diff --git a/doc/glm.docx b/doc/glm.docx index 1da42593..ba998490 100644 Binary files a/doc/glm.docx and b/doc/glm.docx differ diff --git a/doc/glm.pdf b/doc/glm.pdf index 79c34270..444725c6 100644 Binary files a/doc/glm.pdf and b/doc/glm.pdf differ diff --git a/glm/gtc/color_space.hpp b/glm/gtc/color_space.hpp index 636e5ed8..08ece8f8 100644 --- a/glm/gtc/color_space.hpp +++ b/glm/gtc/color_space.hpp @@ -30,19 +30,23 @@ namespace glm /// @addtogroup gtc_color_space /// @{ - /// Convert a linear color to sRGB color using a standard gamma correction + /// Convert a linear color to sRGB color using a standard gamma correction. + /// IEC 61966-2-1:1999 specification https://www.w3.org/Graphics/Color/srgb template class vecType> GLM_FUNC_DECL vecType convertLinearToSRGB(vecType const & ColorLinear); - /// Convert a linear color to sRGB color using a custom gamma correction + /// Convert a linear color to sRGB color using a custom gamma correction. + /// IEC 61966-2-1:1999 specification https://www.w3.org/Graphics/Color/srgb template class vecType> GLM_FUNC_DECL vecType convertLinearToSRGB(vecType const & ColorLinear, T Gamma); - /// Convert a sRGB color to linear color using a standard gamma correction + /// Convert a sRGB color to linear color using a standard gamma correction. + /// IEC 61966-2-1:1999 specification https://www.w3.org/Graphics/Color/srgb template class vecType> GLM_FUNC_DECL vecType convertSRGBToLinear(vecType const & ColorSRGB); - /// Convert a sRGB color to linear color using a custom gamma correction + /// Convert a sRGB color to linear color using a custom gamma correction. + // IEC 61966-2-1:1999 specification https://www.w3.org/Graphics/Color/srgb template class vecType> GLM_FUNC_DECL vecType convertSRGBToLinear(vecType const & ColorSRGB, T Gamma); diff --git a/readme.md b/readme.md index cef2aae9..d43d5340 100644 --- a/readme.md +++ b/readme.md @@ -67,7 +67,7 @@ glm::mat4 camera(float Translate, glm::vec2 const & Rotate) - Removed GLM_DEPTH_ZERO_TO_ONE, use GLM_FORCE_DEPTH_ZERO_TO_ONE instead - Removed GLM_LEFT_HANDED, use GLM_FORCE_LEFT_HANDED instead -#### [GLM 0.9.8.0](https://github.com/g-truc/glm/tree/0.9.8) - 2016-XX-XX +#### [GLM 0.9.8.0](https://github.com/g-truc/glm/tree/0.9.8) - 2016-09-11 ##### Features: - Added right and left handed projection and clip control support #447 #415 #119 - Added compNormalize and compScale functions to GTX_component_wise