commit
3863db233b
11 changed files with 73 additions and 50 deletions
@ -1,5 +1,7 @@ |
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glmCreateTestGTC(gtx-bit) |
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glmCreateTestGTC(gtx-noise) |
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glmCreateTestGTC(gtx-simd-vec4) |
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glmCreateTestGTC(gtx-simd-mat4) |
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glmCreateTestGTC(gtx-ulp) |
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glmCreateTestGTC(gtx_bit) |
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glmCreateTestGTC(gtx_noise) |
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glmCreateTestGTC(gtx_simd_vec4) |
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glmCreateTestGTC(gtx_simd_mat4) |
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glmCreateTestGTC(gtx_ulp) |
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glmCreateTestGTC(gtx_vector_angle) |
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2011-05-15
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// Updated : 2011-05-15
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// Licence : This source is under MIT licence
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// File : test/gtx/vector_angle.cpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#include <glm/glm.hpp> |
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#include <glm/gtx/vector_angle.hpp> |
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#include <iostream> |
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#include <limits> |
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int test_vector_angle_calls() |
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{ |
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int Error = 0; |
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float AngleA = glm::angle(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0)); |
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float AngleB = glm::orientedAngle(glm::vec2(1, 0), glm::normalize(glm::vec2(1, 1))); |
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float AngleC = glm::orientedAngle(glm::vec2(0, 1), glm::normalize(glm::vec2(1, 1))); |
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float AngleD = glm::orientedAngleFromRef(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0), glm::vec3(0, 0, 1)); |
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return Error; |
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} |
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int test_vector_angle_orientedAngle() |
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{ |
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int Error = 0; |
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float AngleA = glm::orientedAngle(glm::vec2(1, 0), glm::normalize(glm::vec2(1, 1))); |
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Error += AngleA == 45.f ? 0 : 1; |
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float AngleB = glm::orientedAngle(glm::vec2(0, 1), glm::normalize(glm::vec2(1, 1)));
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Error += AngleB == -45.f ? 0 : 1; |
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float AngleC = glm::orientedAngle(glm::vec3(1, 0, 0), glm::normalize(glm::vec3(1, 1, 0))); |
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Error += AngleC == 45.f ? 0 : 1; |
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float AngleD = glm::orientedAngle(glm::vec3(0, 1, 0), glm::normalize(glm::vec3(1, 1, 0)));
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Error += AngleD == -45.f ? 0 : 1; |
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float AngleE = glm::orientedAngle(glm::vec4(1, 0, 0, 0), glm::normalize(glm::vec4(1, 1, 0, 0))); |
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Error += AngleE == 45.f ? 0 : 1; |
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float AngleF = glm::orientedAngle(glm::vec4(0, 1, 0, 0), glm::normalize(glm::vec4(1, 1, 0, 0)));
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Error += AngleF == -45.f ? 0 : 1; |
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return Error; |
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} |
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int main() |
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{ |
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int Error = 0; |
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Error += test_vector_angle_orientedAngle(); |
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Error += test_vector_angle_calls(); |
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return Error; |
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} |
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@ -1,38 +0,0 @@ |
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#ifndef glm_test_included |
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#define glm_test_included |
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#include <string> |
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namespace glm{ |
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namespace test |
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{ |
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class test |
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{ |
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enum result |
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{ |
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PASSED, |
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FAILED, |
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ASSERT, |
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STATIC, |
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MAX |
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}; |
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public: |
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test(std::string const & Name, std::size_t const & Count); |
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result & operator[](std::size_t const & Index); |
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result const & operator[](std::size_t const & Index) const; |
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static int get(result const Result) const; |
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static void log(test const & Test); |
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protected: |
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std::string Name; |
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std::vertor<result> Tests; |
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static test Result[MAX]; |
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}; |
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}//namespace test
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}//namespace glm
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#endif//glm_test_included
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