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					@ -44,72 +44,90 @@ namespace glm | 
				
			
			
		
	
		
			
				
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						/// @{
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						/// Returns x if x >= 0; otherwise, it returns -x.
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						/// 
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						/// @tparam genType floating-point or signed integer; scalar or vector types.
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					    /// 
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					    /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
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					    /// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
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					    template <typename genFIType> 
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						genFIType abs(genFIType const & x); | 
				
			
			
		
	
		
			
				
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					    template <typename genType> 
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						genType abs(genType const & x); | 
				
			
			
		
	
		
			
				
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						/// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. 
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					    /// 
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						/// 
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						/// @tparam genType Floating-point or signed integer; scalar or vector types.
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						/// 
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					    /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
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					    /// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
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						template <typename genFIType> 
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						genFIType sign(genFIType const & x); | 
				
			
			
		
	
		
			
				
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						template <typename genType> 
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						genType sign(genType const & x); | 
				
			
			
		
	
		
			
				
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					    //! Returns a value equal to the nearest integer that is less then or equal to x. 
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					    //! 
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					    /// Returns a value equal to the nearest integer that is less then or equal to x. 
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						/// 
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						/// @tparam genType Floating-point scalar or vector types.
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					    /// 
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					    /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
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					    /// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
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						template <typename genType> 
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						genType floor(genType const & x); | 
				
			
			
		
	
		
			
				
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						//! Returns a value equal to the nearest integer to x 
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						//! whose absolute value is not larger than the absolute value of x. 
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					    //! 
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						/// Returns a value equal to the nearest integer to x 
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						/// whose absolute value is not larger than the absolute value of x. 
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						/// 
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						/// @tparam genType Floating-point scalar or vector types.
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					    /// 
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					    /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
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					    /// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
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						template <typename genType> 
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						genType trunc(genType const & x); | 
				
			
			
		
	
		
			
				
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						//! Returns a value equal to the nearest integer to x. 
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						//! The fraction 0.5 will round in a direction chosen by the 
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						//! implementation, presumably the direction that is fastest. 
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						//! This includes the possibility that round(x) returns the 
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						//! same value as roundEven(x) for all values of x. 
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					    //! 
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						/// Returns a value equal to the nearest integer to x. 
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						/// The fraction 0.5 will round in a direction chosen by the 
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						/// implementation, presumably the direction that is fastest. 
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						/// This includes the possibility that round(x) returns the 
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						/// same value as roundEven(x) for all values of x. 
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						/// 
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						/// @tparam genType Floating-point scalar or vector types.
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					    /// 
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					    /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
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					    /// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
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						template <typename genType> 
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						genType round(genType const & x); | 
				
			
			
		
	
		
			
				
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						//! Returns a value equal to the nearest integer to x.
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						//! A fractional part of 0.5 will round toward the nearest even
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						//! integer. (Both 3.5 and 4.5 for x will return 4.0.) 
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					    //! 
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						/// Returns a value equal to the nearest integer to x.
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						/// A fractional part of 0.5 will round toward the nearest even
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						/// integer. (Both 3.5 and 4.5 for x will return 4.0.) 
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						///
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						/// @tparam genType Floating-point scalar or vector types.
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					    /// 
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					    /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
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					    /// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
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						template <typename genType> 
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						genType roundEven(genType const & x); | 
				
			
			
		
	
		
			
				
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						//! Returns a value equal to the nearest integer 
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						//! that is greater than or equal to x. 
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					    //! 
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						/// Returns a value equal to the nearest integer 
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						/// that is greater than or equal to x. 
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					    /// 
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						/// @tparam genType Floating-point scalar or vector types.
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						///
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					    /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
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						/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
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					    template <typename genType> 
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						genType ceil(genType const & x); | 
				
			
			
		
	
		
			
				
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						//! Return x - floor(x).
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					    //! 
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						/// Return x - floor(x).
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					    /// 
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						/// @tparam genType Floating-point scalar or vector types.
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						///
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					    /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
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					    /// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
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					    template <typename genType> 
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						genType fract(genType const & x); | 
				
			
			
		
	
		
			
				
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						//! Modulus. Returns x - y * floor(x / y) 
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						//! for each component in x using the floating point value y.
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					    //! 
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						/// Modulus. Returns x - y * floor(x / y) 
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						/// for each component in x using the floating point value y.
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						///
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						/// @tparam genType Floating-point scalar or vector types.
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					    ///
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					    /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
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					    /// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
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					    template <typename genType> 
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					@ -117,9 +135,11 @@ namespace glm | 
				
			
			
		
	
		
			
				
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							genType const & x, 
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							genType const & y); | 
				
			
			
		
	
		
			
				
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						//! Modulus. Returns x - y * floor(x / y) 
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						//! for each component in x using the floating point value y.
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					    //! 
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						/// Modulus. Returns x - y * floor(x / y) 
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						/// for each component in x using the floating point value y.
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						/// 
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						/// @tparam genType Floating-point scalar or vector types.
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					    /// 
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					    /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
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					    /// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
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					    template <typename genType> 
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					@ -127,11 +147,13 @@ namespace glm | 
				
			
			
		
	
		
			
				
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							genType const & x, 
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							typename genType::value_type const & y); | 
				
			
			
		
	
		
			
				
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						//! Returns the fractional part of x and sets i to the integer
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						//! part (as a whole number floating point value). Both the
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						//! return value and the output parameter will have the same
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						//! sign as x.
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					    //! 
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						/// Returns the fractional part of x and sets i to the integer
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						/// part (as a whole number floating point value). Both the
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						/// return value and the output parameter will have the same
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						/// sign as x.
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					    /// 
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						/// @tparam genType Floating-point scalar or vector types.
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						///
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					    /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
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					    /// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
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						template <typename genType> 
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					@ -140,6 +162,8 @@ namespace glm | 
				
			
			
		
	
		
			
				
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							genType & i); | 
				
			
			
		
	
		
			
				
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					    /// Returns y if y < x; otherwise, it returns x.
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						///
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						/// @tparam genType Floating-point or integer; scalar or vector types.
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					    /// 
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					    /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
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					    /// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
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					@ -154,6 +178,8 @@ namespace glm | 
				
			
			
		
	
		
			
				
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							typename genType::value_type const & y); | 
				
			
			
		
	
		
			
				
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					    /// Returns y if x < y; otherwise, it returns x.
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						/// 
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						/// @tparam genType Floating-point or integer; scalar or vector types.
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					    /// 
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					    /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
 | 
				
			
			
		
	
		
			
				
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					    /// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
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					@ -167,9 +193,11 @@ namespace glm | 
				
			
			
		
	
		
			
				
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							genType const & x, 
 | 
				
			
			
		
	
		
			
				
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							typename genType::value_type const & y); | 
				
			
			
		
	
		
			
				
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					    //! Returns min(max(x, minVal), maxVal) for each component in x 
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						//! using the floating-point values minVal and maxVal.
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					    //! 
 | 
				
			
			
		
	
		
			
				
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					    /// Returns min(max(x, minVal), maxVal) for each component in x 
 | 
				
			
			
		
	
		
			
				
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						/// using the floating-point values minVal and maxVal.
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					    ///
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						/// @tparam genType Floating-point or integer; scalar or vector types.
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						///
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					    /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
 | 
				
			
			
		
	
		
			
				
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					    /// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
 | 
				
			
			
		
	
		
			
				
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						template <typename genType> 
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					@ -243,16 +271,18 @@ namespace glm | 
				
			
			
		
	
		
			
				
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							typename genType::value_type const & edge, 
 | 
				
			
			
		
	
		
			
				
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							genType const & x); | 
				
			
			
		
	
		
			
				
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						//! Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
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						//! performs smooth Hermite interpolation between 0 and 1
 | 
				
			
			
		
	
		
			
				
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						//! when edge0 < x < edge1. This is useful in cases where
 | 
				
			
			
		
	
		
			
				
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						//! you would want a threshold function with a smooth
 | 
				
			
			
		
	
		
			
				
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						//! transition. This is equivalent to:
 | 
				
			
			
		
	
		
			
				
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						//! genType t;
 | 
				
			
			
		
	
		
			
				
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						//! t = clamp ((x – edge0) / (edge1 – edge0), 0, 1);
 | 
				
			
			
		
	
		
			
				
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				 | 
				
						//! return t * t * (3 – 2 * t);
 | 
				
			
			
		
	
		
			
				
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						//! Results are undefined if edge0 >= edge1.
 | 
				
			
			
		
	
		
			
				
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					    //! 
 | 
				
			
			
		
	
		
			
				
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				 | 
				
						/// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						/// performs smooth Hermite interpolation between 0 and 1
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						/// when edge0 < x < edge1. This is useful in cases where
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						/// you would want a threshold function with a smooth
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						/// transition. This is equivalent to:
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						/// genType t;
 | 
				
			
			
		
	
		
			
				
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				 | 
				
						/// t = clamp ((x – edge0) / (edge1 – edge0), 0, 1);
 | 
				
			
			
		
	
		
			
				
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				 | 
				
						/// return t * t * (3 – 2 * t);
 | 
				
			
			
		
	
		
			
				
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						/// Results are undefined if edge0 >= edge1.
 | 
				
			
			
		
	
		
			
				
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						///
 | 
				
			
			
		
	
		
			
				
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						/// @tparam genType Floating-point scalar or vector types.
 | 
				
			
			
		
	
		
			
				
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					    /// 
 | 
				
			
			
		
	
		
			
				
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					    /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    /// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
 | 
				
			
			
		
	
		
			
				
					 | 
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						template <typename genType> 
 | 
				
			
			
		
	
	
		
			
				
					| 
						
						
						
							
								
							
						
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					@ -267,97 +297,123 @@ namespace glm | 
				
			
			
		
	
		
			
				
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							typename genType::value_type const & edge1, 
 | 
				
			
			
		
	
		
			
				
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							genType const & x); | 
				
			
			
		
	
		
			
				
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 | 
				
			
			
		
	
		
			
				
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						//! Returns true if x holds a NaN (not a number)
 | 
				
			
			
		
	
		
			
				
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						//! representation in the underlying implementation's set of
 | 
				
			
			
		
	
		
			
				
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				 | 
				 | 
				
						//! floating point representations. Returns false otherwise,
 | 
				
			
			
		
	
		
			
				
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				 | 
				
						//! including for implementations with no NaN
 | 
				
			
			
		
	
		
			
				
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						//! representations.
 | 
				
			
			
		
	
		
			
				
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					    //! 
 | 
				
			
			
		
	
		
			
				
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				 | 
				 | 
				
						/// Returns true if x holds a NaN (not a number)
 | 
				
			
			
		
	
		
			
				
					 | 
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				 | 
				 | 
				
						/// representation in the underlying implementation's set of
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						/// floating point representations. Returns false otherwise,
 | 
				
			
			
		
	
		
			
				
					 | 
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						/// including for implementations with no NaN
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
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						/// representations.
 | 
				
			
			
		
	
		
			
				
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					    /// 
 | 
				
			
			
		
	
		
			
				
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				 | 
				
						/// @tparam genType Floating-point scalar or vector types.
 | 
				
			
			
		
	
		
			
				
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						///
 | 
				
			
			
		
	
		
			
				
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				 | 
				
					    /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
 | 
				
			
			
		
	
		
			
				
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					 | 
				
				 | 
				 | 
				
					    /// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						template <typename genType> 
 | 
				
			
			
		
	
		
			
				
					 | 
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						typename genType::bool_type isnan(genType const & x); | 
				
			
			
		
	
		
			
				
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 | 
				
			
			
		
	
		
			
				
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						//! Returns true if x holds a positive infinity or negative
 | 
				
			
			
		
	
		
			
				
					 | 
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				 | 
				
						//! infinity representation in the underlying implementation's
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! set of floating point representations. Returns false
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! otherwise, including for implementations with no infinity
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! representations.
 | 
				
			
			
		
	
		
			
				
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				 | 
				 | 
				
					    //! 
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						/// Returns true if x holds a positive infinity or negative
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						/// infinity representation in the underlying implementation's
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						/// set of floating point representations. Returns false
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						/// otherwise, including for implementations with no infinity
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						/// representations.
 | 
				
			
			
		
	
		
			
				
					 | 
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				 | 
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					    /// 
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						/// @tparam genType Floating-point scalar or vector types.
 | 
				
			
			
		
	
		
			
				
					 | 
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						/// 
 | 
				
			
			
		
	
		
			
				
					 | 
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				 | 
				
					    /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						template <typename genType> 
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						typename genType::bool_type isinf(genType const & x); | 
				
			
			
		
	
		
			
				
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 | 
				
			
			
		
	
		
			
				
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				 | 
				
						//! Returns a signed integer value representing
 | 
				
			
			
		
	
		
			
				
					 | 
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				 | 
				 | 
				
						//! the encoding of a floating-point value. The floatingpoint
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! value's bit-level representation is preserved.
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! 
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						/// Returns a signed integer value representing
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						/// the encoding of a floating-point value. The floatingpoint
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						/// value's bit-level representation is preserved.
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						///
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						/// @tparam genType Single-precision floating-point scalar or vector types.
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						/// @tparam genIType Signed integer scalar or vector types.
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    /// 
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    /// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						template <typename genType, typename genIType> | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						genIType floatBitsToInt(genType const & value); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! Returns a unsigned integer value representing
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! the encoding of a floating-point value. The floatingpoint
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! value's bit-level representation is preserved.
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! 
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						/// Returns a unsigned integer value representing
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						/// the encoding of a floating-point value. The floatingpoint
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						/// value's bit-level representation is preserved.
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						///
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						/// @tparam genType Single-precision floating-point scalar or vector types.
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						/// @tparam genUType Unsigned integer scalar or vector types.
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    /// 
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    /// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						template <typename genType, typename genUType> | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						genUType floatBitsToUint(genType const & value); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! Returns a floating-point value corresponding to a signed
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! integer encoding of a floating-point value.
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! If an inf or NaN is passed in, it will not signal, and the
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! resulting floating point value is unspecified. Otherwise,
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! the bit-level representation is preserved.
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! 
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						/// Returns a floating-point value corresponding to a signed
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						/// integer encoding of a floating-point value.
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						/// If an inf or NaN is passed in, it will not signal, and the
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						/// resulting floating point value is unspecified. Otherwise,
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						/// the bit-level representation is preserved.
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    /// 
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						/// @tparam genType Single-precision floating-point scalar or vector types.
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						/// @tparam genIType Signed integer scalar or vector types.
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						/// 
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    /// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						/// 
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						/// @todo - Clarify this declaration, we don't need to actually specify the return type
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						template <typename genType, typename genIType> | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						genType intBitsToFloat(genIType const & value); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! Returns a floating-point value corresponding to a
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! unsigned integer encoding of a floating-point value.
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! If an inf or NaN is passed in, it will not signal, and the
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! resulting floating point value is unspecified. Otherwise,
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! the bit-level representation is preserved.
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! 
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    /// Returns a floating-point value corresponding to a
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    /// unsigned integer encoding of a floating-point value.
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    /// If an inf or NaN is passed in, it will not signal, and the
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    /// resulting floating point value is unspecified. Otherwise,
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    /// the bit-level representation is preserved.
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    /// 
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						/// @tparam genType Single-precision floating-point scalar or vector types.
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						/// @tparam genUType Unsigned integer scalar or vector types.
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    /// 
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    /// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						/// 
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						/// @todo - Clarify this declaration, we don't need to actually specify the return type
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    template <typename genType, typename genUType> | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    genType uintBitsToFloat(genUType const & value); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! Computes and returns a * b + c.
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! 
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						/// Computes and returns a * b + c.
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						/// 
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						/// @tparam genType Floating-point scalar or vector types.
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    /// 
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
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					    /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
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					    /// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
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						template <typename genType> | 
				
			
			
		
	
		
			
				
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						genType fma(genType const & a, genType const & b, genType const & c); | 
				
			
			
		
	
		
			
				
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						//! Splits x into a floating-point significand in the range
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						//! [0.5, 1.0) and an integral exponent of two, such that:
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						//! x = significand * exp(2, exponent)
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						//! 
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						//! The significand is returned by the function and the
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						//! exponent is returned in the parameter exp. For a
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						//! floating-point value of zero, the significant and exponent
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						//! are both zero. For a floating-point value that is an
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						//! infinity or is not a number, the results are undefined.
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						//! 
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						/// Splits x into a floating-point significand in the range
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						/// [0.5, 1.0) and an integral exponent of two, such that:
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						/// x = significand * exp(2, exponent)
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						/// 
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						/// The significand is returned by the function and the
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						/// exponent is returned in the parameter exp. For a
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						/// floating-point value of zero, the significant and exponent
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						/// are both zero. For a floating-point value that is an
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						/// infinity or is not a number, the results are undefined.
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						/// 
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						/// @tparam genType Floating-point scalar or vector types.
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						/// 
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						/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a>
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					    /// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
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						template <typename genType, typename genIType> | 
				
			
			
		
	
		
			
				
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						genType frexp(genType const & x, genIType & exp); | 
				
			
			
		
	
		
			
				
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						//! Builds a floating-point number from x and the
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						//! corresponding integral exponent of two in exp, returning:
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						//! significand * exp(2, exponent)
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						//! 
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						//! If this product is too large to be represented in the
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						//! floating-point type, the result is undefined.
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						//! 
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						/// Builds a floating-point number from x and the
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						/// corresponding integral exponent of two in exp, returning:
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						/// significand * exp(2, exponent)
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						/// 
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						/// If this product is too large to be represented in the
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						/// floating-point type, the result is undefined.
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						/// 
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						/// @tparam genType Floating-point scalar or vector types.
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						///  
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						/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>; 
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					    /// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
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						template <typename genType, typename genIType> | 
				
			
			
		
	
	
		
			
				
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