|  |  |  | @ -239,7 +239,8 @@ The following is a code sample using separated core headers and an extension: | 
			
		
	
		
			
				
					|  |  |  |  | #include <glm/trigonometric.hpp>  //radians | 
			
		
	
		
			
				
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					|  |  |  |  | // Include GLM extension | 
			
		
	
		
			
				
					|  |  |  |  | #include <glm/ext/matrix_transform.hpp> // perspective, translate, rotate | 
			
		
	
		
			
				
					|  |  |  |  | #include <glm/ext/matrix_transform.hpp>     // translate, rotate | 
			
		
	
		
			
				
					|  |  |  |  | #include <glm/ext/matrix_clip_space.hpp>    // perspective | 
			
		
	
		
			
				
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					|  |  |  |  | glm::mat4 transform(glm::vec2 const& Orientation, glm::vec3 const& Translate, glm::vec3 const& Up) | 
			
		
	
		
			
				
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					|  |  |  | @ -264,7 +265,8 @@ Using GLM through split headers to minimize the project build time: | 
			
		
	
		
			
				
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					|  |  |  |  | // Include GLM matrix extensions: | 
			
		
	
		
			
				
					|  |  |  |  | #include <glm/ext/matrix_float4x4.hpp>              // mat4 | 
			
		
	
		
			
				
					|  |  |  |  | #include <glm/ext/matrix_transform.hpp>             // perspective, translate, rotate | 
			
		
	
		
			
				
					|  |  |  |  | #include <glm/ext/matrix_transform.hpp>             // translate, rotate | 
			
		
	
		
			
				
					|  |  |  |  | #include <glm/ext/matrix_clip_space.hpp>            // perspective | 
			
		
	
		
			
				
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					|  |  |  |  | glm::mat4 transform(glm::vec2 const& Orientation, glm::vec3 const& Translate, glm::vec3 const& Up) | 
			
		
	
		
			
				
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