parent
3288df2f89
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18 changed files with 455 additions and 359 deletions
@ -1,74 +1,74 @@ |
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namespace glm |
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{ |
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template<length_t L, typename T, qualifier Q> |
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GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x) |
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GLM_FUNC_QUALIFIER vec<L, T, Q> nextFloat(vec<L, T, Q> const& x) |
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{ |
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vec<L, T, Q> Result; |
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for(length_t i = 0, n = Result.length(); i < n; ++i) |
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Result[i] = next_float(x[i]); |
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Result[i] = nextFloat(x[i]); |
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return Result; |
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} |
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template<length_t L, typename T, qualifier Q> |
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GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x, int ULPs) |
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GLM_FUNC_QUALIFIER vec<L, T, Q> nextFloat(vec<L, T, Q> const& x, int ULPs) |
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{ |
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vec<L, T, Q> Result; |
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for(length_t i = 0, n = Result.length(); i < n; ++i) |
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Result[i] = next_float(x[i], ULPs); |
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Result[i] = nextFloat(x[i], ULPs); |
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return Result; |
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} |
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template<length_t L, typename T, qualifier Q> |
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GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs) |
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GLM_FUNC_QUALIFIER vec<L, T, Q> nextFloat(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs) |
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{ |
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vec<L, T, Q> Result; |
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for(length_t i = 0, n = Result.length(); i < n; ++i) |
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Result[i] = next_float(x[i], ULPs[i]); |
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Result[i] = nextFloat(x[i], ULPs[i]); |
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return Result; |
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} |
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template<length_t L, typename T, qualifier Q> |
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GLM_FUNC_QUALIFIER vec<L, T, Q> prev_float(vec<L, T, Q> const& x) |
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GLM_FUNC_QUALIFIER vec<L, T, Q> prevFloat(vec<L, T, Q> const& x) |
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{ |
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vec<L, T, Q> Result; |
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for(length_t i = 0, n = Result.length(); i < n; ++i) |
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Result[i] = prev_float(x[i]); |
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Result[i] = prevFloat(x[i]); |
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return Result; |
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} |
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template<length_t L, typename T, qualifier Q> |
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GLM_FUNC_QUALIFIER vec<L, T, Q> prev_float(vec<L, T, Q> const& x, int ULPs) |
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GLM_FUNC_QUALIFIER vec<L, T, Q> prevFloat(vec<L, T, Q> const& x, int ULPs) |
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{ |
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vec<L, T, Q> Result; |
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for(length_t i = 0, n = Result.length(); i < n; ++i) |
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Result[i] = prev_float(x[i], ULPs); |
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Result[i] = prevFloat(x[i], ULPs); |
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return Result; |
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} |
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template<length_t L, typename T, qualifier Q> |
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GLM_FUNC_QUALIFIER vec<L, T, Q> prev_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs) |
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GLM_FUNC_QUALIFIER vec<L, T, Q> prevFloat(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs) |
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{ |
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vec<L, T, Q> Result; |
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for(length_t i = 0, n = Result.length(); i < n; ++i) |
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Result[i] = prev_float(x[i], ULPs[i]); |
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Result[i] = prevFloat(x[i], ULPs[i]); |
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return Result; |
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} |
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template<length_t L, qualifier Q> |
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GLM_FUNC_QUALIFIER vec<L, int, Q> float_distance(vec<L, float, Q> const& x, vec<L, float, Q> const& y) |
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GLM_FUNC_QUALIFIER vec<L, int, Q> floatDistance(vec<L, float, Q> const& x, vec<L, float, Q> const& y) |
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{ |
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vec<L, int, Q> Result; |
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for(length_t i = 0, n = Result.length(); i < n; ++i) |
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Result[i] = float_distance(x[i], y[i]); |
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Result[i] = floatDistance(x[i], y[i]); |
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return Result; |
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} |
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template<length_t L, qualifier Q> |
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GLM_FUNC_QUALIFIER vec<L, int64, Q> float_distance(vec<L, double, Q> const& x, vec<L, double, Q> const& y) |
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GLM_FUNC_QUALIFIER vec<L, int64, Q> floatDistance(vec<L, double, Q> const& x, vec<L, double, Q> const& y) |
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{ |
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vec<L, int64, Q> Result; |
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for(length_t i = 0, n = Result.length(); i < n; ++i) |
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Result[i] = float_distance(x[i], y[i]); |
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Result[i] = floatDistance(x[i], y[i]); |
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return Result; |
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} |
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}//namespace glm |
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@ -1,3 +1,174 @@ |
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/// @ref gtc_ulp |
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/// |
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#include "../ext/scalar_integer.hpp" |
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#include "../ext/vector_integer.hpp" |
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namespace glm |
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{ |
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template<> |
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GLM_FUNC_QUALIFIER float next_float(float x) |
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{ |
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# if GLM_HAS_CXX11_STL |
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return std::nextafter(x, std::numeric_limits<float>::max()); |
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# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))) |
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return detail::nextafterf(x, FLT_MAX); |
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# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID) |
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return __builtin_nextafterf(x, FLT_MAX); |
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# else |
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return nextafterf(x, FLT_MAX); |
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# endif |
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} |
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template<> |
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GLM_FUNC_QUALIFIER double next_float(double x) |
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{ |
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# if GLM_HAS_CXX11_STL |
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return std::nextafter(x, std::numeric_limits<double>::max()); |
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# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))) |
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return detail::nextafter(x, std::numeric_limits<double>::max()); |
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# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID) |
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return __builtin_nextafter(x, DBL_MAX); |
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# else |
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return nextafter(x, DBL_MAX); |
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# endif |
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} |
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template<typename T> |
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GLM_FUNC_QUALIFIER T next_float(T x, int ULPs) |
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{ |
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'next_float' only accept floating-point input"); |
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assert(ULPs >= 0); |
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T temp = x; |
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for (int i = 0; i < ULPs; ++i) |
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temp = next_float(temp); |
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return temp; |
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} |
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GLM_FUNC_QUALIFIER float prev_float(float x) |
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{ |
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# if GLM_HAS_CXX11_STL |
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return std::nextafter(x, std::numeric_limits<float>::min()); |
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# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))) |
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return detail::nextafterf(x, FLT_MIN); |
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# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID) |
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return __builtin_nextafterf(x, FLT_MIN); |
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# else |
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return nextafterf(x, FLT_MIN); |
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# endif |
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} |
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GLM_FUNC_QUALIFIER double prev_float(double x) |
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{ |
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# if GLM_HAS_CXX11_STL |
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return std::nextafter(x, std::numeric_limits<double>::min()); |
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# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))) |
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return _nextafter(x, DBL_MIN); |
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# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID) |
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return __builtin_nextafter(x, DBL_MIN); |
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# else |
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return nextafter(x, DBL_MIN); |
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# endif |
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} |
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template<typename T> |
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GLM_FUNC_QUALIFIER T prev_float(T x, int ULPs) |
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{ |
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'prev_float' only accept floating-point input"); |
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assert(ULPs >= 0); |
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T temp = x; |
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for (int i = 0; i < ULPs; ++i) |
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temp = prev_float(temp); |
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return temp; |
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} |
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GLM_FUNC_QUALIFIER int float_distance(float x, float y) |
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{ |
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detail::float_t<float> const a(x); |
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detail::float_t<float> const b(y); |
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return abs(a.i - b.i); |
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} |
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GLM_FUNC_QUALIFIER int64 float_distance(double x, double y) |
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{ |
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detail::float_t<double> const a(x); |
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detail::float_t<double> const b(y); |
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return abs(a.i - b.i); |
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} |
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template<length_t L, typename T, qualifier Q> |
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GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x) |
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{ |
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vec<L, T, Q> Result; |
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for (length_t i = 0, n = Result.length(); i < n; ++i) |
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Result[i] = next_float(x[i]); |
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return Result; |
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} |
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template<length_t L, typename T, qualifier Q> |
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GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x, int ULPs) |
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{ |
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vec<L, T, Q> Result; |
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for (length_t i = 0, n = Result.length(); i < n; ++i) |
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Result[i] = next_float(x[i], ULPs); |
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return Result; |
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} |
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template<length_t L, typename T, qualifier Q> |
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GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs) |
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{ |
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vec<L, T, Q> Result; |
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for (length_t i = 0, n = Result.length(); i < n; ++i) |
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Result[i] = next_float(x[i], ULPs[i]); |
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return Result; |
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} |
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template<length_t L, typename T, qualifier Q> |
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GLM_FUNC_QUALIFIER vec<L, T, Q> prev_float(vec<L, T, Q> const& x) |
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{ |
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vec<L, T, Q> Result; |
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for (length_t i = 0, n = Result.length(); i < n; ++i) |
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Result[i] = prev_float(x[i]); |
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return Result; |
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} |
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template<length_t L, typename T, qualifier Q> |
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GLM_FUNC_QUALIFIER vec<L, T, Q> prev_float(vec<L, T, Q> const& x, int ULPs) |
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{ |
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vec<L, T, Q> Result; |
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for (length_t i = 0, n = Result.length(); i < n; ++i) |
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Result[i] = prev_float(x[i], ULPs); |
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return Result; |
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} |
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template<length_t L, typename T, qualifier Q> |
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GLM_FUNC_QUALIFIER vec<L, T, Q> prev_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs) |
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{ |
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vec<L, T, Q> Result; |
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for (length_t i = 0, n = Result.length(); i < n; ++i) |
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Result[i] = prev_float(x[i], ULPs[i]); |
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return Result; |
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} |
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template<length_t L, qualifier Q> |
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GLM_FUNC_QUALIFIER vec<L, int, Q> float_distance(vec<L, float, Q> const& x, vec<L, float, Q> const& y) |
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{ |
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vec<L, int, Q> Result; |
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for (length_t i = 0, n = Result.length(); i < n; ++i) |
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Result[i] = float_distance(x[i], y[i]); |
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return Result; |
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} |
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template<length_t L, qualifier Q> |
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GLM_FUNC_QUALIFIER vec<L, int64, Q> float_distance(vec<L, double, Q> const& x, vec<L, double, Q> const& y) |
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{ |
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vec<L, int64, Q> Result; |
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for (length_t i = 0, n = Result.length(); i < n; ++i) |
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Result[i] = float_distance(x[i], y[i]); |
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return Result; |
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} |
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}//namespace glm |
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