, 10)); + glm::row(m, 3, glm::vec3(12, 13, 14)); + + Error += glm::row(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1; + Error += glm::row(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1; + Error += glm::row(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1; + Error += glm::row(m, 3) == glm::vec3(12, 13, 14) ? 0 : 1; + + return Error; +} + +int test_mat3x4_col_set() +{ + int Error = 0; + + glm::mat3x4 m(1); + + glm::column(m, 0, glm::vec4( 0, 1, 2, 3)); + glm::column(m, 1, glm::vec4( 4, 5, 6, 7)); + glm::column(m, 2, glm::vec4( 8, 9, 10, 11)); + + Error += glm::column(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1; + Error += glm::column(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1; + Error += glm::column(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1; + + return Error; +} + +int test_mat4x2_row_set() +{ + int Error = 0; + + glm::mat4x2 m(1); + + glm::row(m, 0, glm::vec4( 0, 1, 2, 3)); + glm::row(m, 1, glm::vec4( 4, 5, 6, 7)); + + Error += glm::row(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1; + Error += glm::row(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1; + + return Error; +} + +int test_mat4x2_col_set() +{ + int Error = 0; + + glm::mat4x2 m(1); + + glm::column(m, 0, glm::vec2( 0, 1)); + glm::column(m, 1, glm::vec2( 4, 5)); + glm::column(m, 2, glm::vec2( 8, 9)); + glm::column(m, 3, glm::vec2(12, 13)); + + Error += glm::column(m, 0) == glm::vec2( 0, 1) ? 0 : 1; + Error += glm::column(m, 1) == glm::vec2( 4, 5) ? 0 : 1; + Error += glm::column(m, 2) == glm::vec2( 8, 9) ? 0 : 1; + Error += glm::column(m, 3) == glm::vec2(12, 13) ? 0 : 1; + + return Error; +} + +int test_mat4x3_row_set() +{ + int Error = 0; + + glm::mat4x3 m(1); + + glm::row(m, 0, glm::vec4( 0, 1, 2, 3)); + glm::row(m, 1, glm::vec4( 4, 5, 6, 7)); + glm::row(m, 2, glm::vec4( 8, 9, 10, 11)); + + Error += glm::row(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1; + Error += glm::row(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1; + Error += glm::row(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1; + + return Error; +} + +int test_mat4x3_col_set() +{ + int Error = 0; + + glm::mat4x3 m(1); + + glm::column(m, 0, glm::vec3( 0, 1, 2)); + glm::column(m, 1, glm::vec3( 4, 5, 6)); + glm::column(m, 2, glm::vec3( 8, 9, 10)); + glm::column(m, 3, glm::vec3(12, 13, 14)); + + Error += glm::column(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1; + Error += glm::column(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1; + Error += glm::column(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1; + Error += glm::column(m, 3) == glm::vec3(12, 13, 14) ? 0 : 1; + + return Error; } int test_mat4x4_row_set() @@ -58,9 +290,9 @@ int test_mat4x4_row_set() glm::row(m, 3, glm::vec4(12, 13, 14, 15)); Error += glm::row(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1; - Error += glm::row(m, 0) == glm::vec4( 4, 5, 6, 7) ? 0 : 1; - Error += glm::row(m, 0) == glm::vec4( 8, 9, 10, 11) ? 0 : 1; - Error += glm::row(m, 0) == glm::vec4(12, 13, 14, 15) ? 0 : 1; + Error += glm::row(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1; + Error += glm::row(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1; + Error += glm::row(m, 3) == glm::vec4(12, 13, 14, 15) ? 0 : 1; return Error; } @@ -77,21 +309,74 @@ int test_mat4x4_col_set() glm::column(m, 3, glm::vec4(12, 13, 14, 15)); Error += glm::column(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1; - Error += glm::column(m, 0) == glm::vec4( 4, 5, 6, 7) ? 0 : 1; - Error += glm::column(m, 0) == glm::vec4( 8, 9, 10, 11) ? 0 : 1; - Error += glm::column(m, 0) == glm::vec4(12, 13, 14, 15) ? 0 : 1; + Error += glm::column(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1; + Error += glm::column(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1; + Error += glm::column(m, 3) == glm::vec4(12, 13, 14, 15) ? 0 : 1; + + return Error; +} + +int test_mat4x4_row_get() +{ + int Error = 0; + + glm::mat4 m(1); + + glm::vec4 A = glm::row(m, 0); + Error += A == glm::vec4(1, 0, 0, 0) ? 0 : 1; + glm::vec4 B = glm::row(m, 1); + Error += B == glm::vec4(0, 1, 0, 0) ? 0 : 1; + glm::vec4 C = glm::row(m, 2); + Error += C == glm::vec4(0, 0, 1, 0) ? 0 : 1; + glm::vec4 D = glm::row(m, 3); + Error += D == glm::vec4(0, 0, 0, 1) ? 0 : 1; return Error; } +int test_mat4x4_col_get() +{ + int Error = 0; + + glm::mat4 m(1); + + glm::vec4 A = glm::column(m, 0); + Error += A == glm::vec4(1, 0, 0, 0) ? 0 : 1; + glm::vec4 B = glm::column(m, 1); + Error += B == glm::vec4(0, 1, 0, 0) ? 0 : 1; + glm::vec4 C = glm::column(m, 2); + Error += C == glm::vec4(0, 0, 1, 0) ? 0 : 1; + glm::vec4 D = glm::column(m, 3); + Error += D == glm::vec4(0, 0, 0, 1) ? 0 : 1; + + return Error; +} + int main() { int Error = 0; + Error += test_mat2x2_row_set(); + Error += test_mat2x2_col_set(); + Error += test_mat2x3_row_set(); + Error += test_mat2x3_col_set(); + Error += test_mat2x4_row_set(); + Error += test_mat2x4_col_set(); + Error += test_mat3x2_row_set(); + Error += test_mat3x2_col_set(); + Error += test_mat3x3_row_set(); + Error += test_mat3x3_col_set(); + Error += test_mat3x4_row_set(); + Error += test_mat3x4_col_set(); + Error += test_mat4x2_row_set(); + Error += test_mat4x2_col_set(); + Error += test_mat4x3_row_set(); + Error += test_mat4x3_col_set(); + Error += test_mat4x4_row_set(); + Error += test_mat4x4_col_set(); + Error += test_mat4x4_row_get(); Error += test_mat4x4_col_get(); - Error += test_mat4x4_row_set(); - Error += test_mat4x4_col_set(); - + return Error; }