diff --git a/glm/core/func_integer.hpp b/glm/core/func_integer.hpp
index 33613aa2..5e438dee 100644
--- a/glm/core/func_integer.hpp
+++ b/glm/core/func_integer.hpp
@@ -161,7 +161,7 @@ namespace glm
/// @see - GLSL bitCount man page
/// @see - GLSL 4.20.8 specification, section 8.8
///
- /// @todo Clarify the declaration to specify that scalars are suported
+ /// @todo Clarify the declaration to specify that scalars are suported.
template class genIUType>
typename genIUType::signed_type bitCount(genIUType const & Value);
@@ -174,7 +174,7 @@ namespace glm
/// @see - GLSL findLSB man page
/// @see - GLSL 4.20.8 specification, section 8.8
///
- /// @todo Clarify the declaration to specify that scalars are suported
+ /// @todo Clarify the declaration to specify that scalars are suported.
template class genIUType>
typename genIUType::signed_type findLSB(genIUType const & Value);
@@ -188,7 +188,7 @@ namespace glm
/// @see - GLSL findMSB man page
/// @see - GLSL 4.20.8 specification, section 8.8
///
- /// @todo Clarify the declaration to specify that scalars are suported
+ /// @todo Clarify the declaration to specify that scalars are suported.
template class genIUType>
typename genIUType::signed_type findMSB(genIUType const & Value);
diff --git a/glm/core/func_matrix.hpp b/glm/core/func_matrix.hpp
index d50bbc13..5755020c 100644
--- a/glm/core/func_matrix.hpp
+++ b/glm/core/func_matrix.hpp
@@ -47,6 +47,8 @@ namespace glm
/// Multiply matrix x by matrix y component-wise, i.e.,
/// result[i][j] is the scalar product of x[i][j] and y[i][j].
+ ///
+ /// @tparam matType Floating-point matrix types.
///
/// @see - GLSL matrixCompMult man page
/// @see - GLSL 4.20.8 specification, section 8.6
@@ -58,15 +60,21 @@ namespace glm
/// Treats the first parameter c as a column vector
/// and the second parameter r as a row vector
/// and does a linear algebraic matrix multiply c * r.
+ ///
+ /// @tparam matType Floating-point matrix types.
///
/// @see - GLSL outerProduct man page
/// @see - GLSL 4.20.8 specification, section 8.6
+ ///
+ /// @todo Clarify the declaration to specify that matType doesn't have to be provided when used.
template
matType outerProduct(
vecType const & c,
vecType const & r);
/// Returns the transposed matrix of x
+ ///
+ /// @tparam matType Floating-point matrix types.
///
/// @see - GLSL transpose man page
/// @see - GLSL 4.20.8 specification, section 8.6
@@ -75,52 +83,64 @@ namespace glm
matType const & x);
/// Return the determinant of a mat2 matrix.
+ ///
+ /// @tparam valType Floating-point scalar types.
///
/// @see - GLSL determinant man page
/// @see - GLSL 4.20.8 specification, section 8.6
- template
- typename detail::tmat2x2::value_type determinant(
- detail::tmat2x2 const & m);
+ template
+ typename detail::tmat2x2::value_type determinant(
+ detail::tmat2x2 const & m);
/// Return the determinant of a mat3 matrix.
+ ///
+ /// @tparam valType Floating-point scalar types.
///
/// @see - GLSL determinant man page
/// @see - GLSL 4.20.8 specification, section 8.6
- template
- typename detail::tmat3x3::value_type determinant(
- detail::tmat3x3 const & m);
+ template
+ typename detail::tmat3x3::value_type determinant(
+ detail::tmat3x3 const & m);
/// Return the determinant of a mat4 matrix.
+ ///
+ /// @tparam valType Floating-point scalar types.
///
/// @see - GLSL determinant man page
/// @see - GLSL 4.20.8 specification, section 8.6
- template
- typename detail::tmat4x4::value_type determinant(
- detail::tmat4x4 const & m);
+ template
+ typename detail::tmat4x4::value_type determinant(
+ detail::tmat4x4 const & m);
/// Return the inverse of a mat2 matrix.
+ ///
+ /// @tparam valType Floating-point scalar types.
///
/// @see - GLSL inverse man page
/// @see - GLSL 4.20.8 specification, section 8.6
- template
- detail::tmat2x2 inverse(
- detail::tmat2x2 const & m);
+ template
+ detail::tmat2x2 inverse(
+ detail::tmat2x2 const & m);
/// Return the inverse of a mat3 matrix.
+ ///
+ /// @tparam valType Floating-point scalar types.
///
/// @see - GLSL inverse man page
/// @see - GLSL 4.20.8 specification, section 8.6
- template
- detail::tmat3x3 inverse(
- detail::tmat3x3 const & m);
+ template
+ detail::tmat3x3 inverse(
+ detail::tmat3x3 const & m);
/// Return the inverse of a mat4 matrix.
+ ///
+ /// @tparam valType Floating-point scalar types.
///
/// @see - GLSL inverse man page
/// @see - GLSL 4.20.8 specification, section 8.6
- template
- detail::tmat4x4 inverse(
- detail::tmat4x4 const & m);
+ template
+ detail::tmat4x4 inverse(
+ detail::tmat4x4 const & m);
/// @}
}//namespace glm
diff --git a/glm/core/func_noise.hpp b/glm/core/func_noise.hpp
index 5e095af2..27971729 100644
--- a/glm/core/func_noise.hpp
+++ b/glm/core/func_noise.hpp
@@ -44,6 +44,8 @@ namespace glm
/// @{
/// Returns a 1D noise value based on the input value x.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
///
/// @see - GLSL noise1 man page
/// @see - GLSL 4.20.8 specification, section 8.13
@@ -51,6 +53,8 @@ namespace glm
typename genType::value_type noise1(genType const & x);
/// Returns a 2D noise value based on the input value x.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
///
/// @see - GLSL noise2 man page
/// @see - GLSL 4.20.8 specification, section 8.13
@@ -58,6 +62,8 @@ namespace glm
detail::tvec2 noise2(genType const & x);
/// Returns a 3D noise value based on the input value x.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
///
/// @see - GLSL noise3 man page
/// @see - GLSL 4.20.8 specification, section 8.13
@@ -65,6 +71,8 @@ namespace glm
detail::tvec3 noise3(genType const & x);
/// Returns a 4D noise value based on the input value x.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
///
/// @see - GLSL noise4 man page
/// @see - GLSL 4.20.8 specification, section 8.13
diff --git a/glm/core/func_trigonometric.hpp b/glm/core/func_trigonometric.hpp
index f6e7c98d..f048d43b 100644
--- a/glm/core/func_trigonometric.hpp
+++ b/glm/core/func_trigonometric.hpp
@@ -45,119 +45,149 @@ namespace glm
/// @addtogroup core_func_trigonometric
/// @{
- //! Converts degrees to radians and returns the result.
- //!
+ /// Converts degrees to radians and returns the result.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL radians man page
/// @see - GLSL 4.20.8 specification, section 8.1
template
genType radians(genType const & degrees);
- //! Converts radians to degrees and returns the result.
- //!
+ /// Converts radians to degrees and returns the result.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL degrees man page
/// @see - GLSL 4.20.8 specification, section 8.1
template
genType degrees(genType const & radians);
- //! The standard trigonometric sine function.
- //! The values returned by this function will range from [-1, 1].
- //!
+ /// The standard trigonometric sine function.
+ /// The values returned by this function will range from [-1, 1].
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL sin man page
/// @see - GLSL 4.20.8 specification, section 8.1
template
genType sin(genType const & angle);
- //! The standard trigonometric cosine function.
- //! The values returned by this function will range from [-1, 1].
- //!
+ /// The standard trigonometric cosine function.
+ /// The values returned by this function will range from [-1, 1].
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL cos man page
/// @see - GLSL 4.20.8 specification, section 8.1
template
genType cos(genType const & angle);
- //! The standard trigonometric tangent function.
- //!
+ /// The standard trigonometric tangent function.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL tan man page
/// @see - GLSL 4.20.8 specification, section 8.1
template
genType tan(genType const & angle);
- //! Arc sine. Returns an angle whose sine is x.
- //! The range of values returned by this function is [-PI/2, PI/2].
- //! Results are undefined if |x| > 1.
- //!
+ /// Arc sine. Returns an angle whose sine is x.
+ /// The range of values returned by this function is [-PI/2, PI/2].
+ /// Results are undefined if |x| > 1.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL asin man page
/// @see - GLSL 4.20.8 specification, section 8.1
template
genType asin(genType const & x);
- //! Arc cosine. Returns an angle whose sine is x.
- //! The range of values returned by this function is [0, PI].
- //! Results are undefined if |x| > 1.
- //!
+ /// Arc cosine. Returns an angle whose sine is x.
+ /// The range of values returned by this function is [0, PI].
+ /// Results are undefined if |x| > 1.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL acos man page
/// @see - GLSL 4.20.8 specification, section 8.1
template
genType acos(genType const & x);
- //! Arc tangent. Returns an angle whose tangent is y/x.
- //! The signs of x and y are used to determine what
- //! quadrant the angle is in. The range of values returned
- //! by this function is [-PI, PI]. Results are undefined
- //! if x and y are both 0.
- //!
+ /// Arc tangent. Returns an angle whose tangent is y/x.
+ /// The signs of x and y are used to determine what
+ /// quadrant the angle is in. The range of values returned
+ /// by this function is [-PI, PI]. Results are undefined
+ /// if x and y are both 0.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL atan man page
/// @see - GLSL 4.20.8 specification, section 8.1
template
genType atan(genType const & y, genType const & x);
- //! Arc tangent. Returns an angle whose tangent is y_over_x.
- //! The range of values returned by this function is [-PI/2, PI/2].
- //!
+ /// Arc tangent. Returns an angle whose tangent is y_over_x.
+ /// The range of values returned by this function is [-PI/2, PI/2].
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL atan man page
/// @see - GLSL 4.20.8 specification, section 8.1
template
genType atan(genType const & y_over_x);
- //! Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2
- //!
+ /// Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL sinh man page
/// @see - GLSL 4.20.8 specification, section 8.1
template
genType sinh(genType const & angle);
- //! Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2
- //!
+ /// Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL cosh man page
/// @see - GLSL 4.20.8 specification, section 8.1
template
genType cosh(genType const & angle);
- //! Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
- //!
+ /// Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL tanh man page
/// @see - GLSL 4.20.8 specification, section 8.1
template
genType tanh(genType const & angle);
- //! Arc hyperbolic sine; returns the inverse of sinh.
- //!
+ /// Arc hyperbolic sine; returns the inverse of sinh.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL asinh man page
/// @see - GLSL 4.20.8 specification, section 8.1
template
genType asinh(genType const & x);
- //! Arc hyperbolic cosine; returns the non-negative inverse
- //! of cosh. Results are undefined if x < 1.
- //!
+ /// Arc hyperbolic cosine; returns the non-negative inverse
+ /// of cosh. Results are undefined if x < 1.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL acosh man page
/// @see - GLSL 4.20.8 specification, section 8.1
template
genType acosh(genType const & x);
- //! Arc hyperbolic tangent; returns the inverse of tanh.
- //! Results are undefined if abs(x) >= 1.
- //!
+ /// Arc hyperbolic tangent; returns the inverse of tanh.
+ /// Results are undefined if abs(x) >= 1.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
/// @see - GLSL atanh man page
/// @see - GLSL 4.20.8 specification, section 8.1
template
diff --git a/glm/core/func_vector_relational.hpp b/glm/core/func_vector_relational.hpp
index a3cce581..1da814b8 100644
--- a/glm/core/func_vector_relational.hpp
+++ b/glm/core/func_vector_relational.hpp
@@ -48,65 +48,83 @@ namespace glm
/// @addtogroup core_func_vector_relational
/// @{
- //! Returns the component-wise comparison result of x < y.
- //!
+ /// Returns the component-wise comparison result of x < y.
+ ///
+ /// @tparam vecType Floating-point or integer vector types.
+ ///
/// @see - GLSL lessThan man page
/// @see - GLSL 4.20.8 specification, section 8.7
- //template class vecType>
- //GLM_FUNC_QUALIFIER typename vecType::bool_type lessThan(vecType const & x, vecType const & y);
+ template
+ GLM_FUNC_QUALIFIER typename vecType::bool_type lessThan(vecType const & x, vecType const & y);
- //! Returns the component-wise comparison of result x <= y.
- //!
+ /// Returns the component-wise comparison of result x <= y.
+ ///
+ /// @tparam vecType Floating-point or integer vector types.
+ ///
/// @see - GLSL lessThanEqual man page
/// @see - GLSL 4.20.8 specification, section 8.7
template class vecType>
GLM_FUNC_QUALIFIER typename vecType::bool_type lessThanEqual(vecType const & x, vecType const & y);
- //! Returns the component-wise comparison of result x > y.
- //!
+ /// Returns the component-wise comparison of result x > y.
+ ///
+ /// @tparam vecType Floating-point or integer vector types.
+ ///
/// @see - GLSL greaterThan man page
/// @see - GLSL 4.20.8 specification, section 8.7
template class vecType>
GLM_FUNC_QUALIFIER typename vecType::bool_type greaterThan(vecType const & x, vecType const & y);
- //! Returns the component-wise comparison of result x >= y.
- //!
+ /// Returns the component-wise comparison of result x >= y.
+ ///
+ /// @tparam vecType Floating-point or integer vector types.
+ ///
/// @see - GLSL greaterThanEqual man page
/// @see - GLSL 4.20.8 specification, section 8.7
template class vecType>
typename vecType::bool_type greaterThanEqual(vecType const & x, vecType const & y);
- //! Returns the component-wise comparison of result x == y.
- //!
+ /// Returns the component-wise comparison of result x == y.
+ ///
+ /// @tparam vecType Floating-point, integer or boolean vector types.
+ ///
/// @see - GLSL equal man page
/// @see - GLSL 4.20.8 specification, section 8.7
- //template class vecType>
- //GLM_FUNC_QUALIFIER typename vecType::bool_type equal(vecType const & x, vecType const & y);
+ template class vecType>
+ GLM_FUNC_QUALIFIER typename vecType::bool_type equal(vecType const & x, vecType const & y);
- //! Returns the component-wise comparison of result x != y.
- //!
+ /// Returns the component-wise comparison of result x != y.
+ ///
+ /// @tparam vecType Floating-point, integer or boolean vector types.
+ ///
/// @see - GLSL notEqual man page
/// @see - GLSL 4.20.8 specification, section 8.7
template class vecType>
typename vecType::bool_type notEqual(vecType const & x, vecType const & y);
- //! Returns true if any component of x is true.
- //!
+ /// Returns true if any component of x is true.
+ ///
+ /// @tparam vecType Boolean vector types.
+ ///
/// @see - GLSL any man page
/// @see - GLSL 4.20.8 specification, section 8.7
template class vecType>
bool any(vecType const & v);
- //! Returns true if all components of x are true.
- //!
+ /// Returns true if all components of x are true.
+ ///
+ /// @tparam vecType Boolean vector types.
+ ///
/// @see - GLSL all man page
/// @see - GLSL 4.20.8 specification, section 8.7
template class vecType>
bool all(vecType const & v);
- //! Returns the component-wise logical complement of x.
- //! /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.
- //!
+ /// Returns the component-wise logical complement of x.
+ /// /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.
+ ///
+ /// @tparam vecType Boolean vector types.
+ ///
/// @see - GLSL not man page
/// @see - GLSL 4.20.8 specification, section 8.7
template class vecType>