@ -85,7 +85,7 @@ namespace glm
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 vec<1, T, Q> & vec<1, T, Q>::operator=(vec<1, U, Q> const& v)
{
this->x = static_cast<T>(v.x);
@ -124,7 +124,7 @@ namespace glm
T const& yaw,
T const& pitch,
T const& roll);
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * X).
/// @see gtx_euler_angles
template <typename T>
@ -240,7 +240,7 @@ namespace glm
T & t1,
T & t2,
T & t3);
/// Extracts the (Y * X * Z) Euler angles from the rotation matrix M