@ -238,6 +238,9 @@ namespace glm
valType const & zFar
)
{
assert(aspect != valType(0));
assert(zFar != zNear);
#ifdef GLM_FORCE_RADIANS
valType const rad = fovy;
#else
@ -284,8 +287,8 @@ namespace glm
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T, defaultp> infinitePerspective
(
T fovy,
T aspect,
T zNear