@ -87,7 +87,7 @@ namespace glm
vec<3, T, P> const & v,
T const & angle);
//! Rotate a four dimentionnals vector around the X axis.
//! Rotate a four dimensional vector around the X axis.
//! From GLM_GTX_rotate_vector extension.
template<typename T, precision P>
GLM_FUNC_DECL vec<4, T, P> rotateX(