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@ -25,6 +25,23 @@ int test_floatBitsToInt() |
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Error += B.x == *(float*)&(A.x) ? 0 : 1; |
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Error += B.y == *(float*)&(A.y) ? 0 : 1; |
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} |
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{ |
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glm::vec3 A(1.0f, 2.0f, 3.0f); |
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glm::ivec3 B = glm::floatBitsToInt(A); |
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Error += B.x == *(float*)&(A.x) ? 0 : 1; |
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Error += B.y == *(float*)&(A.y) ? 0 : 1; |
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Error += B.z == *(float*)&(A.z) ? 0 : 1; |
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} |
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{ |
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glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f); |
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glm::ivec4 B = glm::floatBitsToInt(A); |
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Error += B.x == *(float*)&(A.x) ? 0 : 1; |
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Error += B.y == *(float*)&(A.y) ? 0 : 1; |
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Error += B.z == *(float*)&(A.z) ? 0 : 1; |
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Error += B.w == *(float*)&(A.w) ? 0 : 1; |
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} |
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return Error; |
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} |
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