|
|
|
@ -53,14 +53,16 @@ namespace glm |
|
|
|
|
/// @{
|
|
|
|
|
|
|
|
|
|
//! Compute a cross product between a quaternion and a vector.
|
|
|
|
|
//! From GLM_GTX_quaternion extension.
|
|
|
|
|
///
|
|
|
|
|
/// @see gtx_quaternion
|
|
|
|
|
template <typename valType>
|
|
|
|
|
detail::tvec3<valType> cross( |
|
|
|
|
detail::tquat<valType> const & q,
|
|
|
|
|
detail::tvec3<valType> const & v); |
|
|
|
|
|
|
|
|
|
//! Compute a cross product between a vector and a quaternion.
|
|
|
|
|
//! From GLM_GTX_quaternion extension.
|
|
|
|
|
///
|
|
|
|
|
/// @see gtx_quaternion
|
|
|
|
|
template <typename valType>
|
|
|
|
|
detail::tvec3<valType> cross( |
|
|
|
|
detail::tvec3<valType> const & v,
|
|
|
|
@ -68,7 +70,8 @@ namespace glm |
|
|
|
|
|
|
|
|
|
//! Compute a point on a path according squad equation.
|
|
|
|
|
//! q1 and q2 are control points; s1 and s2 are intermediate control points.
|
|
|
|
|
//! From GLM_GTX_quaternion extension.
|
|
|
|
|
///
|
|
|
|
|
/// @see gtx_quaternion
|
|
|
|
|
template <typename valType>
|
|
|
|
|
detail::tquat<valType> squad( |
|
|
|
|
detail::tquat<valType> const & q1,
|
|
|
|
@ -78,7 +81,8 @@ namespace glm |
|
|
|
|
valType const & h); |
|
|
|
|
|
|
|
|
|
//! Returns an intermediate control point for squad interpolation.
|
|
|
|
|
//! From GLM_GTX_quaternion extension.
|
|
|
|
|
///
|
|
|
|
|
/// @see gtx_quaternion
|
|
|
|
|
template <typename valType>
|
|
|
|
|
detail::tquat<valType> intermediate( |
|
|
|
|
detail::tquat<valType> const & prev,
|
|
|
|
@ -86,59 +90,70 @@ namespace glm |
|
|
|
|
detail::tquat<valType> const & next); |
|
|
|
|
|
|
|
|
|
//! Returns a exp of a quaternion.
|
|
|
|
|
//! From GLM_GTX_quaternion extension.
|
|
|
|
|
///
|
|
|
|
|
/// @see gtx_quaternion
|
|
|
|
|
template <typename valType>
|
|
|
|
|
detail::tquat<valType> exp( |
|
|
|
|
detail::tquat<valType> const & q,
|
|
|
|
|
valType const & exponent); |
|
|
|
|
|
|
|
|
|
//! Returns a log of a quaternion.
|
|
|
|
|
//! From GLM_GTX_quaternion extension.
|
|
|
|
|
///
|
|
|
|
|
/// @see gtx_quaternion
|
|
|
|
|
template <typename valType>
|
|
|
|
|
detail::tquat<valType> log( |
|
|
|
|
detail::tquat<valType> const & q); |
|
|
|
|
|
|
|
|
|
//! Returns x raised to the y power.
|
|
|
|
|
//! From GLM_GTX_quaternion extension.
|
|
|
|
|
/// Returns x raised to the y power.
|
|
|
|
|
///
|
|
|
|
|
/// @see gtx_quaternion
|
|
|
|
|
template <typename valType>
|
|
|
|
|
detail::tquat<valType> pow( |
|
|
|
|
detail::tquat<valType> const & x,
|
|
|
|
|
valType const & y); |
|
|
|
|
|
|
|
|
|
//! Returns quarternion square root.
|
|
|
|
|
//! From GLM_GTX_quaternion extension.
|
|
|
|
|
///
|
|
|
|
|
/// @see gtx_quaternion
|
|
|
|
|
//template <typename valType>
|
|
|
|
|
//detail::tquat<valType> sqrt(
|
|
|
|
|
// detail::tquat<valType> const & q);
|
|
|
|
|
|
|
|
|
|
//! Rotates a 3 components vector by a quaternion.
|
|
|
|
|
//! From GLM_GTX_transform extension.
|
|
|
|
|
///
|
|
|
|
|
/// @see gtx_quaternion
|
|
|
|
|
template <typename valType>
|
|
|
|
|
detail::tvec3<valType> rotate( |
|
|
|
|
detail::tquat<valType> const & q,
|
|
|
|
|
detail::tvec3<valType> const & v); |
|
|
|
|
|
|
|
|
|
//! Rotates a 4 components vector by a quaternion.
|
|
|
|
|
//! From GLM_GTX_transform extension.
|
|
|
|
|
/// Rotates a 4 components vector by a quaternion.
|
|
|
|
|
///
|
|
|
|
|
/// @see gtx_quaternion
|
|
|
|
|
template <typename valType>
|
|
|
|
|
detail::tvec4<valType> rotate( |
|
|
|
|
detail::tquat<valType> const & q,
|
|
|
|
|
detail::tvec4<valType> const & v); |
|
|
|
|
|
|
|
|
|
//! Returns the quaternion rotation angle.
|
|
|
|
|
//! From GLM_GTX_quaternion extension.
|
|
|
|
|
/// Returns the quaternion rotation angle.
|
|
|
|
|
///
|
|
|
|
|
/// @see gtx_quaternion
|
|
|
|
|
template <typename valType>
|
|
|
|
|
valType angle( |
|
|
|
|
detail::tquat<valType> const & x); |
|
|
|
|
|
|
|
|
|
//! Returns the q rotation axis.
|
|
|
|
|
//! From GLM_GTX_quaternion extension.
|
|
|
|
|
/// Returns the q rotation axis.
|
|
|
|
|
///
|
|
|
|
|
/// @see gtx_quaternion
|
|
|
|
|
template <typename valType>
|
|
|
|
|
detail::tvec3<valType> axis( |
|
|
|
|
detail::tquat<valType> const & x); |
|
|
|
|
|
|
|
|
|
//! Build a quaternion from an angle and a normalized axis.
|
|
|
|
|
//! From GLM_GTX_quaternion extension.
|
|
|
|
|
/// Build a quaternion from an angle and a normalized axis.
|
|
|
|
|
///
|
|
|
|
|
/// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
|
|
|
|
|
///
|
|
|
|
|
/// @see gtx_quaternion
|
|
|
|
|
template <typename valType>
|
|
|
|
|
detail::tquat<valType> angleAxis( |
|
|
|
|
valType const & angle,
|
|
|
|
@ -146,77 +161,92 @@ namespace glm |
|
|
|
|
valType const & y,
|
|
|
|
|
valType const & z); |
|
|
|
|
|
|
|
|
|
//! Build a quaternion from an angle and a normalized axis.
|
|
|
|
|
//! From GLM_GTX_quaternion extension.
|
|
|
|
|
/// Build a quaternion from an angle and a normalized axis.
|
|
|
|
|
///
|
|
|
|
|
/// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
|
|
|
|
|
/// @param axis Axis of the quaternion, must be normalized.
|
|
|
|
|
///
|
|
|
|
|
/// @see gtx_quaternion
|
|
|
|
|
template <typename valType>
|
|
|
|
|
detail::tquat<valType> angleAxis( |
|
|
|
|
valType const & angle,
|
|
|
|
|
detail::tvec3<valType> const & axis); |
|
|
|
|
|
|
|
|
|
//! Extract the real component of a quaternion.
|
|
|
|
|
//! From GLM_GTX_quaternion extension.
|
|
|
|
|
/// Extract the real component of a quaternion.
|
|
|
|
|
///
|
|
|
|
|
/// @see gtx_quaternion
|
|
|
|
|
template <typename valType>
|
|
|
|
|
valType extractRealComponent( |
|
|
|
|
detail::tquat<valType> const & q); |
|
|
|
|
|
|
|
|
|
//! Returns roll value of euler angles in degrees.
|
|
|
|
|
//! From GLM_GTX_quaternion extension.
|
|
|
|
|
/// Returns roll value of euler angles expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
|
|
|
|
|
///
|
|
|
|
|
/// @see gtx_quaternion
|
|
|
|
|
template <typename valType>
|
|
|
|
|
valType roll( |
|
|
|
|
detail::tquat<valType> const & x); |
|
|
|
|
|
|
|
|
|
//! Returns pitch value of euler angles in degrees.
|
|
|
|
|
//! From GLM_GTX_quaternion extension.
|
|
|
|
|
/// Returns pitch value of euler angles expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
|
|
|
|
|
///
|
|
|
|
|
/// @see gtx_quaternion
|
|
|
|
|
template <typename valType>
|
|
|
|
|
valType pitch( |
|
|
|
|
detail::tquat<valType> const & x); |
|
|
|
|
|
|
|
|
|
//! Returns yaw value of euler angles in degrees.
|
|
|
|
|
//! From GLM_GTX_quaternion extension.
|
|
|
|
|
/// Returns yaw value of euler angles expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
|
|
|
|
|
///
|
|
|
|
|
/// @see gtx_quaternion
|
|
|
|
|
template <typename valType>
|
|
|
|
|
valType yaw( |
|
|
|
|
detail::tquat<valType> const & x); |
|
|
|
|
|
|
|
|
|
//! Returns euler angles, yitch as x, yaw as y, roll as z.
|
|
|
|
|
//! From GLM_GTX_quaternion extension.
|
|
|
|
|
/// Returns euler angles, yitch as x, yaw as y, roll as z.
|
|
|
|
|
///
|
|
|
|
|
/// @see gtx_quaternion
|
|
|
|
|
template <typename valType>
|
|
|
|
|
detail::tvec3<valType> eulerAngles( |
|
|
|
|
detail::tquat<valType> const & x); |
|
|
|
|
|
|
|
|
|
//! Converts a quaternion to a 3 * 3 matrix.
|
|
|
|
|
//! From GLM_GTX_quaternion extension.
|
|
|
|
|
/// Converts a quaternion to a 3 * 3 matrix.
|
|
|
|
|
///
|
|
|
|
|
/// @see gtx_quaternion
|
|
|
|
|
template <typename valType>
|
|
|
|
|
detail::tmat3x3<valType> toMat3( |
|
|
|
|
detail::tquat<valType> const & x){return mat3_cast(x);} |
|
|
|
|
|
|
|
|
|
//! Converts a quaternion to a 4 * 4 matrix.
|
|
|
|
|
//! From GLM_GTX_quaternion extension.
|
|
|
|
|
/// Converts a quaternion to a 4 * 4 matrix.
|
|
|
|
|
///
|
|
|
|
|
/// @see gtx_quaternion
|
|
|
|
|
template <typename valType>
|
|
|
|
|
detail::tmat4x4<valType> toMat4( |
|
|
|
|
detail::tquat<valType> const & x){return mat4_cast(x);} |
|
|
|
|
|
|
|
|
|
//! Converts a 3 * 3 matrix to a quaternion.
|
|
|
|
|
//! From GLM_GTX_quaternion extension.
|
|
|
|
|
/// Converts a 3 * 3 matrix to a quaternion.
|
|
|
|
|
///
|
|
|
|
|
/// @see gtx_quaternion
|
|
|
|
|
template <typename valType>
|
|
|
|
|
detail::tquat<valType> toQuat( |
|
|
|
|
detail::tmat3x3<valType> const & x){return quat_cast(x);} |
|
|
|
|
|
|
|
|
|
//! Converts a 4 * 4 matrix to a quaternion.
|
|
|
|
|
//! From GLM_GTX_quaternion extension.
|
|
|
|
|
/// Converts a 4 * 4 matrix to a quaternion.
|
|
|
|
|
///
|
|
|
|
|
/// @see gtx_quaternion
|
|
|
|
|
template <typename valType>
|
|
|
|
|
detail::tquat<valType> toQuat( |
|
|
|
|
detail::tmat4x4<valType> const & x){return quat_cast(x);} |
|
|
|
|
|
|
|
|
|
//! Quaternion interpolation using the rotation short path.
|
|
|
|
|
//! From GLM_GTX_quaternion extension.
|
|
|
|
|
/// Quaternion interpolation using the rotation short path.
|
|
|
|
|
///
|
|
|
|
|
/// @see gtx_quaternion
|
|
|
|
|
template <typename T> |
|
|
|
|
detail::tquat<T> shortMix( |
|
|
|
|
detail::tquat<T> const & x,
|
|
|
|
|
detail::tquat<T> const & y,
|
|
|
|
|
T const & a); |
|
|
|
|
|
|
|
|
|
//! Quaternion normalized linear interpolation.
|
|
|
|
|
//! From GLM_GTX_quaternion extension.
|
|
|
|
|
/// Quaternion normalized linear interpolation.
|
|
|
|
|
///
|
|
|
|
|
/// @see gtx_quaternion
|
|
|
|
|
template <typename T> |
|
|
|
|
detail::tquat<T> fastMix( |
|
|
|
|
detail::tquat<T> const & x,
|
|
|
|
|