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@ -144,6 +144,67 @@ int test_quat_euler() |
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return Error; |
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} |
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int test_quat_slerp() |
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{ |
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int Error(0); |
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float const Epsilon = 0.0001f;//glm::epsilon<float>();
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float sqrt2 = sqrt(2.0f)/2.0f; |
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glm::quat id; |
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glm::quat Y90rot(sqrt2, 0.0f, sqrt2, 0.0f); |
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glm::quat Y180rot(0.0f, 0.0f, 1.0f, 0.0f); |
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// Testing a == 0
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// Must be id
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glm::quat id2 = glm::slerp(id, Y90rot, 0.0f); |
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Error += glm::all(glm::epsilonEqual(id, id2, Epsilon)) ? 0 : 1; |
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// Testing a == 1
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// Must be 90° rotation on Y : 0 0.7 0 0.7
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glm::quat Y90rot2 = glm::slerp(id, Y90rot, 1.0f); |
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Error += glm::all(glm::epsilonEqual(Y90rot, Y90rot2, Epsilon)) ? 0 : 1; |
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// Testing standard, easy case
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// Must be 45° rotation on Y : 0 0.38 0 0.92
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glm::quat Y45rot1 = glm::slerp(id, Y90rot, 0.5f); |
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// Testing reverse case
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// Must be 45° rotation on Y : 0 0.38 0 0.92
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glm::quat Ym45rot2 = glm::slerp(Y90rot, id, 0.5f); |
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// Testing against full circle around the sphere instead of shortest path
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// Must be 45° rotation on Y
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// certainly not a 135° rotation
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glm::quat Y45rot3 = glm::slerp(id , -Y90rot, 0.5f); |
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float Y45angle3 = glm::angle(Y45rot3); |
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Error += glm::epsilonEqual(Y45angle3, 45.f, Epsilon) ? 0 : 1; |
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Error += glm::all(glm::epsilonEqual(Ym45rot2, Y45rot3, Epsilon)) ? 0 : 1; |
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// Same, but inverted
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// Must also be 45° rotation on Y : 0 0.38 0 0.92
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// -0 -0.38 -0 -0.92 is ok too
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glm::quat Y45rot4 = glm::slerp(-Y90rot, id, 0.5f); |
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Error += glm::all(glm::epsilonEqual(Ym45rot2, -Y45rot4, Epsilon)) ? 0 : 1; |
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// Testing q1 = q2
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// Must be 90° rotation on Y : 0 0.7 0 0.7
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glm::quat Y90rot3 = glm::slerp(Y90rot, Y90rot, 0.5f); |
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Error += glm::all(glm::epsilonEqual(Y90rot, Y90rot3, Epsilon)) ? 0 : 1; |
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// Testing 180° rotation
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// Must be 90° rotation on almost any axis that is on the XZ plane
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glm::quat XZ90rot = glm::slerp(id, -Y90rot, 0.5f); |
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float XZ90angle = glm::angle(XZ90rot); // Must be PI/4 = 0.78;
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Error += glm::epsilonEqual(XZ90angle, 45.f, Epsilon) ? 0 : 1; |
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// Testing almost equal quaternions (this test should pass through the linear interpolation)
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// Must be 0 0.00X 0 0.99999
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glm::quat almostid = glm::slerp(id, glm::angleAxis(0.1f, 0.0f, 1.0f, 0.0f), 0.5f); |
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return Error; |
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} |
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int test_quat_type() |
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{ |
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glm::quat A; |
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@ -163,6 +224,7 @@ int main() |
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Error += test_quat_mix(); |
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Error += test_quat_normalize(); |
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Error += test_quat_euler(); |
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Error += test_quat_slerp(); |
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return Error; |
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} |
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