|
|
|
@ -12,16 +12,18 @@ |
|
|
|
|
#include <iostream> |
|
|
|
|
#include <limits> |
|
|
|
|
|
|
|
|
|
int test_vector_angle_calls() |
|
|
|
|
int test_angle() |
|
|
|
|
{ |
|
|
|
|
int Error = 0; |
|
|
|
|
|
|
|
|
|
float AngleA = glm::angle(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0)); |
|
|
|
|
float AngleB = glm::orientedAngle(glm::vec2(1, 0), glm::normalize(glm::vec2(1, 1))); |
|
|
|
|
float AngleC = glm::orientedAngle(glm::vec2(0, 1), glm::normalize(glm::vec2(1, 1))); |
|
|
|
|
float AngleD = glm::orientedAngle(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0), glm::vec3(0, 0, 1)); |
|
|
|
|
|
|
|
|
|
return Error; |
|
|
|
|
int Error = 0; |
|
|
|
|
|
|
|
|
|
float AngleA = glm::angle(glm::vec2(1, 0), glm::normalize(glm::vec2(1, 1))); |
|
|
|
|
Error += glm::equalEpsilon(AngleA, 45.f, 0.01f) ? 0 : 1; |
|
|
|
|
float AngleB = glm::angle(glm::vec3(1, 0, 0), glm::normalize(glm::vec3(1, 1, 0))); |
|
|
|
|
Error += glm::equalEpsilon(AngleB, 45.f, 0.01f) ? 0 : 1; |
|
|
|
|
float AngleC = glm::angle(glm::vec4(1, 0, 0, 0), glm::normalize(glm::vec4(1, 1, 0, 0))); |
|
|
|
|
Error += glm::equalEpsilon(AngleC, 45.f, 0.01f) ? 0 : 1; |
|
|
|
|
|
|
|
|
|
return Error; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
int test_orientedAngle_vec2() |
|
|
|
@ -55,9 +57,9 @@ int test_orientedAngle_vec3() |
|
|
|
|
int main() |
|
|
|
|
{ |
|
|
|
|
int Error = 0; |
|
|
|
|
Error += test_angle(); |
|
|
|
|
Error += test_orientedAngle_vec2(); |
|
|
|
|
Error += test_orientedAngle_vec3(); |
|
|
|
|
Error += test_vector_angle_calls(); |
|
|
|
|
|
|
|
|
|
return Error; |
|
|
|
|
} |
|
|
|
|