diff --git a/glm/core/func_packing.hpp b/glm/core/func_packing.hpp
index 9704d70a..3b427785 100644
--- a/glm/core/func_packing.hpp
+++ b/glm/core/func_packing.hpp
@@ -24,15 +24,101 @@ namespace glm
/// \addtogroup core_funcs
///@{
+ //! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
+ //! Then, the results are packed into the returned 32-bit unsigned integer.
+ //!
+ //! The conversion for component c of v to fixed point is done as follows:
+ //! packUnorm2x16: round(clamp(c, 0, +1) * 65535.0)
+ //!
+ //! The first component of the vector will be written to the least significant bits of the output;
+ //! the last component will be written to the most significant bits.
+ //!
+ //! \li GLSL packUnorm2x16 man page
+ //! \li GLSL 4.00.08 specification, section 8.4
detail::uint32 packUnorm2x16(detail::tvec2 const & v);
+
+ //! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
+ //! Then, the results are packed into the returned 32-bit unsigned integer.
+ //!
+ //! The conversion for component c of v to fixed point is done as follows:
+ //! packUnorm4x8: round(clamp(c, 0, +1) * 255.0)
+ //!
+ //! The first component of the vector will be written to the least significant bits of the output;
+ //! the last component will be written to the most significant bits.
+ //!
+ //! \li GLSL packUnorm4x8 man page
+ //! \li GLSL 4.00.08 specification, section 8.4
detail::uint32 packUnorm4x8(detail::tvec4 const & v);
+
+ //! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
+ //! Then, the results are packed into the returned 32-bit unsigned integer.
+ //!
+ //! The conversion for component c of v to fixed point is done as follows:
+ //! packSnorm4x8: round(clamp(c, -1, +1) * 127.0)
+ //!
+ //! The first component of the vector will be written to the least significant bits of the output;
+ //! the last component will be written to the most significant bits.
+ //!
+ //! \li GLSL packSnorm4x8 man page
+ //! \li GLSL 4.00.08 specification, section 8.4
detail::uint32 packSnorm4x8(detail::tvec4 const & v);
+ //! First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
+ //! Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
+ //!
+ //! The conversion for unpacked fixed-point value f to floating point is done as follows:
+ //! unpackUnorm2x16: f / 65535.0
+ //!
+ //! The first component of the returned vector will be extracted from the least significant bits of the input;
+ //! the last component will be extracted from the most significant bits.
+ //!
+ //! \li GLSL unpackUnorm2x16 man page
+ //! \li GLSL 4.00.08 specification, section 8.4
detail::tvec2 unpackUnorm2x16(detail::uint32 const & p);
- detail::tvec4 unpackUnorm4x8(detail::uint32 const & p);
+
+ //! First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
+ //! Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
+ //!
+ //! The conversion for unpacked fixed-point value f to floating point is done as follows:
+ //! unpackUnorm4x8: f / 255.0
+ //!
+ //! The first component of the returned vector will be extracted from the least significant bits of the input;
+ //! the last component will be extracted from the most significant bits.
+ //!
+ //! \li GLSL unpackUnorm4x8 man page
+ //! \li GLSL 4.00.08 specification, section 8.4
+ detail::tvec4 unpackUnorm4x8(detail::uint32 const & p);
+
+ //! First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
+ //! Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
+ //!
+ //! The conversion for unpacked fixed-point value f to floating point is done as follows:
+ //! unpackSnorm4x8: clamp(f / 127.0, -1, +1)
+ //!
+ //! The first component of the returned vector will be extracted from the least significant bits of the input;
+ //! the last component will be extracted from the most significant bits.
+ //!
+ //! \li GLSL unpackSnorm4x8 man page
+ //! \li GLSL 4.00.08 specification, section 8.4
detail::tvec4 unpackSnorm4x8(detail::uint32 const & p);
+ //! Returns a double-precision value obtained by packing the components of v into a 64-bit value.
+ //! If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified.
+ //! Otherwise, the bit- level representation of v is preserved.
+ //! The first vector component specifies the 32 least significant bits;
+ //! the second component specifies the 32 most significant bits.
+ //!
+ //! \li GLSL packDouble2x32 man page
+ //! \li GLSL 4.00.08 specification, section 8.4
double packDouble2x32(detail::tvec2 const & v);
+
+ //! Returns a two-component unsigned integer vector representation of v.
+ //! The bit-level representation of v is preserved.
+ //! The first component of the vector contains the 32 least significant bits of the double;
+ //! the second component consists the 32 most significant bits.
+ //!
+ //! \li GLSL unpackDouble2x32 man page
+ //! \li GLSL 4.00.08 specification, section 8.4
detail::tvec2 unpackDouble2x32(double const & v);
///@}
diff --git a/glm/core/func_vector_relational.hpp b/glm/core/func_vector_relational.hpp
index 817e6fa7..2f899e66 100644
--- a/glm/core/func_vector_relational.hpp
+++ b/glm/core/func_vector_relational.hpp
@@ -31,6 +31,7 @@ namespace glm
//!
//! \li GLSL lessThan man page
//! \li GLSL 1.30.08 specification, section 8.6
+ template class vecType>
inline typename vecType::bool_type lessThan
(
vecType const & x,